Overwrite slots instead of queuing them, add disconnect signal
Fix for Katana Zero and Yoshi's Crafted World
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@ -25,7 +25,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
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LOG_WARNING(Service, "Adding graphics buffer {}", slot);
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free_buffers.push_back(slot);
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queue.push_back({
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buffers[slot] = {
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.slot = slot,
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.status = Buffer::Status::Free,
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.igbp_buffer = igbp_buffer,
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@ -33,7 +33,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
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.crop_rect = {},
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.swap_interval = 0,
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.multi_fence = {},
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});
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};
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buffer_wait_event.writable->Signal();
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}
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@ -46,11 +46,11 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
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}
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auto f_itr = free_buffers.begin();
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auto itr = queue.end();
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auto itr = buffers.end();
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while (f_itr != free_buffers.end()) {
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auto slot = *f_itr;
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itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
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itr = std::find_if(buffers.begin(), buffers.end(), [&](const Buffer& buffer) {
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// Only consider free buffers. Buffers become free once again after they've been
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// Acquired and Released by the compositor, see the NVFlinger::Compose method.
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if (buffer.status != Buffer::Status::Free) {
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@ -65,14 +65,14 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
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return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
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});
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if (itr != queue.end()) {
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if (itr != buffers.end()) {
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free_buffers.erase(f_itr);
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break;
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}
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++f_itr;
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}
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if (itr == queue.end()) {
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if (itr == buffers.end()) {
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return std::nullopt;
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}
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@ -81,9 +81,9 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue
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}
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const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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auto itr = std::find_if(queue.begin(), queue.end(),
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auto itr = std::find_if(buffers.begin(), buffers.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr != buffers.end());
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ASSERT(itr->status == Buffer::Status::Dequeued);
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return itr->igbp_buffer;
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}
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@ -91,9 +91,9 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect, u32 swap_interval,
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Service::Nvidia::MultiFence& multi_fence) {
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auto itr = std::find_if(queue.begin(), queue.end(),
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auto itr = std::find_if(buffers.begin(), buffers.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr != buffers.end());
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ASSERT(itr->status == Buffer::Status::Dequeued);
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itr->status = Buffer::Status::Queued;
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itr->transform = transform;
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@ -104,9 +104,9 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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}
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void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
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const auto itr = std::find_if(queue.begin(), queue.end(),
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const auto itr = std::find_if(buffers.begin(), buffers.end(),
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[slot](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr != buffers.end());
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ASSERT(itr->status != Buffer::Status::Free);
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itr->status = Buffer::Status::Free;
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itr->multi_fence = multi_fence;
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@ -118,16 +118,16 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
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}
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std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
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auto itr = queue.end();
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auto itr = buffers.end();
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// Iterate to find a queued buffer matching the requested slot.
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while (itr == queue.end() && !queue_sequence.empty()) {
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while (itr == buffers.end() && !queue_sequence.empty()) {
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const u32 slot = queue_sequence.front();
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itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) {
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itr = std::find_if(buffers.begin(), buffers.end(), [&slot](const Buffer& buffer) {
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return buffer.status == Buffer::Status::Queued && buffer.slot == slot;
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});
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queue_sequence.pop_front();
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}
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if (itr == queue.end()) {
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if (itr == buffers.end()) {
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return std::nullopt;
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}
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itr->status = Buffer::Status::Acquired;
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@ -135,9 +135,9 @@ std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::Ac
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}
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void BufferQueue::ReleaseBuffer(u32 slot) {
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auto itr = std::find_if(queue.begin(), queue.end(),
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auto itr = std::find_if(buffers.begin(), buffers.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr != buffers.end());
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ASSERT(itr->status == Buffer::Status::Acquired);
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itr->status = Buffer::Status::Free;
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free_buffers.push_back(slot);
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@ -146,10 +146,9 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
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}
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void BufferQueue::Disconnect() {
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queue.clear();
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buffers.fill({});
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queue_sequence.clear();
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id = 1;
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layer_id = 1;
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buffer_wait_event.writable->Signal();
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}
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u32 BufferQueue::Query(QueryType type) {
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@ -21,6 +21,7 @@ class KernelCore;
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namespace Service::NVFlinger {
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constexpr u32 buffer_slots = 0x40;
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struct IGBPBuffer {
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u32_le magic;
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u32_le width;
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@ -114,7 +115,7 @@ private:
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u64 layer_id;
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std::list<u32> free_buffers;
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std::vector<Buffer> queue;
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std::array<Buffer, buffer_slots> buffers;
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std::list<u32> queue_sequence;
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Kernel::EventPair buffer_wait_event;
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};
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@ -282,18 +282,24 @@ public:
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void DeserializeData() override {
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[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
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data = Read<Data>();
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buffer = Read<NVFlinger::IGBPBuffer>();
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if (data.contains_object != 0) {
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buffer_container = Read<BufferContainer>();
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}
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}
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struct Data {
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u32_le slot;
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INSERT_PADDING_WORDS(1);
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u32_le graphic_buffer_length;
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INSERT_PADDING_WORDS(1);
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u32_le contains_object;
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};
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Data data;
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NVFlinger::IGBPBuffer buffer;
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struct BufferContainer {
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u32_le graphic_buffer_length;
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INSERT_PADDING_WORDS(1);
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NVFlinger::IGBPBuffer buffer{};
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};
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Data data{};
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BufferContainer buffer_container{};
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};
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class IGBPSetPreallocatedBufferResponseParcel : public Parcel {
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@ -547,7 +553,7 @@ private:
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case TransactionId::SetPreallocatedBuffer: {
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IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
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buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer);
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buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer_container.buffer);
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IGBPSetPreallocatedBufferResponseParcel response{};
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ctx.WriteBuffer(response.Serialize());
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