emit_glasm_image: Fix TXQ with MSAA textures
This commit is contained in:
parent
08feba2b56
commit
a1d8306bfd
|
@ -59,6 +59,13 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
|
|||
}
|
||||
}
|
||||
|
||||
bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
|
||||
if (info.type == TextureType::Buffer) {
|
||||
return false;
|
||||
}
|
||||
return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample;
|
||||
}
|
||||
|
||||
std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
|
||||
if (info.is_depth) {
|
||||
switch (info.type) {
|
||||
|
@ -535,7 +542,8 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
|
|||
ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) {
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
const std::string texture{Texture(ctx, info, index)};
|
||||
const std::string_view type{TextureType(info)};
|
||||
const bool is_msaa{IsTextureMsaa(ctx, info)};
|
||||
const std::string_view type{TextureType(info, is_msaa)};
|
||||
ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue