renderer_vulkan: implement layer stack composition
This commit is contained in:
parent
d4de04584f
commit
9bdf09bd76
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@ -174,6 +174,9 @@ add_library(video_core STATIC
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fxaa.cpp
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renderer_vulkan/present/fxaa.h
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renderer_vulkan/present/layer.cpp
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renderer_vulkan/present/layer.h
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renderer_vulkan/present/present_push_constants.h
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renderer_vulkan/present/smaa.cpp
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renderer_vulkan/present/smaa.h
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renderer_vulkan/present/util.cpp
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@ -8,6 +8,7 @@
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#include <vector>
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/scratch_buffer.h"
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#include "video_core/engines/engine_interface.h"
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@ -26,21 +26,11 @@
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#endif
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#ifdef VULKAN
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#define BINDING_COLOR_TEXTURE 1
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define BINDING_COLOR_TEXTURE 0
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#endif
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layout (location = 0) in vec2 tex_coord;
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layout (location = 0) out vec4 frag_color;
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layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
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layout (binding = 0) uniform sampler2D input_texture;
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const bool ignore_alpha = true;
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@ -3,22 +3,12 @@
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#version 460 core
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#ifdef VULKAN
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#define BINDING_COLOR_TEXTURE 1
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define BINDING_COLOR_TEXTURE 0
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#endif
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layout (location = 0) in vec2 frag_tex_coord;
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layout (location = 0) out vec4 color;
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layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
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layout (binding = 0) uniform sampler2D color_texture;
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vec4 cubic(float v) {
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vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
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@ -7,21 +7,11 @@
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#version 460 core
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#ifdef VULKAN
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#define BINDING_COLOR_TEXTURE 1
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define BINDING_COLOR_TEXTURE 0
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#endif
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layout(location = 0) in vec2 frag_tex_coord;
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layout(location = 0) out vec4 color;
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layout(binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
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layout(binding = 0) uniform sampler2D color_texture;
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const float offset[3] = float[](0.0, 1.3846153846, 3.2307692308);
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const float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703);
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@ -7,7 +7,7 @@ layout (location = 0) in vec2 frag_tex_coord;
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layout (location = 0) out vec4 color;
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layout (binding = 1) uniform sampler2D color_texture;
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layout (binding = 0) uniform sampler2D color_texture;
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void main() {
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color = texture(color_texture, frag_tex_coord);
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@ -3,16 +3,37 @@
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#version 460 core
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layout (location = 0) in vec2 vert_position;
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layout (location = 1) in vec2 vert_tex_coord;
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layout (location = 0) out vec2 frag_tex_coord;
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layout (set = 0, binding = 0) uniform MatrixBlock {
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mat4 modelview_matrix;
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struct ScreenRectVertex {
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vec2 position;
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vec2 tex_coord;
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};
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void main() {
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gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
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frag_tex_coord = vert_tex_coord;
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layout (push_constant) uniform PushConstants {
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mat4 modelview_matrix;
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ScreenRectVertex vertices[4];
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};
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// Vulkan spec 15.8.1:
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// Any member of a push constant block that is declared as an
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// array must only be accessed with dynamically uniform indices.
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ScreenRectVertex GetVertex(int index) {
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switch (index) {
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case 0:
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default:
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return vertices[0];
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case 1:
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return vertices[1];
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case 2:
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return vertices[2];
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case 3:
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return vertices[3];
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}
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}
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void main() {
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ScreenRectVertex vertex = GetVertex(gl_VertexIndex);
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gl_Position = modelview_matrix * vec4(vertex.position, 0.0, 1.0);
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frag_tex_coord = vertex.tex_coord;
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}
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@ -5,6 +5,7 @@
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#extension GL_GOOGLE_include_directive : enable
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#define VERSION 1
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#define YUZU_USE_FP16
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#include "opengl_present_scaleforce.frag"
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@ -5,4 +5,6 @@
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#extension GL_GOOGLE_include_directive : enable
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#define VERSION 1
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#include "opengl_present_scaleforce.frag"
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@ -27,43 +27,29 @@ vk::ShaderModule SelectScaleForceShader(const Device& device) {
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} // Anonymous namespace
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std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format,
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CreateNearestNeighborSampler(device),
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BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateBilinearSampler(device),
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std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
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BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateBilinearSampler(device),
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
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BuildShader(device, PRESENT_BICUBIC_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateBilinearSampler(device),
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
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BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV));
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}
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
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CreateBilinearSampler(device),
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
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SelectScaleForceShader(device));
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}
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@ -7,24 +7,12 @@
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namespace Vulkan {
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std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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class MemoryAllocator;
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std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device,
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const MemoryAllocator& memory_allocator,
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size_t image_count, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format);
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} // namespace Vulkan
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@ -0,0 +1,336 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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#include "common/settings.h"
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#include "video_core/framebuffer_config.h"
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#include "video_core/renderer_vulkan/present/fsr.h"
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#include "video_core/renderer_vulkan/present/fxaa.h"
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#include "video_core/renderer_vulkan/present/layer.h"
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#include "video_core/renderer_vulkan/present/present_push_constants.h"
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#include "video_core/renderer_vulkan/present/smaa.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/renderer_vulkan/vk_blit_screen.h"
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#include "video_core/textures/decoders.h"
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namespace Vulkan {
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namespace {
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u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
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using namespace VideoCore::Surface;
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return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
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}
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std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
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return static_cast<std::size_t>(framebuffer.stride) *
