service: mii: Implement database manager
This commit is contained in:
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a50b50f8b4
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9a878de33f
@ -598,6 +598,8 @@ add_library(core STATIC
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hle/service/mii/mii.h
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hle/service/mii/mii_database.cpp
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hle/service/mii/mii_database.h
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hle/service/mii/mii_database_manager.cpp
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hle/service/mii/mii_database_manager.h
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hle/service/mii/mii_manager.cpp
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hle/service/mii/mii_manager.h
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hle/service/mii/mii_result.h
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src/core/hle/service/mii/mii_database_manager.cpp
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420
src/core/hle/service/mii/mii_database_manager.cpp
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/hle/service/mii/mii_database_manager.h"
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#include "core/hle/service/mii/mii_result.h"
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#include "core/hle/service/mii/mii_util.h"
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#include "core/hle/service/mii/types/char_info.h"
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#include "core/hle/service/mii/types/store_data.h"
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namespace Service::Mii {
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constexpr std::string DbFileName = "MiiDatabase.dat";
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DatabaseManager::DatabaseManager() {}
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Result DatabaseManager::MountSaveData() {
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if (!is_save_data_mounted) {
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system_save_dir =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000030";
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if (is_test_db) {
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system_save_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
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"system/save/8000000000000031";
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}
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// mount point should be "mii:"
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if (!Common::FS::CreateDirs(system_save_dir)) {
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return ResultUnknown;
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}
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}
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is_save_data_mounted = true;
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return ResultSuccess;
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}
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Result DatabaseManager::Initialize(DatabaseSessionMetadata& metadata, bool& is_database_broken) {
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is_database_broken = false;
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if (!is_save_data_mounted) {
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return ResultInvalidArgument;
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}
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database.CleanDatabase();
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update_counter++;
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metadata.update_counter = update_counter;
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const Common::FS::IOFile db_file{system_save_dir / DbFileName, Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile};
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if (!db_file.IsOpen()) {
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return SaveDatabase();
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}
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if (Common::FS::GetSize(system_save_dir / DbFileName) != sizeof(NintendoFigurineDatabase)) {
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is_database_broken = true;
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}
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if (db_file.Read(database) != 1) {
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is_database_broken = true;
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}
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if (is_database_broken) {
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// Dragons happen here for simplicity just clean the database
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LOG_ERROR(Service_Mii, "Mii database is corrupted");
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database.CleanDatabase();
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return ResultUnknown;
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}
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const auto result = database.CheckIntegrity();
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if (result.IsError()) {
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LOG_ERROR(Service_Mii, "Mii database is corrupted 0x{:0x}", result.raw);
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database.CleanDatabase();
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return ResultSuccess;
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}
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LOG_INFO(Service_Mii, "Successfully loaded mii database. size={}",
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database.GetDatabaseLength());
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return ResultSuccess;
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}
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bool DatabaseManager::IsFullDatabase() const {
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return database.GetDatabaseLength() == MaxDatabaseLength;
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}
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bool DatabaseManager::IsModified() const {
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return is_moddified;
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}
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u64 DatabaseManager::GetUpdateCounter() const {
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return update_counter;
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}
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u32 DatabaseManager::GetCount(const DatabaseSessionMetadata& metadata) const {
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const u32 database_size = database.GetDatabaseLength();
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if (metadata.magic == MiiMagic) {
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return database_size;
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}
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// Special mii can't be used. Skip those.
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u32 mii_count{};
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for (std::size_t index = 0; index < database_size; ++index) {
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const auto& store_data = database.Get(index);
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if (store_data.IsSpecial()) {
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continue;
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}
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mii_count++;
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}
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return mii_count;
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}
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void DatabaseManager::Get(StoreData& out_store_data, std::size_t index,
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const DatabaseSessionMetadata& metadata) const {
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if (metadata.magic == MiiMagic) {
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out_store_data = database.Get(index);
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return;
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}
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// The index refeers to the mii index without special mii.
