vulkan_instance: Initialize Vulkan instance in a separate thread
Workaround an issue on Nvidia where creating a Vulkan instance from an active OpenGL thread disables threaded optimization on the driver. This optimization is important to have good performance on Nvidia OpenGL.
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <algorithm>
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#include <future>
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#include <optional>
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#include <optional>
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#include <span>
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#include <span>
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#include <utility>
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#include <utility>
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@ -140,7 +141,10 @@ vk::Instance CreateInstance(const Common::DynamicLibrary& library, vk::InstanceD
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VK_VERSION_MAJOR(required_version), VK_VERSION_MINOR(required_version));
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VK_VERSION_MAJOR(required_version), VK_VERSION_MINOR(required_version));
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throw vk::Exception(VK_ERROR_INCOMPATIBLE_DRIVER);
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throw vk::Exception(VK_ERROR_INCOMPATIBLE_DRIVER);
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}
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}
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vk::Instance instance = vk::Instance::Create(required_version, layers, extensions, dld);
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vk::Instance instance =
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std::async([&] {
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return vk::Instance::Create(required_version, layers, extensions, dld);
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}).get();
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if (!vk::Load(*instance, dld)) {
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if (!vk::Load(*instance, dld)) {
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LOG_ERROR(Render_Vulkan, "Failed to load Vulkan instance function pointers");
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LOG_ERROR(Render_Vulkan, "Failed to load Vulkan instance function pointers");
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throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
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throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
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