input_common: Analog button, use time based position instead of frequent updates
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@ -27,6 +27,10 @@ struct AnalogProperties {
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float range;
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float threshold;
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};
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template <typename StatusType>
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struct InputCallback {
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std::function<void(StatusType)> on_change;
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};
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/// An abstract class template for an input device (a button, an analog input, etc.).
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template <typename StatusType>
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@ -50,6 +54,17 @@ public:
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[[maybe_unused]] f32 freq_high) const {
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return {};
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}
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void SetCallback(InputCallback<StatusType> callback_) {
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callback = std::move(callback_);
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}
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void TriggerOnChange() {
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if (callback.on_change) {
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callback.on_change(GetStatus());
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}
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}
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private:
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InputCallback<StatusType> callback;
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};
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/// An abstract class template for a factory that can create input devices.
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@ -21,104 +21,153 @@ public:
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: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
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right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
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modifier_angle(modifier_angle_) {
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update_thread_running.store(true);
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update_thread = std::thread(&Analog::UpdateStatus, this);
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Input::InputCallback<bool> callbacks{
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[this]([[maybe_unused]] bool status) { UpdateStatus(); }};
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up->SetCallback(callbacks);
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down->SetCallback(callbacks);
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left->SetCallback(callbacks);
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right->SetCallback(callbacks);
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}
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~Analog() override {
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if (update_thread_running.load()) {
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update_thread_running.store(false);
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if (update_thread.joinable()) {
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update_thread.join();
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}
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}
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}
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void MoveToDirection(bool enable, float to_angle) {
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if (!enable) {
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return;
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}
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bool IsAngleGreater(float old_angle, float new_angle) const {
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constexpr float TAU = Common::PI * 2.0f;
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// Use wider angle to ease the transition.
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constexpr float aperture = TAU * 0.15f;
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const float top_limit = to_angle + aperture;
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const float bottom_limit = to_angle - aperture;
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const float top_limit = new_angle + aperture;
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return (old_angle > new_angle && old_angle <= top_limit) ||
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(old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
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}
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if ((angle > to_angle && angle <= top_limit) ||
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(angle + TAU > to_angle && angle + TAU <= top_limit)) {
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angle -= modifier_angle;
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if (angle < 0) {
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angle += TAU;
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bool IsAngleSmaller(float old_angle, float new_angle) const {
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constexpr float TAU = Common::PI * 2.0f;
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// Use wider angle to ease the transition.
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constexpr float aperture = TAU * 0.15f;
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const float bottom_limit = new_angle - aperture;
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return (old_angle >= bottom_limit && old_angle < new_angle) ||
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(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
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}
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float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
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constexpr float TAU = Common::PI * 2.0f;
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float new_angle = angle;
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auto time_difference = static_cast<float>(
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std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
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time_difference /= 1000.0f * 1000.0f;
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if (time_difference > 0.5f) {
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time_difference = 0.5f;
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}
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if (IsAngleGreater(new_angle, goal_angle)) {
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new_angle -= modifier_angle * time_difference;
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if (new_angle < 0) {
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new_angle += TAU;
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}
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} else if ((angle >= bottom_limit && angle < to_angle) ||
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(angle - TAU >= bottom_limit && angle - TAU < to_angle)) {
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angle += modifier_angle;
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if (angle >= TAU) {
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angle -= TAU;
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if (!IsAngleGreater(new_angle, goal_angle)) {
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return goal_angle;
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}
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} else if (IsAngleSmaller(new_angle, goal_angle)) {
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new_angle += modifier_angle * time_difference;
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if (new_angle >= TAU) {
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new_angle -= TAU;
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}
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if (!IsAngleSmaller(new_angle, goal_angle)) {
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return goal_angle;
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}
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} else {
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angle = to_angle;
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return goal_angle;
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}
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return new_angle;
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}
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void SetGoalAngle(bool r, bool l, bool u, bool d) {
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// Move to the right
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if (r && !u && !d) {
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goal_angle = 0.0f;
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}