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// Search on the database until we find it
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u32 virtual_index = 0;
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const u32 database_size = database.GetDatabaseLength();
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for (std::size_t i = 0; i < database_size; ++i) {
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const auto& store_data = database.Get(i);
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if (store_data.IsSpecial()) {
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continue;
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}
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if (virtual_index == index) {
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out_store_data = store_data;
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return;
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}
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virtual_index++;
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}
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// This function doesn't fail. It returns the first mii instead
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out_store_data = database.Get(0);
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}
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Result DatabaseManager::FindIndex(s32& out_index, const Common::UUID& create_id,
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bool is_special) const {
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u32 index{};
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const bool is_found = database.GetIndexByCreatorId(index, create_id);
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if (!is_found) {
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return ResultNotFound;
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}
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if (is_special) {
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out_index = index;
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return ResultSuccess;
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}
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if (database.Get(index).IsSpecial()) {
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return ResultNotFound;
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}
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out_index = 0;
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if (index < 1) {
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return ResultSuccess;
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}
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for (std::size_t i = 0; i <= index; ++i) {
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if (database.Get(i).IsSpecial()) {
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continue;
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}
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out_index++;
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}
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return ResultSuccess;
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}
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Result DatabaseManager::FindIndex(const DatabaseSessionMetadata& metadata, u32& out_index,
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const Common::UUID& create_id) const {
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u32 index{};
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const bool is_found = database.GetIndexByCreatorId(index, create_id);
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if (!is_found) {
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return ResultNotFound;
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}
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if (metadata.magic == MiiMagic) {
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out_index = index;
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return ResultSuccess;
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}
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if (database.Get(index).IsSpecial()) {
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return ResultNotFound;
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}
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out_index = 0;
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if (index < 1) {
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return ResultSuccess;
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}
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// The index refeers to the mii index without special mii.
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// Search on the database until we find it
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for (std::size_t i = 0; i <= index; ++i) {
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const auto& store_data = database.Get(i);
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if (store_data.IsSpecial()) {
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continue;
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}
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out_index++;
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}
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return ResultSuccess;
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}
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Result DatabaseManager::FindMoveIndex(u32& out_index, u32 new_index,
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const Common::UUID& create_id) const {
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const auto database_size = database.GetDatabaseLength();
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if (database_size >= 1) {
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u32 virtual_index{};
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for (std::size_t i = 0; i < database_size; ++i) {
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const StoreData& store_data = database.Get(i);
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if (store_data.IsSpecial()) {
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continue;
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}
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if (virtual_index == new_index) {
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const bool is_found = database.GetIndexByCreatorId(out_index, create_id);
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if (!is_found) {
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return ResultNotFound;
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}
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if (store_data.IsSpecial()) {
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return ResultInvalidOperation;
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}
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return ResultSuccess;
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}
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virtual_index++;
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}
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}
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const bool is_found = database.GetIndexByCreatorId(out_index, create_id);
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if (!is_found) {
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return ResultNotFound;
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}
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const StoreData& store_data = database.Get(out_index);
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if (store_data.IsSpecial()) {
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return ResultInvalidOperation;
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}
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return ResultSuccess;
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}
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Result DatabaseManager::Move(DatabaseSessionMetadata& metadata, u32 new_index,
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const Common::UUID& create_id) {
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u32 current_index{};
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if (metadata.magic == MiiMagic) {
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const bool is_found = database.GetIndexByCreatorId(current_index, create_id);
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if (!is_found) {
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return ResultNotFound;
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}
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} else {
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const auto result = FindMoveIndex(current_index, new_index, create_id);
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if (result.IsError()) {
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return result;
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}
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}
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const auto result = database.Move(current_index, new_index);
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if (result.IsFailure()) {
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return result;
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}
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is_moddified = true;
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update_counter++;
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metadata.update_counter = update_counter;
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return ResultSuccess;
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}
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Result DatabaseManager::AddOrReplace(DatabaseSessionMetadata& metadata,
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const StoreData& store_data) {
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if (store_data.IsValid() != ValidationResult::NoErrors) {
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return ResultInvalidStoreData;
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}
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if (metadata.magic != MiiMagic && store_data.IsSpecial()) {
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return ResultInvalidOperation;
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}
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u32 index{};
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const bool is_found = database.GetIndexByCreatorId(index, store_data.GetCreateId());
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if (is_found) {
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const StoreData& old_store_data = database.Get(index);
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if (store_data.IsSpecial() != old_store_data.IsSpecial()) {
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return ResultInvalidOperation;
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}
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database.Replace(index, store_data);
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} else {
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if (database.IsFull()) {
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return ResultDatabaseFull;
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}
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database.Add(store_data);
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}
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is_moddified = true;
