core_timing: Make use of std::chrono with ScheduleEvent
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263200f982
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@ -59,11 +59,9 @@ Stream::State Stream::GetState() const {
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return state;
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}
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s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
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std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
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const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
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const auto ns =
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std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
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return ns.count();
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return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
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}
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static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
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@ -105,10 +103,10 @@ void Stream::PlayNextBuffer(s64 cycles_late) {
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
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core_timing.ScheduleEvent(
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GetBufferReleaseNS(*active_buffer) -
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(Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late),
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release_event, {});
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const auto time_stretch_delta = std::chrono::nanoseconds{
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Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late};
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const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta;
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core_timing.ScheduleEvent(future_time, release_event, {});
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}
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void Stream::ReleaseActiveBuffer(s64 cycles_late) {
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@ -4,6 +4,7 @@
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#pragma once
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#include <chrono>
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#include <functional>
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#include <memory>
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#include <string>
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@ -96,10 +97,7 @@ private:
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void ReleaseActiveBuffer(s64 cycles_late = 0);
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseNS(const Buffer& buffer) const;
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseNSHostTiming(const Buffer& buffer) const;
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std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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@ -53,7 +53,7 @@ void CoreTiming::ThreadEntry(CoreTiming& instance) {
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instance.ThreadLoop();
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}
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void CoreTiming::Initialize(std::function<void(void)>&& on_thread_init_) {
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void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
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on_thread_init = std::move(on_thread_init_);
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event_fifo_id = 0;
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shutting_down = false;
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@ -106,11 +106,11 @@ bool CoreTiming::HasPendingEvents() const {
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return !(wait_set && event_queue.empty());
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}
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void CoreTiming::ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type,
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u64 userdata) {
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void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
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const std::shared_ptr<EventType>& event_type, u64 userdata) {
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{
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std::scoped_lock scope{basic_lock};
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const u64 timeout = static_cast<u64>(GetGlobalTimeNs().count() + ns_into_future);
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const u64 timeout = static_cast<u64>((GetGlobalTimeNs() + ns_into_future).count());
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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@ -62,7 +62,7 @@ public:
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/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
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/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
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void Initialize(std::function<void(void)>&& on_thread_init_);
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void Initialize(std::function<void()>&& on_thread_init_);
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/// Tears down all timing related functionality.
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void Shutdown();
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@ -95,8 +95,8 @@ public:
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bool HasPendingEvents() const;
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/// Schedules an event in core timing
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void ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type,
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u64 userdata = 0);
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void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
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const std::shared_ptr<EventType>& event_type, u64 userdata = 0);
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void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata);
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@ -161,7 +161,7 @@ private:
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std::atomic<bool> wait_set{};
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std::atomic<bool> shutting_down{};
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std::atomic<bool> has_started{};
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std::function<void(void)> on_thread_init{};
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std::function<void()> on_thread_init{};
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bool is_multicore{};
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@ -23,7 +23,7 @@ InterruptManager::~InterruptManager() = default;
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void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
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const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
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system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
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system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{10}, gpu_interrupt_event, msg);
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}
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} // namespace Core::Hardware
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@ -149,11 +149,13 @@ struct KernelCore::Impl {
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SchedulerLock lock(kernel);
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global_scheduler.PreemptThreads();
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}
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s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
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const auto time_interval = std::chrono::nanoseconds{
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Core::Timing::msToCycles(std::chrono::milliseconds(10))};
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system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
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});
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s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
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const auto time_interval =
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std::chrono::nanoseconds{Core::Timing::msToCycles(std::chrono::milliseconds(10))};
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system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
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}
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@ -184,8 +184,8 @@ ResultCode ServerSession::CompleteSyncRequest() {
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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Core::Memory::Memory& memory) {
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ResultCode result = QueueSyncRequest(std::move(thread), memory);
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const u64 delay = kernel.IsMulticore() ? 0U : 20000U;
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const ResultCode result = QueueSyncRequest(std::move(thread), memory);
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const auto delay = std::chrono::nanoseconds{kernel.IsMulticore() ? 0 : 20000};
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Core::System::GetInstance().CoreTiming().ScheduleEvent(delay, request_event, {});
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return result;
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}
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@ -34,7 +34,8 @@ void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64
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ASSERT(timetask);
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ASSERT(timetask->GetStatus() != ThreadStatus::Ready);
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ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex);
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system.CoreTiming().ScheduleEvent(nanoseconds, time_manager_event_type, event_handle);
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system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
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time_manager_event_type, event_handle);
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} else {
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event_handle = InvalidHandle;
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}
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@ -39,9 +39,10 @@ namespace Service::HID {
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// Updating period for each HID device.
