gl_rasterizer: Implement transform feedback bindings
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4d711dface
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8e9f23f393
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@ -634,6 +634,11 @@ public:
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u32 address_low;
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u32 address_low;
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s32 buffer_size;
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s32 buffer_size;
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s32 buffer_offset;
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s32 buffer_offset;
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GPUVAddr Address() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
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address_low);
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}
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};
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};
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static_assert(sizeof(TransformFeedbackBinding) == 32);
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static_assert(sizeof(TransformFeedbackBinding) == 32);
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@ -652,6 +657,10 @@ public:
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return shader_config[index].enable != 0;
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return shader_config[index].enable != 0;
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}
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}
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bool IsShaderConfigEnabled(Regs::ShaderProgram type) const {
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return IsShaderConfigEnabled(static_cast<std::size_t>(type));
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}
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union {
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union {
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struct {
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struct {
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INSERT_UNION_PADDING_WORDS(0x45);
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INSERT_UNION_PADDING_WORDS(0x45);
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@ -496,7 +496,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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SyncCullMode();
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SyncCullMode();
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SyncPrimitiveRestart();
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SyncPrimitiveRestart();
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SyncScissorTest();
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SyncScissorTest();
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SyncTransformFeedback();
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SyncPointState();
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SyncPointState();
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SyncPolygonOffset();
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SyncPolygonOffset();
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SyncAlphaTest();
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SyncAlphaTest();
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@ -569,7 +568,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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glTextureBarrier();
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glTextureBarrier();
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}
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}
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++num_queued_commands;
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BeginTransformFeedback(primitive_mode);
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const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
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const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
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const GLsizei num_instances =
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const GLsizei num_instances =
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@ -608,6 +607,10 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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num_instances, base_instance);
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num_instances, base_instance);
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}
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}
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}
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}
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EndTransformFeedback();
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++num_queued_commands;
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}
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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@ -1290,11 +1293,6 @@ void RasterizerOpenGL::SyncScissorTest() {
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}
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}
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}
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}
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void RasterizerOpenGL::SyncTransformFeedback() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented");
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}
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void RasterizerOpenGL::SyncPointState() {
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void RasterizerOpenGL::SyncPointState() {
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auto& gpu = system.GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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auto& flags = gpu.dirty.flags;
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auto& flags = gpu.dirty.flags;
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@ -1370,4 +1368,62 @@ void RasterizerOpenGL::SyncFramebufferSRGB() {
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oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
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oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
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}
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}
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void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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if (regs.tfb_enabled == 0) {
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return;
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}
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UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
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regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
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regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
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for (std::size_t index = 0; index < Maxwell::NumTransformFeedbackBuffers; ++index) {
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const auto& binding = regs.tfb_bindings[index];
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if (!binding.buffer_enable) {
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if (enabled_transform_feedback_buffers[index]) {
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glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), 0, 0,
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0);
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}
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enabled_transform_feedback_buffers[index] = false;
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continue;
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}
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enabled_transform_feedback_buffers[index] = true;
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auto& tfb_buffer = transform_feedback_buffers[index];
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tfb_buffer.Create();
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const GLuint handle = tfb_buffer.handle;
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const std::size_t size = binding.buffer_size;
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glNamedBufferData(handle, static_cast<GLsizeiptr>(size), nullptr, GL_STREAM_COPY);
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glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), handle, 0,
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static_cast<GLsizeiptr>(size));
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}
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glBeginTransformFeedback(GL_POINTS);
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}
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void RasterizerOpenGL::EndTransformFeedback() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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if (regs.tfb_enabled == 0) {
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return;
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}
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glEndTransformFeedback();
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for (std::size_t index = 0; index < Maxwell::NumTransformFeedbackBuffers; ++index) {
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const auto& binding = regs.tfb_bindings[index];
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if (!binding.buffer_enable) {
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continue;
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}
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UNIMPLEMENTED_IF(binding.buffer_offset != 0);
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const GLuint handle = transform_feedback_buffers[index].handle;
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const GPUVAddr gpu_addr = binding.Address();
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const std::size_t size = binding.buffer_size;
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const auto [dest_buffer, offset] = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
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glCopyNamedBufferSubData(handle, *dest_buffer, 0, offset, static_cast<GLsizeiptr>(size));
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -168,9 +168,6 @@ private:
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/// Syncs the scissor test state to match the guest state
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/// Syncs the scissor test state to match the guest state
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void SyncScissorTest();
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void SyncScissorTest();
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/// Syncs the transform feedback state to match the guest state
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void SyncTransformFeedback();
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/// Syncs the point state to match the guest state
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/// Syncs the point state to match the guest state
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void SyncPointState();
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void SyncPointState();
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@ -192,6 +189,12 @@ private:
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/// Syncs the framebuffer sRGB state to match the guest state
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/// Syncs the framebuffer sRGB state to match the guest state
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void SyncFramebufferSRGB();
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void SyncFramebufferSRGB();
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/// Begin a transform feedback
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void BeginTransformFeedback(GLenum primitive_mode);
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/// End a transform feedback
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void EndTransformFeedback();
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/// Check for extension that are not strictly required but are needed for correct emulation
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/// Check for extension that are not strictly required but are needed for correct emulation
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void CheckExtensions();
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void CheckExtensions();
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@ -229,6 +232,11 @@ private:
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
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transform_feedback_buffers;
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std::bitset<Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
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enabled_transform_feedback_buffers;
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/// Number of commands queued to the OpenGL driver. Reseted on flush.
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/// Number of commands queued to the OpenGL driver. Reseted on flush.
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std::size_t num_queued_commands = 0;
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std::size_t num_queued_commands = 0;
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