android: Expose FSR sharpness slider
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@ -24,7 +24,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
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THEME_MODE("theme_mode"),
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OVERLAY_SCALE("control_scale"),
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OVERLAY_OPACITY("control_opacity"),
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LOCK_DRAWER("lock_drawer");
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LOCK_DRAWER("lock_drawer"),
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FSR_SHARPENING_SLIDER("fsr_sharpening_slider");
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override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
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@ -188,6 +188,16 @@ abstract class SettingsItem(
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R.array.rendererScalingFilterValues
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)
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)
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put(
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SliderSetting(
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IntSetting.FSR_SHARPENING_SLIDER,
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R.string.fsr_sharpness,
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R.string.fsr_sharpness_description,
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0,
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100,
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"%"
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)
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)
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put(
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SingleChoiceSetting(
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IntSetting.RENDERER_ANTI_ALIASING,
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@ -143,6 +143,7 @@ class SettingsFragmentPresenter(
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add(IntSetting.RENDERER_RESOLUTION.key)
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add(IntSetting.RENDERER_VSYNC.key)
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add(IntSetting.RENDERER_SCALING_FILTER.key)
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add(IntSetting.FSR_SHARPENING_SLIDER.key)
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add(IntSetting.RENDERER_ANTI_ALIASING.key)
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add(IntSetting.MAX_ANISOTROPY.key)
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add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
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@ -226,6 +226,8 @@
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<string name="renderer_screen_layout">Orientation</string>
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<string name="renderer_aspect_ratio">Aspect ratio</string>
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<string name="renderer_scaling_filter">Window adapting filter</string>
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<string name="fsr_sharpness">FSR sharpness</string>
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<string name="fsr_sharpness_description">Determines how sharpened the image will look while using FSR\'s dynamic contrast</string>
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<string name="renderer_anti_aliasing">Anti-aliasing method</string>
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<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
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<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
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