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// TODO(ogniK): Find actual polling rate of hid
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constexpr s64 pad_update_ticks = static_cast<s64>(1000000000 / 66);
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[[maybe_unused]] constexpr s64 accelerometer_update_ticks = static_cast<s64>(1000000000 / 100);
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[[maybe_unused]] constexpr s64 gyroscope_update_ticks = static_cast<s64>(1000000000 / 100);
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constexpr auto pad_update_ns = std::chrono::nanoseconds{1000000000 / 66};
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[[maybe_unused]] constexpr auto accelerometer_update_ns =
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std::chrono::nanoseconds{1000000000 / 100};
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[[maybe_unused]] constexpr auto gyroscope_update_ticks = std::chrono::nanoseconds{1000000000 / 100};
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constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
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IAppletResource::IAppletResource(Core::System& system)
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@ -82,7 +83,7 @@ IAppletResource::IAppletResource(Core::System& system)
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// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
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system.CoreTiming().ScheduleEvent(pad_update_ticks, pad_update_event);
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system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
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ReloadInputDevices();
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}
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@ -118,7 +119,8 @@ void IAppletResource::UpdateControllers(u64 userdata, s64 ns_late) {
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controller->OnUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
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}
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core_timing.ScheduleEvent(pad_update_ticks - ns_late, pad_update_event);
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const auto future_ns = pad_update_ns - std::chrono::nanoseconds{ns_late};
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core_timing.ScheduleEvent(future_ns, pad_update_event);
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}
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class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
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@ -28,8 +28,7 @@
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namespace Service::NVFlinger {
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constexpr s64 frame_ticks = static_cast<s64>(1000000000 / 60);
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constexpr s64 frame_ticks_30fps = static_cast<s64>(1000000000 / 30);
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constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
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void NVFlinger::VSyncThread(NVFlinger& nv_flinger) {
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nv_flinger.SplitVSync();
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@ -71,16 +70,20 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
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Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 ns_late) {
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Lock();
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Compose();
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const auto ticks = GetNextTicks();
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this->system.CoreTiming().ScheduleEvent(std::max<s64>(0LL, ticks - ns_late),
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composition_event);
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const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
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const auto ticks_delta = ticks - std::chrono::nanoseconds{ns_late};
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const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
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this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
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});
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if (system.IsMulticore()) {
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is_running = true;
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wait_event = std::make_unique<Common::Event>();
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vsync_thread = std::make_unique<std::thread>(VSyncThread, std::ref(*this));
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} else {
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system.CoreTiming().ScheduleEvent(frame_ticks, composition_event);
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system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
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}
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}
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@ -20,7 +20,7 @@
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namespace Core::Memory {
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constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(1000000000 / 12);
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constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12};
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constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
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StandardVmCallbacks::StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata)
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@ -191,7 +191,7 @@ void CheatEngine::Initialize() {
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event = Core::Timing::CreateEvent(
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"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
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[this](u64 userdata, s64 ns_late) { FrameCallback(userdata, ns_late); });
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core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
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core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
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metadata.process_id = system.CurrentProcess()->GetProcessID();
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metadata.title_id = system.CurrentProcess()->GetTitleID();
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@ -230,7 +230,8 @@ void CheatEngine::FrameCallback(u64 userdata, s64 ns_late) {
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vm.Execute(metadata);
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core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - ns_late, event);
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const auto future_ns = CHEAT_ENGINE_NS - std::chrono::nanoseconds{ns_late};
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core_timing.ScheduleEvent(future_ns, event);
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}
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} // namespace Core::Memory
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@ -14,7 +14,7 @@
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namespace Tools {
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namespace {
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constexpr s64 MEMORY_FREEZER_TICKS = static_cast<s64>(1000000000 / 60);
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constexpr auto memory_freezer_ns = std::chrono::nanoseconds{1000000000 / 60};
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u64 MemoryReadWidth(Core::Memory::Memory& memory, u32 width, VAddr addr) {
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switch (width) {
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@ -58,7 +58,7 @@ Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& m
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event = Core::Timing::CreateEvent(
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"MemoryFreezer::FrameCallback",
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[this](u64 userdata, s64 ns_late) { FrameCallback(userdata, ns_late); });
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core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
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core_timing.ScheduleEvent(memory_freezer_ns, event);
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}
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Freezer::~Freezer() {
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@ -68,7 +68,7 @@ Freezer::~Freezer() {
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void Freezer::SetActive(bool active) {
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if (!this->active.exchange(active)) {
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FillEntryReads();
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core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
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core_timing.ScheduleEvent(memory_freezer_ns, event);
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LOG_DEBUG(Common_Memory, "Memory freezer activated!");
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} else {
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LOG_DEBUG(Common_Memory, "Memory freezer deactivated!");
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@ -173,7 +173,8 @@ void Freezer::FrameCallback(u64 userdata, s64 ns_late) {
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MemoryWriteWidth(memory, entry.width, entry.address, entry.value);
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}
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core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS - ns_late, event);
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const auto future_ns = memory_freezer_ns - std::chrono::nanoseconds{ns_late};
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core_timing.ScheduleEvent(future_ns, event);
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}
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void Freezer::FillEntryReads() {
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@ -116,13 +116,16 @@ TEST_CASE("CoreTiming[BasicOrderNoPausing]", "[core]") {
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expected_callback = 0;
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u64 start = core_timing.GetGlobalTimeNs().count();
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u64 one_micro = 1000U;
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const u64 start = core_timing.GetGlobalTimeNs().count();
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const u64 one_micro = 1000U;
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for (std::size_t i = 0; i < events.size(); i++) {
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u64 order = calls_order[i];
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core_timing.ScheduleEvent(i * one_micro + 100U, events[order], CB_IDS[order]);
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const u64 order = calls_order[i];
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const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
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core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
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}
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u64 end = core_timing.GetGlobalTimeNs().count();
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const u64 end = core_timing.GetGlobalTimeNs().count();
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const double scheduling_time = static_cast<double>(end - start);
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const double timer_time = static_cast<double>(TestTimerSpeed(core_timing));
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