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static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
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}
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VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
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switch (framebuffer.pixel_format) {
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case Service::android::PixelFormat::Rgba8888:
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case Service::android::PixelFormat::Rgbx8888:
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return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
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case Service::android::PixelFormat::Rgb565:
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return VK_FORMAT_R5G6B5_UNORM_PACK16;
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case Service::android::PixelFormat::Bgra8888:
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return VK_FORMAT_B8G8R8A8_UNORM;
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default:
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UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
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static_cast<u32>(framebuffer.pixel_format));
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return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
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}
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}
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} // Anonymous namespace
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Layer::Layer(const Device& device_, MemoryAllocator& memory_allocator_, Scheduler& scheduler_,
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Tegra::MaxwellDeviceMemoryManager& device_memory_, size_t image_count_,
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VkExtent2D output_size, VkDescriptorSetLayout layout)
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: device(device_), memory_allocator(memory_allocator_), scheduler(scheduler_),
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device_memory(device_memory_), image_count(image_count_) {
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CreateDescriptorPool();
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CreateDescriptorSets(layout);
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if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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CreateFSR(output_size);
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}
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}
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Layer::~Layer() {
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ReleaseRawImages();
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}
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void Layer::ConfigureDraw(PresentPushConstants* out_push_constants,
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VkDescriptorSet* out_descriptor_set, RasterizerVulkan& rasterizer,
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VkSampler sampler, size_t image_index,
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const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout& layout) {
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const auto texture_info = rasterizer.AccelerateDisplay(
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framebuffer, framebuffer.address + framebuffer.offset, framebuffer.stride);
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const u32 texture_width = texture_info ? texture_info->width : framebuffer.width;
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const u32 texture_height = texture_info ? texture_info->height : framebuffer.height;
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const u32 scaled_width = texture_info ? texture_info->scaled_width : texture_width;
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const u32 scaled_height = texture_info ? texture_info->scaled_height : texture_height;
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const bool use_accelerated = texture_info.has_value();
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RefreshResources(framebuffer);
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SetAntiAliasPass();
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// Finish any pending renderpass
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Wait(resource_ticks[image_index]);
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SCOPE_EXIT({ resource_ticks[image_index] = scheduler.CurrentTick(); });
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if (!use_accelerated) {
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UpdateRawImage(framebuffer, image_index);
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}
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VkImage source_image = texture_info ? texture_info->image : *raw_images[image_index];
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VkImageView source_image_view =
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texture_info ? texture_info->image_view : *raw_image_views[image_index];
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anti_alias->Draw(scheduler, image_index, &source_image, &source_image_view);
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auto crop_rect = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
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const VkExtent2D render_extent{
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.width = scaled_width,
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.height = scaled_height,
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};
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if (fsr) {
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source_image_view = fsr->Draw(scheduler, image_index, source_image, source_image_view,
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render_extent, crop_rect);
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crop_rect = {0, 0, 1, 1};
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}
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SetMatrixData(*out_push_constants, layout);
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SetVertexData(*out_push_constants, layout, crop_rect);
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UpdateDescriptorSet(source_image_view, sampler, image_index);
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*out_descriptor_set = descriptor_sets[image_index];
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}
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void Layer::CreateDescriptorPool() {
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descriptor_pool = CreateWrappedDescriptorPool(device, image_count, image_count);
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}
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void Layer::CreateDescriptorSets(VkDescriptorSetLayout layout) {
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const std::vector layouts(image_count, layout);
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descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
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}
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void Layer::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
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const VkBufferCreateInfo ci{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = CalculateBufferSize(framebuffer),
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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};
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buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
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}
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void Layer::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
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const auto format = GetFormat(framebuffer);
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resource_ticks.resize(image_count);
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raw_images.resize(image_count);
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raw_image_views.resize(image_count);
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for (size_t i = 0; i < image_count; ++i) {
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raw_images[i] =
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CreateWrappedImage(memory_allocator, {framebuffer.width, framebuffer.height}, format);
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raw_image_views[i] = CreateWrappedImageView(device, raw_images[i], format);
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}
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}
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void Layer::CreateFSR(VkExtent2D output_size) {
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fsr = std::make_unique<FSR>(device, memory_allocator, image_count, output_size);
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}
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void Layer::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
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if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
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framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
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return;
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}
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raw_width = framebuffer.width;
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raw_height = framebuffer.height;
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pixel_format = framebuffer.pixel_format;
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anti_alias.reset();
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ReleaseRawImages();
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CreateStagingBuffer(framebuffer);
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CreateRawImages(framebuffer);
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}
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void Layer::SetAntiAliasPass() {
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if (anti_alias && anti_alias_setting == Settings::values.anti_aliasing.GetValue()) {
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return;
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}
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anti_alias_setting = Settings::values.anti_aliasing.GetValue();
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const VkExtent2D render_area{
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.width = Settings::values.resolution_info.ScaleUp(raw_width),
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.height = Settings::values.resolution_info.ScaleUp(raw_height),
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};
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switch (anti_alias_setting) {
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case Settings::AntiAliasing::Fxaa:
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anti_alias = std::make_unique<FXAA>(device, memory_allocator, image_count, render_area);
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break;
|
||||
case Settings::AntiAliasing::Smaa:
|
||||
anti_alias = std::make_unique<SMAA>(device, memory_allocator, image_count, render_area);
|
||||
break;
|
||||
default:
|
||||
anti_alias = std::make_unique<NoAA>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Layer::ReleaseRawImages() {
|
||||
for (const u64 tick : resource_ticks) {
|
||||
scheduler.Wait(tick);
|
||||
}
|
||||
raw_images.clear();
|
||||
buffer.reset();
|
||||
}
|
||||
|
||||
u64 Layer::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
|
||||
return GetSizeInBytes(framebuffer) * image_count;
|
||||
}
|
||||
|
||||
u64 Layer::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
|
||||
size_t image_index) const {
|
||||
return GetSizeInBytes(framebuffer) * image_index;
|
||||
}
|
||||
|
||||
void Layer::SetMatrixData(PresentPushConstants& data,
|
||||
const Layout::FramebufferLayout& layout) const {
|
||||
data.modelview_matrix =
|
||||
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
|
||||
}
|
||||
|
||||
void Layer::SetVertexData(PresentPushConstants& data, const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop) const {
|
||||
// Map the coordinates to the screen.
