Remove the fancy RegisterSet class introduced in 4c2bff61e.

While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
This commit is contained in:
Tony Wasserka 2014-08-03 16:00:52 +02:00
parent 29365e67d6
commit 9c781a6c76
9 changed files with 383 additions and 422 deletions

View File

@ -83,7 +83,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
if (role == Qt::DisplayRole) {
QString content;
if (index.column() == 0) {
content = Pica::command_names[header.cmd_id];
content = QString::fromLatin1(Pica::Regs::GetCommandName(header.cmd_id).c_str());
content.append(" ");
} else if (index.column() == 1) {
for (int j = 0; j < cmd.size(); ++j)

View File

@ -182,7 +182,6 @@
<ClInclude Include="mem_arena.h" />
<ClInclude Include="msg_handler.h" />
<ClInclude Include="platform.h" />
<ClInclude Include="register_set.h" />
<ClInclude Include="scm_rev.h" />
<ClInclude Include="std_condition_variable.h" />
<ClInclude Include="std_mutex.h" />

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@ -29,7 +29,6 @@
<ClInclude Include="memory_util.h" />
<ClInclude Include="msg_handler.h" />
<ClInclude Include="platform.h" />
<ClInclude Include="register_set.h" />
<ClInclude Include="std_condition_variable.h" />
<ClInclude Include="std_mutex.h" />
<ClInclude Include="std_thread.h" />

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@ -1,163 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Copyright 2014 Tony Wasserka
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the owner nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
* Standardized way to define a group of registers and corresponding data structures. To define
* a new register set, first define struct containing an enumeration called "Id" containing
* all register IDs and a template struct called "Struct". Specialize the Struct struct for any
* register ID which needs to be accessed in a specialized way. You can then declare the object
* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
* BaseType is the underlying type of each register (e.g. u32).
* Of course, you'll usually want to implement the Struct template such that they are of the same
* size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
* multiple registers with the same structure.
*
* Example:
*
* struct Regs {
* enum Id : u32 {
* Value1 = 0,
* Value2 = 1,
* Value3 = 2,
* NumIds = 3
* };
*
* // declare register definition structures
* template<Id id>
* struct Struct;
* };
*
* // Define register set object
* RegisterSet<u32, CommandIds> registers;
*
* // define register definition structures
* template<>
* struct Regs::Struct<Regs::Value1> {
* union {
* BitField<0, 4, u32> some_field;
* BitField<4, 3, u32> some_other_field;
* };
* };
*
* Usage in external code (within SomeNamespace scope):
*
* For a register which maps to a single index:
* registers.Get<Regs::Value1>().some_field = some_value;
*
* For a register which maps to different indices, e.g. a group of similar registers
* registers.Get<Regs::Value1>(index).some_field = some_value;
*
*
* @tparam BaseType Base type used for storing individual registers, e.g. u32
* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
*/
template<typename BaseType, typename RegDefinition>
struct RegisterSet {
// Register IDs
using Id = typename RegDefinition::Id;
// type used for *this
using ThisType = RegisterSet<BaseType, RegDefinition>;
// Register definition structs, defined in RegDefinition
template<Id id>
using Struct = typename RegDefinition::template Struct<id>;
/*
* Lookup register with the given id and return it as the corresponding structure type.
* @note This just forwards the arguments to Get(Id).
*/
template<Id id>
const Struct<id>& Get() const {
return Get<id>(id);
}
/*
* Lookup register with the given id and return it as the corresponding structure type.
* @note This just forwards the arguments to Get(Id).
*/
template<Id id>
Struct<id>& Get() {
return Get<id>(id);
}
/*
* Lookup register with the given index and return it as the corresponding structure type.
* @todo Is this portable with regards to structures larger than BaseType?
* @note if index==id, you don't need to specify the function parameter.
*/
template<Id id>
const Struct<id>& Get(const Id& index) const {
const int idx = static_cast<size_t>(index);
return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
}
/*
* Lookup register with the given index and return it as the corresponding structure type.
* @note This just forwards the arguments to the const version of Get(Id).
* @note if index==id, you don't need to specify the function parameter.
*/
template<Id id>
Struct<id>& Get(const Id& index) {
return const_cast<Struct<id>&>(GetThis().Get<id>(index));
}
/*
* Plain array access.
* @note If you want to have this casted to a register defininition struct, use Get() instead.
*/
const BaseType& operator[] (const Id& id) const {
return raw[static_cast<size_t>(id)];
}
/*
* Plain array access.
* @note If you want to have this casted to a register defininition struct, use Get() instead.
* @note This operator just forwards its argument to the const version.
*/
BaseType& operator[] (const Id& id) {
return const_cast<BaseType&>(GetThis()[id]);
}
private:
/*
* Returns a const reference to "this".
*/
const ThisType& GetThis() const {
return static_cast<const ThisType&>(*this);
}
BaseType raw[Id::NumIds];
};

