vulkan_device: Enable robustBufferAccess
Fix regression on Pascal on Animal Crossing: New Horizons, fixing a validation error.
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@ -207,7 +207,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
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.pNext = nullptr,
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.features{
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.robustBufferAccess = false,
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.robustBufferAccess = true,
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.fullDrawIndexUint32 = false,
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.imageCubeArray = true,
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.independentBlend = true,
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@ -581,6 +581,7 @@ void Device::CheckSuitability(bool requires_swapchain) const {
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}
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const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
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const std::array feature_report{
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std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
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std::make_pair(features.vertexPipelineStoresAndAtomics, "vertexPipelineStoresAndAtomics"),
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std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
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std::make_pair(features.imageCubeArray, "imageCubeArray"),
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