|
||||
const auto& screen = layout.screen;
|
||||
const auto x = static_cast<f32>(screen.left);
|
||||
const auto y = static_cast<f32>(screen.top);
|
||||
const auto w = static_cast<f32>(screen.GetWidth());
|
||||
const auto h = static_cast<f32>(screen.GetHeight());
|
||||
|
||||
data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
|
||||
data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
|
||||
data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
|
||||
data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
|
||||
}
|
||||
|
||||
void Layer::UpdateDescriptorSet(VkImageView image_view, VkSampler sampler, size_t image_index) {
|
||||
const VkDescriptorImageInfo image_info{
|
||||
.sampler = sampler,
|
||||
.imageView = image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
const VkWriteDescriptorSet sampler_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index],
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write}, {});
|
||||
}
|
||||
|
||||
void Layer::UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t image_index) {
|
||||
const std::span<u8> mapped_span = buffer.Mapped();
|
||||
|
||||
const u64 image_offset = GetRawImageOffset(framebuffer, image_index);
|
||||
|
||||
const DAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
|
||||
const u8* const host_ptr = device_memory.GetPointer<u8>(framebuffer_addr);
|
||||
|
||||
// TODO(Rodrigo): Read this from HLE
|
||||
constexpr u32 block_height_log2 = 4;
|
||||
const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
|
||||
const u64 linear_size{GetSizeInBytes(framebuffer)};
|
||||
const u64 tiled_size{Tegra::Texture::CalculateSize(
|
||||
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
|
||||
Tegra::Texture::UnswizzleTexture(
|
||||
mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
|
||||
bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
|
||||
|
||||
const VkBufferImageCopy copy{
|
||||
.bufferOffset = image_offset,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset = {.x = 0, .y = 0, .z = 0},
|
||||
.imageExtent =
|
||||
{
|
||||
.width = framebuffer.width,
|
||||
.height = framebuffer.height,
|
||||
.depth = 1,
|
||||
},
|
||||
};
|
||||
scheduler.Record([this, copy, index = image_index](vk::CommandBuffer cmdbuf) {
|
||||
const VkImage image = *raw_images[index];
|
||||
const VkImageMemoryBarrier base_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
VkImageMemoryBarrier read_barrier = base_barrier;
|
||||
read_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
read_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
read_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
|
||||
VkImageMemoryBarrier write_barrier = base_barrier;
|
||||
write_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
write_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
write_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
read_barrier);
|
||||
cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
0, write_barrier);
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,92 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
}
|
||||
|
||||
namespace Service::android {
|
||||
enum class PixelFormat : u32;
|
||||
}
|
||||
|
||||
namespace Settings {
|
||||
enum class AntiAliasing : u32;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class AntiAliasPass;
|
||||
class Device;
|
||||
class FSR;
|
||||
class MemoryAllocator;
|
||||
struct PresentPushConstants;
|
||||
class RasterizerVulkan;
|
||||
class Scheduler;
|
||||
|
||||
class Layer final {
|
||||
public:
|
||||
explicit Layer(const Device& device, MemoryAllocator& memory_allocator, Scheduler& scheduler,
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory, size_t image_count,
|
||||
VkExtent2D output_size, VkDescriptorSetLayout layout);
|
||||
~Layer();
|
||||
|
||||
void ConfigureDraw(PresentPushConstants* out_push_constants,
|
||||
VkDescriptorSet* out_descriptor_set, RasterizerVulkan& rasterizer,
|
||||
VkSampler sampler, size_t image_index,
|
||||
const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
private:
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSets(VkDescriptorSetLayout layout);
|
||||
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
|
||||
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
|
||||
void CreateFSR(VkExtent2D output_size);
|
||||
|
||||
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
|
||||
void SetAntiAliasPass();
|
||||
void ReleaseRawImages();
|
||||
|
||||
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
|
||||
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer, size_t image_index) const;
|
||||
|
||||
void SetMatrixData(PresentPushConstants& data, const Layout::FramebufferLayout& layout) const;
|
||||
void SetVertexData(PresentPushConstants& data, const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop) const;
|
||||
void UpdateDescriptorSet(VkImageView image_view, VkSampler sampler, size_t image_index);
|
||||
void UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t image_index);
|
||||
|
||||
private:
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
Scheduler& scheduler;
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
const size_t image_count{};
|
||||
vk::DescriptorPool descriptor_pool{};
|
||||
vk::DescriptorSets descriptor_sets{};
|
||||
|
||||
vk::Buffer buffer{};
|
||||
std::vector<vk::Image> raw_images{};
|
||||
std::vector<vk::ImageView> raw_image_views{};
|
||||
u32 raw_width{};
|
||||
u32 raw_height{};
|
||||
Service::android::PixelFormat pixel_format{};
|
||||
|
||||
Settings::AntiAliasing anti_alias_setting{};
|
||||
std::unique_ptr<AntiAliasPass> anti_alias{};
|
||||
|
||||
std::unique_ptr<FSR> fsr{};
|
||||
std::vector<u64> resource_ticks{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
|
@ -0,0 +1,34 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
struct ScreenRectVertex {
|
||||
ScreenRectVertex() = default;
|
||||
explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<f32, 2> position;
|
||||
std::array<f32, 2> tex_coord;
|
||||
};
|
||||
|
||||
static inline std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
|
||||
// clang-format off
|
||||
return { 2.f / width, 0.f, 0.f, 0.f,
|
||||
0.f, 2.f / height, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
-1.f, -1.f, 0.f, 1.f};
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
struct PresentPushConstants {
|
||||
std::array<f32, 4 * 4> modelview_matrix;
|
||||
std::array<ScreenRectVertex, 4> vertices;
|
||||
};
|
||||
|
||||
static_assert(sizeof(PresentPushConstants) <= 128, "Push constants are too large");
|
||||
|
||||
} // namespace Vulkan
|
|
@ -113,16 +113,18 @@ vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkF
|
|||
});
|
||||
}
|
||||
|
||||
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format) {
|
||||
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format,
|
||||
VkImageLayout initial_layout) {
|
||||
const VkAttachmentDescription attachment{
|
||||
.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
|
||||
.format = format,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.loadOp = initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
|
||||
: VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.initialLayout = initial_layout,
|
||||
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
|
@ -244,8 +246,7 @@ vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
|
|||
.binding = static_cast<u32>(i),
|
||||
.descriptorType = std::data(types)[i],
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT |
|
||||
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
};
|
||||
}
|
||||
|
@ -285,7 +286,8 @@ vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
|||
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
|
||||
bool enable_blending) {
|
||||
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
|
@ -363,7 +365,7 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
|
|||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment{
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
|
@ -375,6 +377,18 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
|
|||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_enabled{
|
||||
.blendEnable = VK_TRUE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
|
@ -382,7 +396,8 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
|
|||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &color_blend_attachment,
|
||||
.pAttachments =
|
||||
enable_blending ? &color_blend_attachment_enabled : &color_blend_attachment_disabled,
|
||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
|
||||
|
|
|
@ -20,7 +20,8 @@ void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& sc
|
|||
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image);
|
||||
|
||||
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format);
|
||||
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format);
|
||||
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format,
|
||||
VkImageLayout initial_layout = VK_IMAGE_LAYOUT_GENERAL);
|
||||
vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
|
||||
vk::ImageView& dest_image, VkExtent2D extent);
|
||||
vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter = VK_FILTER_LINEAR);
|
||||
|
@ -37,7 +38,8 @@ vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
|||
vk::DescriptorSetLayout& layout);
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
|
||||
bool enable_blending = false);
|
||||
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
|
||||
VkSampler sampler, VkImageView view,
|
||||
VkDescriptorSet set, u32 binding);
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "video_core/framebuffer_config.h"
|
||||
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
|
||||
#include "video_core/renderer_vulkan/present/layer.h"