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@ -173,11 +173,11 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_COMMAND_LIST_LAST:
{
auto& params = command.set_command_list_last;
WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3);
WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3);
WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), params.address >> 3);
WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size >> 3);
// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1);
WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
// TODO: Move this to GPU
// TODO: Not sure what units the size is measured in
@ -193,15 +193,15 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_MEMORY_FILL:
{
auto& params = command.memory_fill;
WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3);
WriteGPURegister(GPU::Regs::MemoryFill + 1, params.end1 >> 3);
WriteGPURegister(GPU::Regs::MemoryFill + 2, params.end1 - params.start1);
WriteGPURegister(GPU::Regs::MemoryFill + 3, params.value1);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_start), params.start1 >> 3);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_end), params.end1 >> 3);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].size), params.end1 - params.start1);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].value), params.value1);
WriteGPURegister(GPU::Regs::MemoryFill + 4, params.start2 >> 3);
WriteGPURegister(GPU::Regs::MemoryFill + 5, params.end2 >> 3);
WriteGPURegister(GPU::Regs::MemoryFill + 6, params.end2 - params.start2);
WriteGPURegister(GPU::Regs::MemoryFill + 7, params.value2);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_start), params.start2 >> 3);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), params.end2 >> 3);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
break;
}
@ -220,15 +220,15 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_TEXTURE_COPY:
{
auto& params = command.image_copy;
WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3);
WriteGPURegister(GPU::Regs::DisplayTransfer + 1, params.out_buffer_address >> 3);
WriteGPURegister(GPU::Regs::DisplayTransfer + 3, params.in_buffer_size);
WriteGPURegister(GPU::Regs::DisplayTransfer + 2, params.out_buffer_size);
WriteGPURegister(GPU::Regs::DisplayTransfer + 4, params.flags);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), params.in_buffer_address >> 3);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), params.out_buffer_address >> 3);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
// TODO: Should this only be ORed with 1 for texture copies?
// trigger transfer
WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
break;
}

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@ -19,7 +19,7 @@
namespace GPU {
RegisterSet<u32, Regs> g_regs;
Regs g_regs;
u32 g_cur_line = 0; ///< Current vertical screen line
u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
@ -32,8 +32,8 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
switch (mode) {
case FRAMEBUFFER_LOCATION_FCRAM:
{
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.framebuffer_config[1];
framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
@ -48,8 +48,8 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
case FRAMEBUFFER_LOCATION_VRAM:
{
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.framebuffer_config[1];
framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
@ -107,13 +107,12 @@ inline void Read(T &var, const u32 raw_addr) {
int index = addr / 4;
// Reads other than u32 are untested, so I'd rather have them abort than silently fail
if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
{
if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
return;
}
var = g_regs[static_cast<Regs::Id>(addr / 4)];
var = g_regs[addr / 4];
}
template <typename T>
@ -122,22 +121,22 @@ inline void Write(u32 addr, const T data) {
int index = addr / 4;
// Writes other than u32 are untested, so I'd rather have them abort than silently fail
if (index >= Regs::NumIds || !std::is_same<T,u32>::value)
{
if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
return;
}
g_regs[static_cast<Regs::Id>(index)] = data;
g_regs[index] = data;
switch (static_cast<Regs::Id>(index)) {
switch (index) {
// Memory fills are triggered once the fill value is written.
// NOTE: This is not verified.
case Regs::MemoryFill + 3:
case Regs::MemoryFill + 7:
case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3):
case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3):
{
const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value));
const auto& config = g_regs.memory_fill_config[is_second_filler];
// TODO: Not sure if this check should be done at GSP level instead
if (config.address_start) {
@ -152,9 +151,9 @@ inline void Write(u32 addr, const T data) {
break;
}
case Regs::DisplayTransfer + 6:
case GPU_REG_INDEX(display_transfer_config.trigger):
{
const auto& config = g_regs.Get<Regs::DisplayTransfer>();
const auto& config = g_regs.display_transfer_config;
if (config.trigger & 1) {
u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
@ -221,13 +220,13 @@ inline void Write(u32 addr, const T data) {
break;
}
case Regs::CommandProcessor + 4:
case GPU_REG_INDEX(command_processor_config.trigger):
{
const auto& config = g_regs.Get<Regs::CommandProcessor>();
const auto& config = g_regs.command_processor_config;
if (config.trigger & 1)
{
// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3);
// u32* buffer = (u32*)Memory::GetPointer(config.GetPhysicalAddress());
ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.GetPhysicalAddress());
// TODO: Process command list!
}
break;
@ -252,7 +251,7 @@ template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_top = g_regs.framebuffer_config[0];
u64 current_ticks = Core::g_app_core->GetTicks();
// Synchronize line...
@ -280,8 +279,8 @@ void Init() {
// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.framebuffer_config[1];
// TODO: Width should be 240 instead?
framebuffer_top.width = 480;
framebuffer_top.height = 400;

