shader: Fix splits on blocks using indirect branches
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@ -45,19 +45,29 @@ void Split(Block* old_block, Block* new_block, Location pc) {
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.begin{pc},
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.begin{pc},
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.end{old_block->end},
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.end{old_block->end},
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.end_class{old_block->end_class},
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.end_class{old_block->end_class},
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.stack{old_block->stack},
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.cond{old_block->cond},
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.cond{old_block->cond},
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.stack{old_block->stack},
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.branch_true{old_block->branch_true},
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.branch_true{old_block->branch_true},
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.branch_false{old_block->branch_false},
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.branch_false{old_block->branch_false},
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.function_call{old_block->function_call},
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.return_block{old_block->return_block},
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.branch_reg{old_block->branch_reg},
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.branch_offset{old_block->branch_offset},
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.indirect_branches{std::move(old_block->indirect_branches)},
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};
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};
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*old_block = Block{
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*old_block = Block{
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.begin{old_block->begin},
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.begin{old_block->begin},
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.end{pc},
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.end{pc},
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.end_class{EndClass::Branch},
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.end_class{EndClass::Branch},
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.stack{std::move(old_block->stack)},
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.cond{true},
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.cond{true},
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.stack{std::move(old_block->stack)},
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.branch_true{new_block},
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.branch_true{new_block},
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.branch_false{nullptr},
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.branch_false{nullptr},
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.function_call{},
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.return_block{},
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.branch_reg{},
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.branch_offset{},
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.indirect_branches{},
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};
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};
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}
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}
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@ -173,10 +183,15 @@ Function::Function(ObjectPool<Block>& block_pool, Location start_address)
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.begin{start_address},
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.begin{start_address},
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.end{start_address},
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.end{start_address},
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.end_class{EndClass::Branch},
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.end_class{EndClass::Branch},
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.stack{},
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.cond{true},
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.cond{true},
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.stack{},
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.branch_true{nullptr},
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.branch_true{nullptr},
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.branch_false{nullptr},
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.branch_false{nullptr},
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.function_call{},
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.return_block{},
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.branch_reg{},
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.branch_offset{},
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.indirect_branches{},
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})},
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})},
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.stack{},
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.stack{},
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}} {}
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}} {}
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@ -351,10 +366,15 @@ void CFG::AnalyzeCondInst(Block* block, FunctionId function_id, Location pc,
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.begin{block->begin.Virtual()},
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.begin{block->begin.Virtual()},
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.end{block->begin.Virtual()},
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.end{block->begin.Virtual()},
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.end_class{EndClass::Branch},
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.end_class{EndClass::Branch},
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.stack{block->stack},
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.cond{cond},
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.cond{cond},
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.stack{block->stack},
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.branch_true{conditional_block},
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.branch_true{conditional_block},
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.branch_false{nullptr},
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.branch_false{nullptr},
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.function_call{},
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.return_block{},
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.branch_reg{},
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.branch_offset{},
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.indirect_branches{},
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};
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};
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// Save the contents of the visited block in the conditional block
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// Save the contents of the visited block in the conditional block
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*conditional_block = std::move(*block);
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*conditional_block = std::move(*block);
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@ -502,10 +522,15 @@ Block* CFG::AddLabel(Block* block, Stack stack, Location pc, FunctionId function
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.begin{pc},
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.begin{pc},
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.end{pc},
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.end{pc},
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.end_class{EndClass::Branch},
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.end_class{EndClass::Branch},
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.stack{stack},
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.cond{true},
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.cond{true},
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.stack{stack},
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.branch_true{nullptr},
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.branch_true{nullptr},
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.branch_false{nullptr},
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.branch_false{nullptr},
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.function_call{},
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.return_block{},
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.branch_reg{},
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.branch_offset{},
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.indirect_branches{},
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})};
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})};
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function.labels.push_back(Label{
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function.labels.push_back(Label{
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.address{pc},
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.address{pc},
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@ -79,18 +79,14 @@ struct Block : boost::intrusive::set_base_hook<
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Location begin;
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Location begin;
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Location end;
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Location end;
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EndClass end_class;
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EndClass end_class;
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Stack stack;
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IR::Condition cond;
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IR::Condition cond;
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union {
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Stack stack;
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Block* branch_true;
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Block* branch_true;
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FunctionId function_call;
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Block* branch_false;
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IR::Reg branch_reg;
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FunctionId function_call;
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};
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Block* return_block;
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union {
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IR::Reg branch_reg;
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Block* branch_false;
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s32 branch_offset;
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Block* return_block;
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s32 branch_offset;
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};
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std::vector<IndirectBranch> indirect_branches;
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std::vector<IndirectBranch> indirect_branches;
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};
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};
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@ -21,7 +21,7 @@ void RemoveUnreachableBlocks(IR::Program& program) {
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if (program.blocks.size() == program.post_order_blocks.size()) {
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if (program.blocks.size() == program.post_order_blocks.size()) {
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return;
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return;
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}
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}
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const auto begin{std::next(program.blocks.begin())};
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const auto begin{program.blocks.begin() + 1};
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const auto end{program.blocks.end()};
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const auto end{program.blocks.end()};
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const auto pred{[](IR::Block* block) { return block->ImmediatePredecessors().empty(); }};
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const auto pred{[](IR::Block* block) { return block->ImmediatePredecessors().empty(); }};
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program.blocks.erase(std::remove_if(begin, end, pred), end);
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program.blocks.erase(std::remove_if(begin, end, pred), end);
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