|
||||
#include "video_core/renderer_vulkan/present/present_push_constants.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
|
||||
#include "video_core/renderer_vulkan/vk_present_manager.h"
|
||||
|
@ -14,501 +15,123 @@
|
|||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
struct ScreenRectVertex {
|
||||
ScreenRectVertex() = default;
|
||||
explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<f32, 2> position;
|
||||
std::array<f32, 2> tex_coord;
|
||||
|
||||
static VkVertexInputBindingDescription GetDescription() {
|
||||
return {
|
||||
.binding = 0,
|
||||
.stride = sizeof(ScreenRectVertex),
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
};
|
||||
}
|
||||
|
||||
static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() {
|
||||
return {{
|
||||
{
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = offsetof(ScreenRectVertex, position),
|
||||
},
|
||||
{
|
||||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = offsetof(ScreenRectVertex, tex_coord),
|
||||
},
|
||||
}};
|
||||
}
|
||||
};
|
||||
|
||||
std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
|
||||
// clang-format off
|
||||
return { 2.f / width, 0.f, 0.f, 0.f,
|
||||
0.f, 2.f / height, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
-1.f, -1.f, 0.f, 1.f};
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
struct WindowAdaptPass::BufferData {
|
||||
struct {
|
||||
std::array<f32, 4 * 4> modelview_matrix;
|
||||
} uniform;
|
||||
|
||||
std::array<ScreenRectVertex, 4> vertices;
|
||||
};
|
||||
|
||||
WindowAdaptPass::WindowAdaptPass(const Device& device_, const MemoryAllocator& memory_allocator,
|
||||
size_t num_images, VkFormat frame_format, vk::Sampler&& sampler_,
|
||||
vk::ShaderModule&& fragment_shader_)
|
||||
WindowAdaptPass::WindowAdaptPass(const Device& device_, VkFormat frame_format,
|
||||
vk::Sampler&& sampler_, vk::ShaderModule&& fragment_shader_)
|
||||
: device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) {
|
||||
CreateDescriptorPool(num_images);
|
||||
CreateDescriptorSetLayout();
|
||||
CreateDescriptorSets(num_images);
|
||||
CreatePipelineLayout();
|
||||
CreateVertexShader();
|
||||
CreateRenderPass(frame_format);
|
||||
CreatePipeline();
|
||||
CreateBuffer(memory_allocator);
|
||||
}
|
||||
|
||||
WindowAdaptPass::~WindowAdaptPass() = default;
|
||||
|
||||
void WindowAdaptPass::Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view,
|
||||
VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect,
|
||||
void WindowAdaptPass::Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, size_t image_index,
|
||||
std::list<Layer>& layers,
|
||||
std::span<const Tegra::FramebufferConfig> configs,
|
||||
const Layout::FramebufferLayout& layout, Frame* dst) {
|
||||
ConfigureLayout(image_index, src_image_view, layout, crop_rect);
|
||||
|
||||
const VkFramebuffer host_framebuffer{*dst->framebuffer};
|
||||
const VkRenderPass renderpass{*render_pass};
|
||||
const VkPipeline graphics_pipeline{*pipeline};
|
||||
const VkPipelineLayout graphics_pipeline_layout{*pipeline_layout};
|
||||
const VkDescriptorSet descriptor_set{descriptor_sets[image_index]};
|
||||
const VkBuffer vertex_buffer{*buffer};
|
||||
const VkExtent2D render_area{
|
||||
.width = dst->width,
|
||||
.height = dst->height,
|
||||
};
|
||||
|
||||
const size_t layer_count = configs.size();
|
||||
std::vector<PresentPushConstants> push_constants(layer_count);
|
||||
std::vector<VkDescriptorSet> descriptor_sets(layer_count);
|
||||
|
||||
auto layer_it = layers.begin();
|
||||
for (size_t i = 0; i < layer_count; i++) {
|
||||
layer_it->ConfigureDraw(&push_constants[i], &descriptor_sets[i], rasterizer, *sampler,
|
||||
image_index, configs[i], layout);
|
||||
layer_it++;
|
||||
}
|
||||
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
||||
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
||||
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
||||
const VkClearValue clear_color{
|
||||
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
|
||||
const VkClearAttachment clear_attachment{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.colorAttachment = 0,
|
||||
.clearValue =
|
||||
{
|
||||
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
|
||||
},
|
||||
};
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = renderpass,
|
||||
.framebuffer = host_framebuffer,
|
||||
.renderArea =
|
||||
const VkClearRect clear_rect{
|
||||
.rect =
|
||||
{
|
||||
.offset = {0, 0},
|
||||
.extent = render_area,
|
||||
},
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = &clear_color,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
const VkViewport viewport{
|
||||
.x = 0.0f,
|
||||
.y = 0.0f,
|
||||
.width = static_cast<float>(render_area.width),
|
||||
.height = static_cast<float>(render_area.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
const VkRect2D scissor{
|
||||
.offset = {0, 0},
|
||||
.extent = render_area,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
|
||||
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
|
||||
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
cmdbuf.BindVertexBuffer(0, vertex_buffer, offsetof(BufferData, vertices));
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_layout, 0,
|
||||
descriptor_set, {});
|
||||
cmdbuf.Draw(4, 1, 0, 0);
|
||||
for (size_t i = 0; i < layer_count; i++) {
|
||||
cmdbuf.PushConstants(graphics_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT,
|
||||
push_constants[i]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_layout, 0,
|
||||
descriptor_sets[i], {});
|
||||
cmdbuf.Draw(4, 1, 0, 0);
|
||||
}
|
||||
|
||||
cmdbuf.EndRenderPass();
|
||||
});
|
||||
}
|
||||
|
||||
VkDescriptorSetLayout WindowAdaptPass::GetDescriptorSetLayout() {
|
||||
return *descriptor_set_layout;
|
||||
}
|
||||
|
||||
VkRenderPass WindowAdaptPass::GetRenderPass() {
|
||||
return *render_pass;
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateDescriptorPool(size_t num_images) {
|
||||
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = static_cast<u32>(num_images),
|
||||
},
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = static_cast<u32>(num_images),
|
||||
},
|
||||
}};
|
||||
|
||||
const VkDescriptorPoolCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = static_cast<u32>(num_images),
|
||||
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||
.pPoolSizes = pool_sizes.data(),
|
||||
};
|
||||
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateDescriptorSetLayout() {
|
||||
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
const VkDescriptorSetLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = static_cast<u32>(layout_bindings.size()),
|
||||
.pBindings = layout_bindings.data(),
|
||||
};
|
||||
|
||||
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
|
||||
descriptor_set_layout =
|
||||
CreateWrappedDescriptorSetLayout(device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateDescriptorSets(size_t num_images) {
|
||||
const std::vector layouts(num_images, *descriptor_set_layout);
|
||||
descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
}
|
||||
void WindowAdaptPass::CreatePipelineLayout() {
|
||||
const VkPushConstantRange range{
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(PresentPushConstants),
|
||||
};
|
||||
|
||||
void WindowAdaptPass::CreateBuffer(const MemoryAllocator& memory_allocator) {
|
||||
const VkBufferCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
pipeline_layout = device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(BufferData),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
|
||||
const VkAttachmentDescription color_attachment{
|
||||
.flags = 0,
|
||||
.format = frame_format,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
const VkAttachmentReference color_attachment_ref{
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
const VkSubpassDescription subpass_description{
|
||||
.flags = 0,
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.inputAttachmentCount = 0,
|
||||
.pInputAttachments = nullptr,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &color_attachment_ref,
|
||||
.pResolveAttachments = nullptr,
|
||||
.pDepthStencilAttachment = nullptr,
|
||||
.preserveAttachmentCount = 0,
|
||||
.pPreserveAttachments = nullptr,
|
||||
};
|
||||
|
||||
const VkSubpassDependency dependency{
|
||||
.srcSubpass = VK_SUBPASS_EXTERNAL,
|
||||
.dstSubpass = 0,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dependencyFlags = 0,
|
||||
};
|
||||
|
||||
const VkRenderPassCreateInfo renderpass_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &color_attachment,
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &subpass_description,
|
||||
.dependencyCount = 1,
|
||||
.pDependencies = &dependency,
|
||||
};
|
||||
|
||||
render_pass = device.GetLogical().CreateRenderPass(renderpass_ci);
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = descriptor_set_layout.address(),
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &range,
|
||||
});
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateVertexShader() {
|
||||
vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreatePipelineLayout() {
|
||||
const VkPipelineLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = descriptor_set_layout.address(),
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
};
|
||||
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::SetUniformData(BufferData& data,
|
||||
const Layout::FramebufferLayout& layout) const {
|
||||
data.uniform.modelview_matrix =
|
||||
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
|
||||
}
|
||||
|
||||
void WindowAdaptPass::SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop) const {
|
||||
// Map the coordinates to the screen.
