patch_manager: Update cheat parsing for new VM
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@ -22,6 +22,7 @@
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/loader/nso.h"
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#include "core/memory/cheat_engine.h"
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#include "core/settings.h"
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namespace FileSys {
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@ -247,9 +248,10 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
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return !CollectPatches(patch_dirs, build_id).empty();
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}
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static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& system, u64 title_id,
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const std::array<u8, 0x20>& build_id_,
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const VirtualDir& base_path, bool upper) {
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namespace {
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std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
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const Core::System& system, u64 title_id, const std::array<u8, 0x20>& build_id_,
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const VirtualDir& base_path, bool upper) {
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const auto build_id_raw = Common::HexToString(build_id_, upper);
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const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
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const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
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@ -267,12 +269,15 @@ static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& syst
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return std::nullopt;
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}
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TextCheatParser parser;
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return parser.Parse(system, data);
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Memory::TextCheatParser parser;
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return parser.Parse(
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system, std::string_view(reinterpret_cast<const char* const>(data.data()), data.size()));
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}
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std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
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const std::array<u8, 32>& build_id_) const {
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} // Anonymous namespace
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std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
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const Core::System& system, const std::array<u8, 32>& build_id_) const {
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const auto load_dir =
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Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
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if (load_dir == nullptr) {
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@ -284,20 +289,20 @@ std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
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std::sort(patch_dirs.begin(), patch_dirs.end(),
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[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
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std::vector<CheatList> out;
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out.reserve(patch_dirs.size());
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std::vector<Memory::CheatEntry> out;
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for (const auto& subdir : patch_dirs) {
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auto cheats_dir = subdir->GetSubdirectory("cheats");
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if (cheats_dir != nullptr) {
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auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
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if (res.has_value()) {
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out.push_back(std::move(*res));
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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continue;
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}
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res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
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if (res.has_value())
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out.push_back(std::move(*res));
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if (res.has_value()) {
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std::copy(res->begin(), res->end(), std::back_inserter(out));
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}
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}
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}
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@ -8,9 +8,9 @@
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "core/file_sys/cheat_engine.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/vfs.h"
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#include "core/memory/dmnt_cheat_types.h"
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namespace Core {
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class System;
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@ -51,8 +51,8 @@ public:
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bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
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// Creates a CheatList object with all
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std::vector<CheatList> CreateCheatList(const Core::System& system,
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const std::array<u8, 0x20>& build_id) const;
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std::vector<Memory::CheatEntry> CreateCheatList(const Core::System& system,
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const std::array<u8, 0x20>& build_id) const;
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// Currently tracked RomFS patches:
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// - Game Updates
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