diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index c0e3c5fa9..4422a572b 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -329,6 +329,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { QMenu context_menu; QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location")); + QAction* open_transferable_shader_cache = + context_menu.addAction(tr("Open Transferable Shader Cache")); context_menu.addSeparator(); QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); @@ -344,6 +346,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); }); connect(open_lfs_location, &QAction::triggered, [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); }); + connect(open_transferable_shader_cache, &QAction::triggered, + [&]() { emit OpenTransferableShaderCacheRequested(program_id); }); connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); }); connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); }); connect(navigate_to_gamedb_entry, &QAction::triggered, diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index b317eb2fc..8ea5cbaaa 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -66,6 +66,7 @@ signals: void GameChosen(QString game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); + void OpenTransferableShaderCacheRequested(u64 program_id); void DumpRomFSRequested(u64 program_id, const std::string& game_path); void CopyTIDRequested(u64 program_id); void NavigateToGamedbEntryRequested(u64 program_id, diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 1d460c189..b1df2760d 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -632,6 +632,8 @@ void GMainWindow::RestoreUIState() { void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); + connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, + &GMainWindow::OnTransferableShaderCacheOpenFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, @@ -1066,6 +1068,48 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } +void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { + ASSERT(program_id != 0); + + std::string transferable_shader_cache_file_path; + const std::string open_target = "Transferable Shader Cache"; + const std::string tranferable_shader_cache_folder = + FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable"; + + transferable_shader_cache_file_path.append(tranferable_shader_cache_folder); + transferable_shader_cache_file_path.append(DIR_SEP); + transferable_shader_cache_file_path.append(fmt::format("{:016X}", program_id)); + transferable_shader_cache_file_path.append(".bin"); + + const QString qpath_transferable_shader_cache_file = + QString::fromStdString(transferable_shader_cache_file_path); + + const QFile qfile(qpath_transferable_shader_cache_file); + if (!qfile.exists()) { + QMessageBox::warning(this, + tr("Error Opening %1 File").arg(QString::fromStdString(open_target)), + tr("File does not exist!")); + return; + } + LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id); + + // Windows supports opening a folder with selecting a specified file in explorer. On every other + // OS we just open the transferable shader cache folder without preselecting the transferable + // shader cache file for the selected game. +#if defined(Q_OS_WIN) + const QString explorer = "explorer"; + QStringList param; + if (!QFileInfo(qpath_transferable_shader_cache_file).isDir()) + param << QLatin1String("/select,"); + param << QDir::toNativeSeparators(qpath_transferable_shader_cache_file); + QProcess::startDetached(explorer, param); +#else + const QString qpath_transferable_shader_cache_folder = + QString::fromStdString(tranferable_shader_cache_folder); + QDesktopServices::openUrl(QUrl::fromLocalFile(qpath_transferable_shader_cache_folder)); +#endif +} + static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) { std::size_t out = 0; diff --git a/src/yuzu/main.h b/src/yuzu/main.h index e07c892cf..7f3aa998e 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -176,6 +176,7 @@ private slots: /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); + void OnTransferableShaderCacheOpenFile(u64 program_id); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id,