|
||||
const auto& screen = layout.screen;
|
||||
const auto x = static_cast<f32>(screen.left);
|
||||
const auto y = static_cast<f32>(screen.top);
|
||||
const auto w = static_cast<f32>(screen.GetWidth());
|
||||
const auto h = static_cast<f32>(screen.GetHeight());
|
||||
|
||||
data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
|
||||
data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
|
||||
data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
|
||||
data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::UpdateDescriptorSet(size_t image_index, VkImageView image_view) {
|
||||
const VkDescriptorBufferInfo buffer_info{
|
||||
.buffer = *buffer,
|
||||
.offset = offsetof(BufferData, uniform),
|
||||
.range = sizeof(BufferData::uniform),
|
||||
};
|
||||
|
||||
const VkWriteDescriptorSet ubo_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index],
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &buffer_info,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
const VkDescriptorImageInfo image_info{
|
||||
.sampler = *sampler,
|
||||
.imageView = image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
const VkWriteDescriptorSet sampler_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index],
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
|
||||
}
|
||||
|
||||
void WindowAdaptPass::ConfigureLayout(size_t image_index, VkImageView image_view,
|
||||
const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop_rect) {
|
||||
BufferData data;
|
||||
SetUniformData(data, layout);
|
||||
SetVertexData(data, layout, crop_rect);
|
||||
|
||||
const std::span<u8> mapped_span = buffer.Mapped();
|
||||
std::memcpy(mapped_span.data(), &data, sizeof(data));
|
||||
|
||||
UpdateDescriptorSet(image_index, image_view);
|
||||
void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
|
||||
render_pass = CreateWrappedRenderPass(device, frame_format, VK_IMAGE_LAYOUT_UNDEFINED);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreatePipeline() {
|
||||
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = *vertex_shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = *fragment_shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
|
||||
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
|
||||
|
||||
const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = &vertex_binding_description,
|
||||
.vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
|
||||
.pVertexAttributeDescriptions = vertex_attrs_description.data(),
|
||||
};
|
||||
|
||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
const VkPipelineViewportStateCreateInfo viewport_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
|
||||
const VkPipelineRasterizationStateCreateInfo rasterization_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_FALSE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
|
||||
const VkPipelineMultisampleStateCreateInfo multisampling_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 0.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
const VkPipelineColorBlendAttachmentState color_blend_attachment{
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &color_blend_attachment,
|
||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
|
||||
static constexpr std::array dynamic_states{
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
|
||||
.pDynamicStates = dynamic_states.data(),
|
||||
};
|
||||
|
||||
const VkGraphicsPipelineCreateInfo pipeline_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(shader_stages.size()),
|
||||
.pStages = shader_stages.data(),
|
||||
.pVertexInputState = &vertex_input_ci,
|
||||
.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &viewport_state_ci,
|
||||
.pRasterizationState = &rasterization_ci,
|
||||
.pMultisampleState = &multisampling_ci,
|
||||
.pDepthStencilState = nullptr,
|
||||
.pColorBlendState = &color_blend_ci,
|
||||
.pDynamicState = &dynamic_state_ci,
|
||||
.layout = *pipeline_layout,
|
||||
.renderPass = *render_pass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = 0,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
pipeline = device.GetLogical().CreateGraphicsPipeline(pipeline_ci);
|
||||
pipeline = CreateWrappedPipeline(device, render_pass, pipeline_layout,
|
||||
std::tie(vertex_shader, fragment_shader), false);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
|
@ -18,54 +20,39 @@ namespace Vulkan {
|
|||
|
||||
class Device;
|
||||
struct Frame;
|
||||
class MemoryAllocator;
|
||||
class Layer;
|
||||
class Scheduler;
|
||||
class RasterizerVulkan;
|
||||
|
||||
class WindowAdaptPass final {
|
||||
public:
|
||||
explicit WindowAdaptPass(const Device& device, const MemoryAllocator& memory_allocator,
|
||||
size_t num_images, VkFormat frame_format, vk::Sampler&& sampler,
|
||||
explicit WindowAdaptPass(const Device& device, VkFormat frame_format, vk::Sampler&& sampler,
|
||||
vk::ShaderModule&& fragment_shader);
|
||||
~WindowAdaptPass();
|
||||
|
||||
void Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view,
|
||||
VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect,
|
||||
void Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, size_t image_index,
|
||||
std::list<Layer>& layers, std::span<const Tegra::FramebufferConfig> configs,
|
||||
const Layout::FramebufferLayout& layout, Frame* dst);
|
||||
|
||||
VkDescriptorSetLayout GetDescriptorSetLayout();
|
||||
VkRenderPass GetRenderPass();
|
||||
|
||||
private:
|
||||
struct BufferData;
|
||||
|
||||
void SetUniformData(BufferData& data, const Layout::FramebufferLayout& layout) const;
|
||||
void SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop_rect) const;
|
||||
void UpdateDescriptorSet(size_t image_index, VkImageView image_view);
|
||||
void ConfigureLayout(size_t image_index, VkImageView image_view,
|
||||
const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop_rect);
|
||||
|
||||
void CreateDescriptorPool(size_t num_images);
|
||||
void CreateDescriptorSetLayout();
|
||||
void CreateDescriptorSets(size_t num_images);
|
||||
void CreatePipelineLayout();
|
||||
void CreateVertexShader();
|
||||
void CreateRenderPass(VkFormat frame_format);
|
||||
void CreatePipeline();
|
||||
void CreateBuffer(const MemoryAllocator& memory_allocator);
|
||||
|
||||
private:
|
||||
const Device& device;
|
||||
vk::DescriptorPool descriptor_pool;