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@ -4,32 +4,57 @@
#pragma once
#include <cstddef>
#include "common/common_types.h"
#include "common/bit_field.h"
#include "common/register_set.h"
namespace GPU {
static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second
static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
#define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
#if defined(_MSC_VER)
#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
#else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type)GPU_REG_INDEX(field_name))
#endif
// MMIO region 0x1EFxxxxx
struct Regs {
enum Id : u32 {
MemoryFill = 0x00004, // + 5,6,7; second block at 8-11
FramebufferTop = 0x00117, // + 11a,11b,11c,11d(?),11e...126
FramebufferBottom = 0x00157, // + 15a,15b,15c,15d(?),15e...166
// helper macro to properly align structure members.
// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
// depending on the current source line to make sure variable names are unique.
#define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
DisplayTransfer = 0x00300, // + 301,302,303,304,305,306
CommandProcessor = 0x00638, // + 63a,63c
NumIds = 0x01000
};
template<Id id>
struct Struct;
// helper macro to make sure the defined structures are of the expected size.
#if defined(_MSC_VER)
// TODO: MSVC does not support using sizeof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#define ASSERT_MEMBER_SIZE(name, size_in_bytes)
#else
#define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
static_assert(sizeof(name) == size_in_bytes, \
"Structure size and register block length don't match");
#endif
enum class FramebufferFormat : u32 {
RGBA8 = 0,
@ -38,27 +63,28 @@ struct Regs {
RGB5A1 = 3,
RGBA4 = 4,
};
};
template<>
struct Regs::Struct<Regs::MemoryFill> {
INSERT_PADDING_WORDS(0x4);
struct {
u32 address_start;
u32 address_end; // ?
u32 size;
u32 value; // ?
inline u32 GetStartAddress() const {
return address_start * 8;
return DecodeAddressRegister(address_start);
}
inline u32 GetEndAddress() const {
return address_end * 8;
return DecodeAddressRegister(address_end);
}
};
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
} memory_fill_config[2];
ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10);
template<>
struct Regs::Struct<Regs::FramebufferTop> {
INSERT_PADDING_WORDS(0x10b);
struct {
using Format = Regs::FramebufferFormat;
union {
@ -68,7 +94,7 @@ struct Regs::Struct<Regs::FramebufferTop> {
BitField<16, 16, u32> height;
};
u32 pad0[2];
INSERT_PADDING_WORDS(0x2);
u32 address_left1;
u32 address_left2;
@ -79,7 +105,7 @@ struct Regs::Struct<Regs::FramebufferTop> {
BitField< 0, 3, Format> color_format;
};
u32 pad1;
INSERT_PADDING_WORDS(0x1);
union {
u32 active_fb;
@ -89,33 +115,32 @@ struct Regs::Struct<Regs::FramebufferTop> {
BitField<0, 1, u32> second_fb_active;
};
u32 pad2[5];
INSERT_PADDING_WORDS(0x5);
// Distance between two pixel rows, in bytes
u32 stride;
u32 address_right1;
u32 address_right2;
};
template<>
struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
};
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
INSERT_PADDING_WORDS(0x30);
} framebuffer_config[2];
ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100);
template<>
struct Regs::Struct<Regs::DisplayTransfer> {
INSERT_PADDING_WORDS(0x169);
struct {
using Format = Regs::FramebufferFormat;
u32 input_address;
u32 output_address;
inline u32 GetPhysicalInputAddress() const {
return input_address * 8;
return DecodeAddressRegister(input_address);
}
inline u32 GetPhysicalOutputAddress() const {
return output_address * 8;
return DecodeAddressRegister(output_address);
}
union {
@ -141,32 +166,88 @@ struct Regs::Struct<Regs::DisplayTransfer> {
BitField<16, 1, u32> output_tiled; // stores output in a tiled format
};
u32 unknown;
INSERT_PADDING_WORDS(0x1);
// it seems that writing to this field triggers the display transfer
u32 trigger;
};
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
} display_transfer_config;
ASSERT_MEMBER_SIZE(display_transfer_config, 0x1c);
template<>
struct Regs::Struct<Regs::CommandProcessor> {
INSERT_PADDING_WORDS(0x331);
struct {
// command list size
u32 size;
u32 pad0;
INSERT_PADDING_WORDS(0x1);
// command list address
u32 address;
u32 pad1;
INSERT_PADDING_WORDS(0x1);
// it seems that writing to this field triggers command list processing
u32 trigger;
inline u32 GetPhysicalAddress() const {
return DecodeAddressRegister(address);
}
} command_processor_config;
ASSERT_MEMBER_SIZE(command_processor_config, 0x14);
INSERT_PADDING_WORDS(0x9c3);
#undef INSERT_PADDING_WORDS_HELPER1
#undef INSERT_PADDING_WORDS_HELPER2
#undef INSERT_PADDING_WORDS
static inline int NumIds() {
return sizeof(Regs) / sizeof(u32);
}
u32& operator [] (int index) const {
u32* content = (u32*)this;
return content[index];
}
u32& operator [] (int index) {
u32* content = (u32*)this;
return content[index];
}
private:
/*
* Most physical addresses which GPU registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
*/
static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
}
};
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#ifndef _MSC_VER
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Regs, field_name) == position * 4, \
"Field "#field_name" has invalid position")
extern RegisterSet<u32, Regs> g_regs;
ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
ASSERT_REG_POSITION(display_transfer_config, 0x00300);
ASSERT_REG_POSITION(command_processor_config, 0x00638);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
extern Regs g_regs;
enum {
TOP_ASPECT_X = 0x5,

