VI: Use a Pulse event instead of OneShot for the vblank events.
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
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@ -830,7 +830,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
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Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
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Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
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Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
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Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
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vsync_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "Display VSync Event");
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vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
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}
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}
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} // namespace VI
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} // namespace VI
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