gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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@ -35,6 +35,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGBA32_FLOAT:
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case RenderTargetFormat::RGBA32_FLOAT:
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return 16;
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return 16;
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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return 8;
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return 8;
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::RGB10_A2_UNORM:
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@ -18,6 +18,7 @@ enum class RenderTargetFormat : u32 {
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RGBA32_FLOAT = 0xC0,
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RGBA32_FLOAT = 0xC0,
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RGBA32_UINT = 0xC2,
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RGBA32_UINT = 0xC2,
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RGBA16_FLOAT = 0xCA,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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BGRA8_UNORM = 0xCF,
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BGRA8_UNORM = 0xCF,
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RGB10_A2_UNORM = 0xD1,
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_UNORM = 0xD5,
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@ -109,6 +109,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
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{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
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{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
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{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
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// DepthStencil formats
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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@ -201,9 +202,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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};
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -227,6 +228,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::G8R8>,
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MortonCopy<false, PixelFormat::G8R8>,
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MortonCopy<false, PixelFormat::BGRA8>,
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MortonCopy<false, PixelFormat::BGRA8>,
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MortonCopy<false, PixelFormat::RGBA32F>,
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MortonCopy<false, PixelFormat::RGBA32F>,
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MortonCopy<false, PixelFormat::RG32F>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z32F>,
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@ -39,14 +39,15 @@ struct SurfaceParams {
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G8R8 = 14,
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G8R8 = 14,
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BGRA8 = 15,
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BGRA8 = 15,
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RGBA32F = 16,
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RGBA32F = 16,
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RG32F = 17,
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MaxColorFormat,
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MaxColorFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 17,
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Z24S8 = 18,
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S8Z24 = 18,
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S8Z24 = 19,
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Z32F = 19,
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Z32F = 20,
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Z16 = 20,
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Z16 = 21,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -101,6 +102,7 @@ struct SurfaceParams {
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1, // G8R8
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1, // G8R8
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1, // BGRA8
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1, // BGRA8
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1, // RGBA32F
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1, // RGBA32F
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1, // RG32F
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1, // Z24S8
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1, // Z24S8
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1, // S8Z24
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1, // S8Z24
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1, // Z32F
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1, // Z32F
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@ -133,6 +135,7 @@ struct SurfaceParams {
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16, // G8R8
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16, // G8R8
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32, // BGRA8
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32, // BGRA8
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128, // RGBA32F
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128, // RGBA32F
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64, // RG32F
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32, // Z24S8
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32, // Z24S8
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32, // S8Z24
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32, // S8Z24
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32, // Z32F
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32, // Z32F
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@ -176,6 +179,8 @@ struct SurfaceParams {
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return PixelFormat::RGBA16F;
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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return PixelFormat::RGBA32F;
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return PixelFormat::RGBA32F;
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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return PixelFormat::RG32F;
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return PixelFormat::R11FG11FB10F;
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return PixelFormat::R11FG11FB10F;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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@ -216,6 +221,8 @@ struct SurfaceParams {
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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static_cast<u32>(component_type));
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UNREACHABLE();
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32:
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return PixelFormat::RG32F;
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case Tegra::Texture::TextureFormat::DXT1:
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case Tegra::Texture::TextureFormat::DXT1:
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return PixelFormat::DXT1;
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return PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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case Tegra::Texture::TextureFormat::DXT23:
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@ -274,6 +281,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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case PixelFormat::RGBA32F:
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case PixelFormat::RGBA32F:
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
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case PixelFormat::RG32F:
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return Tegra::Texture::TextureFormat::R32_G32;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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@ -320,6 +329,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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return ComponentType::Float;
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return ComponentType::Float;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return ComponentType::UInt;
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return ComponentType::UInt;
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@ -72,6 +72,8 @@ u32 BytesPerPixel(TextureFormat format) {
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return 8;
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return 8;
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32_B32_A32:
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return 16;
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return 16;
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case TextureFormat::R32_G32:
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return 8;
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default:
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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break;
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@ -118,6 +120,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::G8R8:
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case TextureFormat::G8R8:
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_4X4:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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@ -174,6 +177,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::G8R8:
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case TextureFormat::G8R8:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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rgba_data = texture_data;
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break;
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break;
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