gl_shader_decompiler: Implement IPA instruction.
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@ -379,7 +379,18 @@ private:
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offset = PROGRAM_END - 1;
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break;
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}
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case OpCode::Id::IPA: {
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const auto& attribute = instr.attribute.fmt28;
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if (attribute.index == Attribute::Index::Position) {
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LOG_CRITICAL(HW_GPU, "Unimplemented");
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break;
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}
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std::string dest = GetRegister(instr.gpr0);
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SetDest(attribute.element, dest, GetInputAttribute(attribute.index), 1, 4);
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break;
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}
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default: {
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LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
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static_cast<unsigned>(instr.opcode.EffectiveOpCode()),
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