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
vk::DescriptorSets descriptor_sets;
|
||||
vk::PipelineLayout pipeline_layout;
|
||||
vk::Sampler sampler;
|
||||
vk::ShaderModule vertex_shader;
|
||||
vk::ShaderModule fragment_shader;
|
||||
vk::RenderPass render_pass;
|
||||
vk::Pipeline pipeline;
|
||||
vk::Buffer buffer;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -125,9 +125,9 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
return;
|
||||
}
|
||||
|
||||
RenderScreenshot(*framebuffer);
|
||||
RenderScreenshot(framebuffer);
|
||||
Frame* frame = present_manager.GetRenderFrame();
|
||||
blit_swapchain.DrawToFrame(rasterizer, frame, *framebuffer,
|
||||
blit_swapchain.DrawToFrame(rasterizer, frame, std::span(framebuffer, 1),
|
||||
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
|
||||
swapchain.GetImageViewFormat());
|
||||
scheduler.Flush(*frame->render_ready);
|
||||
|
@ -163,7 +163,7 @@ void RendererVulkan::Report() const {
|
|||
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
|
||||
}
|
||||
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
|
@ -228,7 +228,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
|||
};
|
||||
}();
|
||||
|
||||
blit_screenshot.DrawToFrame(rasterizer, &frame, framebuffer, layout, 1,
|
||||
blit_screenshot.DrawToFrame(rasterizer, &frame, std::span(framebuffer, 1), layout, 1,
|
||||
VK_FORMAT_B8G8R8A8_UNORM);
|
||||
|
||||
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
private:
|
||||
void Report() const;
|
||||
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig* framebuffer);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
|
|
|
@ -1,65 +1,15 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||
#include "video_core/framebuffer_config.h"
|
||||
#include "video_core/renderer_vulkan/present/filters.h"
|
||||
#include "video_core/renderer_vulkan/present/fsr.h"
|
||||
#include "video_core/renderer_vulkan/present/fxaa.h"
|
||||
#include "video_core/renderer_vulkan/present/smaa.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "video_core/renderer_vulkan/present/layer.h"
|
||||
#include "video_core/renderer_vulkan/vk_blit_screen.h"
|
||||
#include "video_core/renderer_vulkan/vk_present_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
|
||||
using namespace VideoCore::Surface;
|
||||
return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
|
||||
}
|
||||
|
||||
std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
|
||||
return static_cast<std::size_t>(framebuffer.stride) *
|
||||
static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
|
||||
}
|
||||
|
||||
VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Service::android::PixelFormat::Rgba8888:
|
||||
case Service::android::PixelFormat::Rgbx8888:
|
||||
return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
|
||||
case Service::android::PixelFormat::Rgb565:
|
||||
return VK_FORMAT_R5G6B5_UNORM_PACK16;
|
||||
case Service::android::PixelFormat::Bgra8888:
|
||||
return VK_FORMAT_B8G8R8A8_UNORM;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||
static_cast<u32>(framebuffer.pixel_format));
|
||||
return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_, const Device& device_,
|
||||
MemoryAllocator& memory_allocator_, PresentManager& present_manager_,
|
||||
Scheduler& scheduler_)
|
||||
|
@ -75,194 +25,35 @@ void BlitScreen::WaitIdle() {
|
|||
device.GetLogical().WaitIdle();
|
||||
}
|
||||
|
||||
void BlitScreen::SetWindowAdaptPass(const Layout::FramebufferLayout& layout) {
|
||||
void BlitScreen::SetWindowAdaptPass() {
|
||||
layers.clear();
|
||||
scaling_filter = Settings::values.scaling_filter.GetValue();
|
||||
|
||||
const VkExtent2D adapt_size{
|
||||
.width = layout.screen.GetWidth(),
|
||||
.height = layout.screen.GetHeight(),
|
||||
};
|
||||
|
||||
fsr.reset();
|
||||
|
||||
switch (scaling_filter) {
|
||||
case Settings::ScalingFilter::NearestNeighbor:
|
||||
window_adapt =
|
||||
MakeNearestNeighbor(device, memory_allocator, image_count, swapchain_view_format);
|
||||
window_adapt = MakeNearestNeighbor(device, swapchain_view_format);
|
||||
break;
|
||||
case Settings::ScalingFilter::Bicubic:
|
||||
window_adapt = MakeBicubic(device, memory_allocator, image_count, swapchain_view_format);
|
||||
window_adapt = MakeBicubic(device, swapchain_view_format);
|
||||
break;
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
window_adapt = MakeGaussian(device, memory_allocator, image_count, swapchain_view_format);
|
||||
window_adapt = MakeGaussian(device, swapchain_view_format);
|
||||
break;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
window_adapt = MakeScaleForce(device, memory_allocator, image_count, swapchain_view_format);
|
||||
window_adapt = MakeScaleForce(device, swapchain_view_format);
|
||||
break;
|
||||
case Settings::ScalingFilter::Fsr:
|
||||
fsr = std::make_unique<FSR>(device, memory_allocator, image_count, adapt_size);
|
||||
[[fallthrough]];
|
||||
case Settings::ScalingFilter::Bilinear:
|
||||
default:
|
||||
window_adapt = MakeBilinear(device, memory_allocator, image_count, swapchain_view_format);
|
||||
window_adapt = MakeBilinear(device, swapchain_view_format);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void BlitScreen::SetAntiAliasPass() {
|
||||
if (anti_alias && anti_aliasing == Settings::values.anti_aliasing.GetValue()) {
|
||||
return;
|
||||
}
|
||||
|
||||
anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
|
||||
const VkExtent2D render_area{
|
||||
.width = Settings::values.resolution_info.ScaleUp(raw_width),
|
||||
.height = Settings::values.resolution_info.ScaleUp(raw_height),
|
||||
};
|
||||
|
||||
switch (anti_aliasing) {
|
||||
case Settings::AntiAliasing::Fxaa:
|
||||
anti_alias = std::make_unique<FXAA>(device, memory_allocator, image_count, render_area);
|
||||
break;
|
||||
case Settings::AntiAliasing::Smaa:
|
||||
anti_alias = std::make_unique<SMAA>(device, memory_allocator, image_count, render_area);
|
||||
break;
|
||||
default:
|
||||
anti_alias = std::make_unique<NoAA>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void BlitScreen::Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout, Frame* dst) {
|
||||
const auto texture_info = rasterizer.AccelerateDisplay(
|
||||
framebuffer, framebuffer.address + framebuffer.offset, framebuffer.stride);
|
||||
const u32 texture_width = texture_info ? texture_info->width : framebuffer.width;
|
||||
const u32 texture_height = texture_info ? texture_info->height : framebuffer.height;
|
||||
const u32 scaled_width = texture_info ? texture_info->scaled_width : texture_width;
|
||||
const u32 scaled_height = texture_info ? texture_info->scaled_height : texture_height;
|
||||
const bool use_accelerated = texture_info.has_value();
|
||||
|
||||
RefreshResources(framebuffer);
|
||||
SetAntiAliasPass();
|
||||
|
||||
// Finish any pending renderpass
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
||||
scheduler.Wait(resource_ticks[image_index]);
|
||||
SCOPE_EXIT({ resource_ticks[image_index] = scheduler.CurrentTick(); });
|
||||
|
||||
VkImage source_image = texture_info ? texture_info->image : *raw_images[image_index];
|
||||
VkImageView source_image_view =
|
||||
texture_info ? texture_info->image_view : *raw_image_views[image_index];
|
||||
|
||||
const std::span<u8> mapped_span = buffer.Mapped();
|
||||
|
||||
if (!use_accelerated) {
|
||||
const u64 image_offset = GetRawImageOffset(framebuffer);
|
||||
|
||||
const DAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
|
||||
const u8* const host_ptr = device_memory.GetPointer<u8>(framebuffer_addr);
|
||||
|
||||
// TODO(Rodrigo): Read this from HLE
|
||||
constexpr u32 block_height_log2 = 4;
|
||||
const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
|
||||
const u64 linear_size{GetSizeInBytes(framebuffer)};
|
||||
const u64 tiled_size{Tegra::Texture::CalculateSize(true, bytes_per_pixel,
|
||||
framebuffer.stride, framebuffer.height,
|
||||
1, block_height_log2, 0)};
|
||||
Tegra::Texture::UnswizzleTexture(
|
||||
mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
|
||||
bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
|
||||
|
||||
const VkBufferImageCopy copy{
|
||||
.bufferOffset = image_offset,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset = {.x = 0, .y = 0, .z = 0},
|
||||
.imageExtent =
|
||||
{
|
||||
.width = framebuffer.width,
|
||||
.height = framebuffer.height,
|
||||
.depth = 1,
|
||||
},
|
||||
};
|
||||
scheduler.Record([this, copy, index = image_index](vk::CommandBuffer cmdbuf) {
|
||||
const VkImage image = *raw_images[index];
|
||||
const VkImageMemoryBarrier base_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
VkImageMemoryBarrier read_barrier = base_barrier;
|
||||
read_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||||
read_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
read_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
VkImageMemoryBarrier write_barrier = base_barrier;
|
||||
write_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
write_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
read_barrier);
|
||||
cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
0, write_barrier);
|
||||
});
|
||||
}
|
||||
|
||||
anti_alias->Draw(scheduler, image_index, &source_image, &source_image_view);
|
||||
|
||||
const auto crop_rect = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
|
||||
const VkExtent2D render_extent{
|
||||
.width = scaled_width,
|
||||
.height = scaled_height,
|
||||
};
|
||||
|
||||
if (fsr) {
|
||||
const VkExtent2D adapt_size{
|
||||
.width = layout.screen.GetWidth(),
|
||||
.height = layout.screen.GetHeight(),
|
||||
};
|
||||
|
||||
source_image_view = fsr->Draw(scheduler, image_index, source_image, source_image_view,
|
||||
render_extent, crop_rect);
|
||||
|
||||
const Common::Rectangle<f32> output_crop{0, 0, 1, 1};
|
||||
window_adapt->Draw(scheduler, image_index, source_image_view, adapt_size, output_crop,
|
||||
layout, dst);
|
||||
} else {
|
||||
window_adapt->Draw(scheduler, image_index, source_image_view, render_extent, crop_rect,
|
||||
layout, dst);
|
||||
}
|
||||
}
|
||||
|
||||
void BlitScreen::DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
|
||||
const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout, size_t swapchain_images,
|
||||
std::span<const Tegra::FramebufferConfig> framebuffers,
|
||||
const Layout::FramebufferLayout& layout,
|
||||
size_t current_swapchain_image_count,
|
||||
VkFormat current_swapchain_view_format) {
|
||||
bool resource_update_required = false;
|
||||
bool presentation_recreate_required = false;
|
||||
|
@ -272,11 +63,10 @@ void BlitScreen::DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
|
|||
resource_update_required = true;
|
||||
}
|
||||
|
||||
// Recreate dynamic resources if the the image count or input format changed
|
||||
const VkFormat old_framebuffer_format =
|
||||
std::exchange(framebuffer_view_format, GetFormat(framebuffer));
|
||||
if (swapchain_images != image_count || old_framebuffer_format != framebuffer_view_format) {
|
||||
image_count = swapchain_images;
|
||||
// Recreate dynamic resources if the image count changed
|
||||
const size_t old_swapchain_image_count =
|
||||
std::exchange(image_count, current_swapchain_image_count);
|
||||
if (old_swapchain_image_count != current_swapchain_image_count) {
|
||||
resource_update_required = true;
|
||||
}
|
||||
|
||||
|
@ -294,11 +84,8 @@ void BlitScreen::DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
|
|||
// Wait for idle to ensure no resources are in use
|
||||
WaitIdle();
|
||||
|
||||
// Set new number of resource ticks
|
||||
resource_ticks.resize(swapchain_images);
|
||||
|
||||
// Update window adapt pass
|
||||
SetWindowAdaptPass(layout);
|
||||
SetWindowAdaptPass();
|
||||
|
||||
// Update frame format if needed
|
||||
if (presentation_recreate_required) {
|
||||
|
@ -307,7 +94,21 @@ void BlitScreen::DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
|
|||
}
|
||||
}
|
||||
|
||||
Draw(rasterizer, framebuffer, layout, frame);
|
||||
// Add additional layers if needed
|
||||
const VkExtent2D window_size{
|
||||
.width = layout.screen.GetWidth(),
|
||||
.height = layout.screen.GetHeight(),
|
||||
};
|
||||
|
||||
while (layers.size() < framebuffers.size()) {
|
||||
layers.emplace_back(device, memory_allocator, scheduler, device_memory, image_count,
|
||||
window_size, window_adapt->GetDescriptorSetLayout());
|
||||
}
|
||||
|
||||
// Perform the draw
|
||||
window_adapt->Draw(rasterizer, scheduler, image_index, layers, framebuffers, layout, frame);
|
||||
|
||||
// Advance to next image
|
||||
if (++image_index >= image_count) {
|
||||
image_index = 0;
|
||||
}
|
||||
|
@ -321,7 +122,7 @@ vk::Framebuffer BlitScreen::CreateFramebuffer(const Layout::FramebufferLayout& l
|
|||
if (!window_adapt || scaling_filter != Settings::values.scaling_filter.GetValue() ||
|
||||
format_updated) {
|
||||
WaitIdle();
|
||||
SetWindowAdaptPass(layout);
|
||||
SetWindowAdaptPass();
|
||||
}
|
||||
const VkExtent2D extent{
|
||||
.width = layout.width,
|
||||
|
@ -345,115 +146,4 @@ vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkE
|
|||
});
|
||||
}
|
||||
|
||||
void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
|
||||
if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
|
||||
framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
raw_width = framebuffer.width;
|
||||
raw_height = framebuffer.height;
|
||||
pixel_format = framebuffer.pixel_format;
|
||||
anti_alias.reset();
|
||||
|
||||
ReleaseRawImages();
|
||||
CreateStagingBuffer(framebuffer);
|
||||
CreateRawImages(framebuffer);
|
||||
}
|
||||
|
||||
void BlitScreen::ReleaseRawImages() {
|
||||
for (const u64 tick : resource_ticks) {
|
||||
scheduler.Wait(tick);
|
||||
}
|
||||
raw_images.clear();
|
||||
buffer.reset();
|
||||
}
|
||||
|
||||
void BlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
|
||||
const VkBufferCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = CalculateBufferSize(framebuffer),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
|
||||
}
|
||||
|
||||
void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
|
||||
raw_images.resize(image_count);
|
||||
raw_image_views.resize(image_count);
|
||||
|
||||
const auto create_image = [&](bool used_on_framebuffer = false, u32 up_scale = 1,
|
||||
u32 down_shift = 0) {
|
||||
u32 extra_usages = used_on_framebuffer ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
|
||||
: VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
return memory_allocator.CreateImage(VkImageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = used_on_framebuffer ? VK_FORMAT_R16G16B16A16_SFLOAT : framebuffer_view_format,
|
||||
.extent =
|
||||
{
|
||||
.width = (up_scale * framebuffer.width) >> down_shift,
|
||||
.height = (up_scale * framebuffer.height) >> down_shift,
|
||||
.depth = 1,
|
||||
},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = used_on_framebuffer ? VK_IMAGE_TILING_OPTIMAL : VK_IMAGE_TILING_LINEAR,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | extra_usages,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
};
|
||||
const auto create_image_view = [&](vk::Image& image, bool used_on_framebuffer = false) {
|
||||
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = used_on_framebuffer ? VK_FORMAT_R16G16B16A16_SFLOAT : framebuffer_view_format,
|
||||
.components =
|
||||
{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < image_count; ++i) {
|
||||
raw_images[i] = create_image();
|
||||
raw_image_views[i] = create_image_view(raw_images[i]);
|
||||
}
|
||||
}
|
||||
|
||||
u64 BlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
|
||||
return GetSizeInBytes(framebuffer) * image_count;
|
||||
}
|
||||
|
||||
u64 BlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const {
|
||||
return GetSizeInBytes(framebuffer) * image_index;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -3,10 +3,12 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||
#include "video_core/renderer_vulkan/present/layer.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
|
@ -14,32 +16,17 @@ namespace Core {
|
|||
class System;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
class RasterizerInterface;
|
||||
}
|
||||
|
||||
namespace Service::android {
|
||||
enum class PixelFormat : u32;
|
||||
}
|
||||
|
||||
namespace Settings {
|
||||
enum class AntiAliasing : u32;
|
||||
enum class ScalingFilter : u32;
|
||||
} // namespace Settings
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class AntiAliasPass;
|
||||
class Device;
|
||||
class FSR;
|
||||
class RasterizerVulkan;
|
||||
class Scheduler;
|
||||
class PresentManager;
|
||||
|
@ -64,8 +51,8 @@ public:
|
|||
~BlitScreen();
|
||||
|
||||
void DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
|
||||
const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout, size_t swapchain_images,
|
||||
std::span<const Tegra::FramebufferConfig> framebuffers,
|
||||
const Layout::FramebufferLayout& layout, size_t current_swapchain_image_count,
|
||||
VkFormat current_swapchain_view_format);
|
||||
|
||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const Layout::FramebufferLayout& layout,
|
||||
|
@ -74,50 +61,22 @@ public:
|
|||
|
||||
private:
|
||||
void WaitIdle();
|
||||
void SetWindowAdaptPass(const Layout::FramebufferLayout& layout);
|
||||
void SetAntiAliasPass();
|
||||
|
||||
void Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout, Frame* dst);
|
||||
|
||||
void SetWindowAdaptPass();
|
||||
vk::Framebuffer CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
|
||||
VkRenderPass render_pass);
|
||||
|
||||
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
|
||||
void ReleaseRawImages();
|
||||
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
|
||||
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
|
||||
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const;
|
||||
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
PresentManager& present_manager;
|
||||
Scheduler& scheduler;
|
||||
std::size_t image_count;
|
||||
std::size_t image_count{};
|
||||
std::size_t image_index{};
|
||||
VkFormat swapchain_view_format{};
|
||||
|
||||
vk::Buffer buffer;
|
||||
|
||||
std::vector<u64> resource_ticks;
|
||||
|
||||
std::vector<vk::Image> raw_images;
|
||||
std::vector<vk::ImageView> raw_image_views;
|
||||
u32 raw_width = 0;
|
||||
u32 raw_height = 0;
|
||||
|
||||
Service::android::PixelFormat pixel_format{};
|
||||
VkFormat framebuffer_view_format;
|
||||
VkFormat swapchain_view_format;
|
||||
|
||||
Settings::AntiAliasing anti_aliasing{};
|
||||
Settings::ScalingFilter scaling_filter{};
|
||||
|
||||
std::unique_ptr<FSR> fsr;
|
||||
std::unique_ptr<AntiAliasPass> anti_alias;
|
||||
std::unique_ptr<WindowAdaptPass> window_adapt;
|
||||
std::unique_ptr<WindowAdaptPass> window_adapt{};
|
||||
std::list<Layer> layers{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
Loading…
Reference in New Issue