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@ -4,92 +4,53 @@
#pragma once
#include <cstddef>
#include <initializer_list>
#include <map>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/register_set.h"
namespace Pica {
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
#if defined(_MSC_VER)
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
#else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), size_t>::type)PICA_REG_INDEX(field_name))
#endif // _MSC_VER
struct Regs {
enum Id : u32 {
ViewportSizeX = 0x41,
ViewportInvSizeX = 0x42,
ViewportSizeY = 0x43,
ViewportInvSizeY = 0x44,
ViewportCorner = 0x68,
DepthBufferFormat = 0x116,
ColorBufferFormat = 0x117,
DepthBufferAddress = 0x11C,
ColorBufferAddress = 0x11D,
ColorBufferSize = 0x11E,
VertexArrayBaseAddr = 0x200,
VertexDescriptor = 0x201, // 0x202
VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224
VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225
VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226
// helper macro to properly align structure members.
// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
// depending on the current source line to make sure variable names are unique.
#define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
NumIds = 0x300,
};
INSERT_PADDING_WORDS(0x41);
template<Id id>
union Struct;
};
BitField<0, 24, u32> viewport_size_x;
INSERT_PADDING_WORDS(1);
BitField<0, 24, u32> viewport_size_y;
static inline Regs::Id VertexAttributeOffset(int n)
{
return static_cast<Regs::Id>(0x203 + 3*n);
}
INSERT_PADDING_WORDS(0x1bc);
static inline Regs::Id VertexAttributeInfo0(int n)
{
return static_cast<Regs::Id>(0x204 + 3*n);
}
static inline Regs::Id VertexAttributeInfo1(int n)
{
return static_cast<Regs::Id>(0x205 + 3*n);
}
union CommandHeader {
CommandHeader(u32 h) : hex(h) {}
u32 hex;
BitField< 0, 16, Regs::Id> cmd_id;
BitField<16, 4, u32> parameter_mask;
BitField<20, 11, u32> extra_data_length;
BitField<31, 1, u32> group_commands;
};
static std::map<Regs::Id, const char*> command_names = {
{Regs::ViewportSizeX, "ViewportSizeX" },
{Regs::ViewportInvSizeX, "ViewportInvSizeX" },
{Regs::ViewportSizeY, "ViewportSizeY" },
{Regs::ViewportInvSizeY, "ViewportInvSizeY" },
{Regs::ViewportCorner, "ViewportCorner" },
{Regs::DepthBufferFormat, "DepthBufferFormat" },
{Regs::ColorBufferFormat, "ColorBufferFormat" },
{Regs::DepthBufferAddress, "DepthBufferAddress" },
{Regs::ColorBufferAddress, "ColorBufferAddress" },
{Regs::ColorBufferSize, "ColorBufferSize" },
};
template<>
union Regs::Struct<Regs::ViewportSizeX> {
BitField<0, 24, u32> value;
};
template<>
union Regs::Struct<Regs::ViewportSizeY> {
BitField<0, 24, u32> value;
};
template<>
union Regs::Struct<Regs::VertexDescriptor> {
union {
enum class Format : u64 {
BYTE = 0,
UBYTE = 1,
@ -124,6 +85,91 @@ union Regs::Struct<Regs::VertexDescriptor> {
BitField<48, 12, u64> attribute_mask;
BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
} vertex_descriptor;
INSERT_PADDING_WORDS(0xfe);
#undef INSERT_PADDING_WORDS_HELPER1
#undef INSERT_PADDING_WORDS_HELPER2
#undef INSERT_PADDING_WORDS
// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
static std::string GetCommandName(int index) {
std::map<u32, std::string> map;
Regs regs;
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. Hence, this functionality is disabled until
// MSVC properly supports it.
#ifndef _MSC_VER
#define ADD_FIELD(name) \
do { \
map.insert({PICA_REG_INDEX(name), #name}); \
for (u32 i = PICA_REG_INDEX(name) + 1; i < PICA_REG_INDEX(name) + sizeof(regs.name) / 4; ++i) \
map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
} while(false)
ADD_FIELD(viewport_size_x);
ADD_FIELD(viewport_size_y);
ADD_FIELD(vertex_descriptor);
#undef ADD_FIELD
#endif // _MSC_VER
// Return empty string if no match is found
return map[index];
}
static inline int NumIds() {
return sizeof(Regs) / sizeof(u32);
}
u32& operator [] (int index) const {
u32* content = (u32*)this;
return content[index];
}
u32& operator [] (int index) {
u32* content = (u32*)this;
return content[index];
}
private:
/*
* Most physical addresses which Pica registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
*/
static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
}
};
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#ifndef _MSC_VER
#define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
ASSERT_REG_POSITION(viewport_size_x, 0x41);
ASSERT_REG_POSITION(viewport_size_y, 0x43);
ASSERT_REG_POSITION(vertex_descriptor, 0x200);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert(sizeof(Regs) == 0x300 * sizeof(u32), "Invalid total size of register set");
union CommandHeader {
CommandHeader(u32 h) : hex(h) {}
u32 hex;
BitField< 0, 16, u32> cmd_id;
BitField<16, 4, u32> parameter_mask;
BitField<20, 11, u32> extra_data_length;
BitField<31, 1, u32> group_commands;
};

View File

@ -78,8 +78,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
*/
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
const u32 active_fb_top = (framebuffer_top.active_fb == 1)
? framebuffer_top.address_left2
: framebuffer_top.address_left1;