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update_counter++;
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metadata.update_counter = update_counter;
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return ResultSuccess;
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}
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Result DatabaseManager::Delete(DatabaseSessionMetadata& metadata, const Common::UUID& create_id) {
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u32 index{};
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const bool is_found = database.GetIndexByCreatorId(index, create_id);
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if (!is_found) {
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return ResultNotFound;
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}
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if (metadata.magic != MiiMagic) {
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const auto& store_data = database.Get(index);
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if (store_data.IsSpecial()) {
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return ResultInvalidOperation;
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}
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}
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database.Delete(index);
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is_moddified = true;
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update_counter++;
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metadata.update_counter = update_counter;
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return ResultSuccess;
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}
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Result DatabaseManager::Append(DatabaseSessionMetadata& metadata, const CharInfo& char_info) {
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if (char_info.Verify() != ValidationResult::NoErrors) {
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return ResultInvalidCharInfo2;
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}
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if (char_info.GetType() == 1) {
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return ResultInvalidCharInfoType;
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}
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u32 index{};
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StoreData store_data{};
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// Loop until the mii we created is not on the database
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do {
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store_data.BuildWithCharInfo(char_info);
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} while (database.GetIndexByCreatorId(index, store_data.GetCreateId()));
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const Result result = store_data.Restore();
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if (result.IsSuccess() || result == ResultNotUpdated) {
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return AddOrReplace(metadata, store_data);
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}
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return result;
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}
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Result DatabaseManager::DestroyFile(DatabaseSessionMetadata& metadata) {
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database.CorruptCrc();
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is_moddified = true;
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update_counter++;
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metadata.update_counter = update_counter;
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const auto result = SaveDatabase();
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database.CleanDatabase();
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return result;
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}
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Result DatabaseManager::DeleteFile() {
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const bool result = Common::FS::RemoveFile(system_save_dir / DbFileName);
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// Return proper FS error here
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return result ? ResultSuccess : ResultUnknown;
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}
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void DatabaseManager::Format(DatabaseSessionMetadata& metadata) {
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database.CleanDatabase();
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is_moddified = true;
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update_counter++;
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metadata.update_counter = update_counter;
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}
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Result DatabaseManager::SaveDatabase() {
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// TODO: Replace unknown error codes with proper FS error codes when available
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if (!Common::FS::Exists(system_save_dir / DbFileName)) {
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if (!Common::FS::NewFile(system_save_dir / DbFileName)) {
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LOG_ERROR(Service_Mii, "Failed to create mii database");
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return ResultUnknown;
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}
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}
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const auto file_size = Common::FS::GetSize(system_save_dir / DbFileName);
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if (file_size != 0 && file_size != sizeof(NintendoFigurineDatabase)) {
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if (!Common::FS::RemoveFile(system_save_dir / DbFileName)) {
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LOG_ERROR(Service_Mii, "Failed to delete mii database");
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return ResultUnknown;
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}
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if (!Common::FS::NewFile(system_save_dir / DbFileName)) {
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LOG_ERROR(Service_Mii, "Failed to create mii database");
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return ResultUnknown;
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}
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}
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const Common::FS::IOFile db_file{system_save_dir / DbFileName,
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Common::FS::FileAccessMode::ReadWrite,
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Common::FS::FileType::BinaryFile};
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if (db_file.Write(database) != 1) {
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LOG_ERROR(Service_Mii, "Failed to save mii database");
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return ResultUnknown;
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}
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is_moddified = false;
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return ResultSuccess;
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}
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} // namespace Service::Mii
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58
src/core/hle/service/mii/mii_database_manager.h
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58
src/core/hle/service/mii/mii_database_manager.h
Normal file
@ -0,0 +1,58 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/fs/fs.h"
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#include "core/hle/result.h"
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#include "core/hle/service/mii/mii_database.h"
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namespace Service::Mii {
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class CharInfo;
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class StoreData;
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class DatabaseManager {
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public:
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DatabaseManager();
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Result MountSaveData();
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Result Initialize(DatabaseSessionMetadata& metadata, bool& is_database_broken);
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bool IsFullDatabase() const;
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bool IsModified() const;
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u64 GetUpdateCounter() const;
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void Get(StoreData& out_store_data, std::size_t index,
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const DatabaseSessionMetadata& metadata) const;
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u32 GetCount(const DatabaseSessionMetadata& metadata) const;
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Result FindIndex(s32& out_index, const Common::UUID& create_id, bool is_special) const;
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Result FindIndex(const DatabaseSessionMetadata& metadata, u32& out_index,
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const Common::UUID& create_id) const;
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Result FindMoveIndex(u32& out_index, u32 new_index, const Common::UUID& create_id) const;
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Result Move(DatabaseSessionMetadata& metadata, u32 current_index,
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const Common::UUID& create_id);
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Result AddOrReplace(DatabaseSessionMetadata& metadata, const StoreData& out_store_data);
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Result Delete(DatabaseSessionMetadata& metadata, const Common::UUID& create_id);
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Result Append(DatabaseSessionMetadata& metadata, const CharInfo& char_info);
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Result DestroyFile(DatabaseSessionMetadata& metadata);
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Result DeleteFile();
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void Format(DatabaseSessionMetadata& metadata);
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Result SaveDatabase();
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private:
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// This is the global value of
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// nn::settings::fwdbg::GetSettingsItemValue("is_db_test_mode_enabled");
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bool is_test_db{};
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bool is_moddified{};
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bool is_save_data_mounted{};
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u64 update_counter{};
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NintendoFigurineDatabase database{};
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std::filesystem::path system_save_dir{};
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};
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}; // namespace Service::Mii
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