gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code

These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
This commit is contained in:
Lioncash 2018-09-17 19:25:53 -04:00
parent a94b623dfb
commit 9a8dbba1e5
1 changed files with 4 additions and 4 deletions

View File

@ -1779,8 +1779,8 @@ private:
Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective,
Tegra::Shader::IpaSampleMode::Default};
u32 next_element = instr.attribute.fmt20.element;
u32 next_index = static_cast<u32>(instr.attribute.fmt20.index.Value());
u64 next_element = instr.attribute.fmt20.element;
u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto LoadNextElement = [&](u32 reg_offset) {
regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element,
@ -1844,8 +1844,8 @@ private:
ASSERT_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) == 0,
"Unaligned attribute loads are not supported");
u32 next_element = instr.attribute.fmt20.element;
u32 next_index = static_cast<u32>(instr.attribute.fmt20.index.Value());
u64 next_element = instr.attribute.fmt20.element;
u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto StoreNextElement = [&](u32 reg_offset) {
regs.SetOutputAttributeToRegister(static_cast<Attribute::Index>(next_index),