Merge pull request #3378 from ReinUsesLisp/uscaled
maxwell_to_gl: Implement R8G8_USCALED
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commit
90bda66028
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@ -47,8 +47,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
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case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
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return GL_UNSIGNED_INT_2_10_10_10_REV;
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return GL_UNSIGNED_INT_2_10_10_10_REV;
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default:
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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LOG_ERROR(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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UNREACHABLE();
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return {};
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return {};
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}
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}
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case Maxwell::VertexAttribute::Type::SignedInt:
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case Maxwell::VertexAttribute::Type::SignedInt:
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@ -72,8 +71,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
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case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
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return GL_INT_2_10_10_10_REV;
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return GL_INT_2_10_10_10_REV;
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default:
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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LOG_ERROR(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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UNREACHABLE();
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return {};
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return {};
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}
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}
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case Maxwell::VertexAttribute::Type::Float:
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case Maxwell::VertexAttribute::Type::Float:
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@ -89,13 +87,19 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
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case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
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return GL_FLOAT;
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return GL_FLOAT;
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default:
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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LOG_ERROR(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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UNREACHABLE();
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return {};
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}
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case Maxwell::VertexAttribute::Type::UnsignedScaled:
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switch (attrib.size) {
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case Maxwell::VertexAttribute::Size::Size_8_8:
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return GL_UNSIGNED_BYTE;
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default:
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LOG_ERROR(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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return {};
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return {};
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}
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}
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default:
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
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LOG_ERROR(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
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UNREACHABLE();
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return {};
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return {};
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}
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}
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}
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}
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