Merge pull request #8684 from liamwhite/delete-shader
renderer_opengl: delete shader source after linking
This commit is contained in:
commit
9dcfef744c
@ -17,6 +17,7 @@ static OGLProgram LinkSeparableProgram(GLuint shader) {
|
||||
glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
glAttachShader(program.handle, shader);
|
||||
glLinkProgram(program.handle);
|
||||
glDetachShader(program.handle, shader);
|
||||
if (!Settings::values.renderer_debug) {
|
||||
return program;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user