Update Chinese NX language names

... as per the TLoZ: TotK icon files. Would this conflict with older games?
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Keve1227 2023-06-03 17:23:14 +02:00
parent 27313fe576
commit a0f235f4fd
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GPG Key ID: 49940AFB3763F201
2 changed files with 8 additions and 8 deletions

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@ -23,8 +23,8 @@ const std::array<const char*, 16> LANGUAGE_NAMES{{
"Portuguese",
"Russian",
"Korean",
"Taiwanese",
"Chinese",
"TraditionalChinese",
"SimplifiedChinese",
"BrazilianPortuguese",
}};
@ -45,17 +45,17 @@ constexpr std::array<Language, 18> language_to_codes = {{
Language::German,
Language::Italian,
Language::Spanish,
Language::Chinese,
Language::SimplifiedChinese,
Language::Korean,
Language::Dutch,
Language::Portuguese,
Language::Russian,
Language::Taiwanese,
Language::TraditionalChinese,
Language::BritishEnglish,
Language::CanadianFrench,
Language::LatinAmericanSpanish,
Language::Chinese,
Language::Taiwanese,
Language::SimplifiedChinese,
Language::TraditionalChinese,
Language::BrazilianPortuguese,
}};

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@ -84,8 +84,8 @@ enum class Language : u8 {
Portuguese = 10,
Russian = 11,
Korean = 12,
Taiwanese = 13,
Chinese = 14,
TraditionalChinese = 13,
SimplifiedChinese = 14,
BrazilianPortuguese = 15,
Default = 255,