configure_general: Allow framerate cap to be used in custom game configs
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d20f91da11
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8e3371a5c5
@ -183,6 +183,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.max_anisotropy.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.fps_cap.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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@ -525,7 +525,7 @@ struct Values {
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Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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Setting<bool> accelerate_astc{true, "accelerate_astc"};
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Setting<bool> accelerate_astc{true, "accelerate_astc"};
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Setting<bool> use_vsync{true, "use_vsync"};
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Setting<bool> use_vsync{true, "use_vsync"};
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BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
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RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
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BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
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BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
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RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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ShaderBackend::SPIRV, "shader_backend"};
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@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.fps_cap);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.use_disk_shader_cache);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.gpu_accuracy);
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
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@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.bg_blue);
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ReadGlobalSetting(Settings::values.bg_blue);
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if (global) {
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if (global) {
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ReadBasicSetting(Settings::values.fps_cap);
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.renderer_shader_feedback);
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ReadBasicSetting(Settings::values.renderer_shader_feedback);
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ReadBasicSetting(Settings::values.enable_nsight_aftermath);
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ReadBasicSetting(Settings::values.enable_nsight_aftermath);
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@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.fps_cap);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteGlobalSetting(Settings::values.use_disk_shader_cache);
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
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static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
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static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
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@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.bg_blue);
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WriteGlobalSetting(Settings::values.bg_blue);
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if (global) {
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if (global) {
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WriteBasicSetting(Settings::values.fps_cap);
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteBasicSetting(Settings::values.renderer_shader_feedback);
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WriteBasicSetting(Settings::values.renderer_shader_feedback);
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WriteBasicSetting(Settings::values.enable_nsight_aftermath);
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WriteBasicSetting(Settings::values.enable_nsight_aftermath);
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@ -30,6 +30,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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&ConfigureGeneral::ResetDefaults);
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ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
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ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
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}
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -57,6 +60,11 @@ void ConfigureGeneral::SetConfiguration() {
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} else {
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} else {
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ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
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ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
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use_speed_limit != ConfigurationShared::CheckState::Global);
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use_speed_limit != ConfigurationShared::CheckState::Global);
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ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
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ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->fps_cap_layout,
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!Settings::values.fps_cap.UsingGlobal());
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}
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}
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}
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}
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@ -106,6 +114,13 @@ void ConfigureGeneral::ApplyConfiguration() {
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Qt::Checked);
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Qt::Checked);
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Settings::values.speed_limit.SetValue(ui->speed_limit->value());
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Settings::values.speed_limit.SetValue(ui->speed_limit->value());
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}
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}
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if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.fps_cap.SetGlobal(true);
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} else {
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Settings::values.fps_cap.SetGlobal(false);
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Settings::values.fps_cap.SetValue(ui->fps_cap->value());
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}
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}
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}
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}
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}
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@ -148,4 +163,9 @@ void ConfigureGeneral::SetupPerGameUI() {
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ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
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ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
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(use_speed_limit != ConfigurationShared::CheckState::Global));
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(use_speed_limit != ConfigurationShared::CheckState::Global));
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});
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});
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connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->fps_cap->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
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});
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}
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}
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@ -6,8 +6,8 @@
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<rect>
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<rect>
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>329</width>
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<width>744</width>
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<height>407</height>
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<height>568</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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@ -28,34 +28,85 @@
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<item>
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<item>
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<widget class="QWidget" name="fps_cap_layout" native="true">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1">
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<widget class="QLabel" name="fps_cap_label">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QComboBox" name="fps_cap_combobox">
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<property name="currentText">
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<string>Use global framerate cap</string>
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</property>
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<property name="currentIndex">
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<number>0</number>
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</property>
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<item>
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<property name="text">
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<property name="text">
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<string>Framerate Cap</string>
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<string>Use global framerate cap</string>
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</property>
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</property>
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<property name="toolTip">
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</item>
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<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
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<item>
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<property name="text">
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<string>Set framerate cap:</string>
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</property>
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</property>
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</item>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QSpinBox" name="fps_cap">
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<widget class="QLabel" name="fps_cap_label">
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<property name="suffix">
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<property name="toolTip">
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<string>x</string>
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<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
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</property>
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</property>
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<property name="minimum">
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<property name="text">
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<number>1</number>
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<string>Framerate Cap</string>
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</property>
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</property>
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<property name="maximum">
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<number>1000</number>
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</property>
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<property name="value">
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<number>500</number>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QSpinBox" name="fps_cap">
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<property name="suffix">
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<string>x</string>
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</property>
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>1000</number>
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</property>
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<property name="value">
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<number>500</number>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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