gl_shader_decompiler: Implement S2R's Y_DIRECTION
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@ -728,6 +728,7 @@ public:
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u32 frag_color_clamp;
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union {
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BitField<0, 1, u32> y_negate;
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BitField<4, 1, u32> triangle_rast_flip;
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} screen_y_control;
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@ -845,7 +845,8 @@ private:
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// vertex shader, and what's the value of the fourth element when inside a Tess Eval
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// shader.
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
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return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
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// Config pack's first value is instance_id.
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return "vec4(0, 0, uintBitsToFloat(config_pack[0]), uintBitsToFloat(gl_VertexID))";
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case Attribute::Index::FrontFacing:
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// TODO(Subv): Find out what the values are for the other elements.
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
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@ -3507,6 +3508,11 @@ private:
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regs.SetRegisterToInteger(instr.gpr0, false, 0, "0u", 1, 1);
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break;
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}
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case Tegra::Shader::SystemVariable::Ydirection: {
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// Config pack's third value is Y_NEGATE's state.
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regs.SetRegisterToFloat(instr.gpr0, 0, "uintBitsToFloat(config_pack[2])", 1, 1);
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break;
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}
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default: {
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UNIMPLEMENTED_MSG("Unhandled system move: {}",
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static_cast<u32>(instr.sys20.Value()));
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@ -24,8 +24,7 @@ layout (location = 0) out vec4 position;
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layout(std140) uniform vs_config {
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vec4 viewport_flip;
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uvec4 instance_id;
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uvec4 flip_stage;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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};
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)";
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@ -63,7 +62,8 @@ void main() {
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out += R"(
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// Check if the flip stage is VertexB
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if (flip_stage[0] == 1) {
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// Config pack's second value is flip_stage
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if (config_pack[1] == 1) {
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// Viewport can be flipped, which is unsupported by glViewport
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position.xy *= viewport_flip.xy;
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}
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@ -71,7 +71,7 @@ void main() {
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// TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0
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// For now, this is here to bring order in lieu of proper emulation
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if (flip_stage[0] == 1) {
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if (config_pack[1] == 1) {
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position.w = 1.0;
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}
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}
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@ -101,8 +101,7 @@ layout (location = 0) out vec4 position;
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layout (std140) uniform gs_config {
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vec4 viewport_flip;
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uvec4 instance_id;
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uvec4 flip_stage;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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};
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@ -139,8 +138,7 @@ layout (location = 0) in vec4 position;
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layout (std140) uniform fs_config {
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vec4 viewport_flip;
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uvec4 instance_id;
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uvec4 flip_stage;
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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};
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@ -27,16 +27,18 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
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alpha_test.func = func;
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alpha_test.ref = regs.alpha_test_ref;
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// We only assign the instance to the first component of the vector, the rest is just padding.
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instance_id[0] = state.current_instance;
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instance_id = state.current_instance;
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// Assign in which stage the position has to be flipped
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// (the last stage before the fragment shader).
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if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
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flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
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flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
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} else {
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flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
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flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
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}
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// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
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y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
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}
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} // namespace OpenGL::GLShader
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@ -21,8 +21,11 @@ using Tegra::Engines::Maxwell3D;
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struct MaxwellUniformData {
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void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
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alignas(16) GLvec4 viewport_flip;
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alignas(16) GLuvec4 instance_id;
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alignas(16) GLuvec4 flip_stage;
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struct alignas(16) {
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GLuint instance_id;
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GLuint flip_stage;
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GLfloat y_direction;
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};
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struct alignas(16) {
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GLuint enabled;
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GLuint func;
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@ -30,7 +33,7 @@ struct MaxwellUniformData {
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GLuint padding;
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} alpha_test;
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};
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static_assert(sizeof(MaxwellUniformData) == 64, "MaxwellUniformData structure size is incorrect");
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static_assert(sizeof(MaxwellUniformData) == 48, "MaxwellUniformData structure size is incorrect");
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static_assert(sizeof(MaxwellUniformData) < 16384,
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"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
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