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// Move to the upper right
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if (r && u && !d) {
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goal_angle = Common::PI * 0.25f;
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}
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// Move up
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if (u && !l && !r) {
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goal_angle = Common::PI * 0.5f;
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}
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// Move to the upper left
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if (l && u && !d) {
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goal_angle = Common::PI * 0.75f;
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}
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// Move to the left
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if (l && !u && !d) {
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goal_angle = Common::PI;
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}
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// Move to the bottom left
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if (l && !u && d) {
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goal_angle = Common::PI * 1.25f;
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}
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// Move down
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if (d && !l && !r) {
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goal_angle = Common::PI * 1.5f;
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}
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// Move to the bottom right
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if (r && !u && d) {
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goal_angle = Common::PI * 1.75f;
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}
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}
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void UpdateStatus() {
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while (update_thread_running.load()) {
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const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
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const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
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bool r = right->GetStatus();
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bool l = left->GetStatus();
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bool u = up->GetStatus();
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bool d = down->GetStatus();
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bool r = right->GetStatus();
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bool l = left->GetStatus();
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bool u = up->GetStatus();
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bool d = down->GetStatus();
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// Eliminate contradictory movements
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if (r && l) {
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r = false;
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l = false;
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}
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if (u && d) {
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u = false;
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d = false;
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}
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// Move to the right
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MoveToDirection(r && !u && !d, 0.0f);
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// Move to the upper right
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MoveToDirection(r && u && !d, Common::PI * 0.25f);
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// Move up
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MoveToDirection(u && !l && !r, Common::PI * 0.5f);
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// Move to the upper left
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MoveToDirection(l && u && !d, Common::PI * 0.75f);
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// Move to the left
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MoveToDirection(l && !u && !d, Common::PI);
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// Move to the bottom left
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MoveToDirection(l && !u && d, Common::PI * 1.25f);
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// Move down
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MoveToDirection(d && !l && !r, Common::PI * 1.5f);
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// Move to the bottom right
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MoveToDirection(r && !u && d, Common::PI * 1.75f);
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// Move if a key is pressed
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if (r || l || u || d) {
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amplitude = coef;
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} else {
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amplitude = 0;
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}
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// Delay the update rate to 100hz
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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// Eliminate contradictory movements
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if (r && l) {
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r = false;
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l = false;
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}
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if (u && d) {
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u = false;
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d = false;
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}
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// Move if a key is pressed
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if (r || l || u || d) {
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amplitude = coef;
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} else {
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amplitude = 0;
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}
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const auto now = std::chrono::steady_clock::now();
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const auto time_difference = static_cast<u64>(
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std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
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if (time_difference < 10) {
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// Disable analog mode if inputs are too fast
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SetGoalAngle(r, l, u, d);
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angle = goal_angle;
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} else {
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angle = GetAngle(now);
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SetGoalAngle(r, l, u, d);
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}
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last_update = now;
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}
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std::tuple<float, float> GetStatus() const override {
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if (Settings::values.emulate_analog_keyboard) {
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return std::make_tuple(std::cos(angle) * amplitude, std::sin(angle) * amplitude);
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const auto now = std::chrono::steady_clock::now();
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float angle_ = GetAngle(now);
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return std::make_tuple(std::cos(angle_) * amplitude, std::sin(angle_) * amplitude);
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}
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constexpr float SQRT_HALF = 0.707106781f;
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int x = 0, y = 0;
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@ -166,9 +215,9 @@ private:
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float modifier_scale;
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float modifier_angle;
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float angle{};
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float goal_angle{};
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float amplitude{};
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std::thread update_thread;
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std::atomic<bool> update_thread_running{};
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std::chrono::time_point<std::chrono::steady_clock> last_update;
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};
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std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
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@ -179,7 +228,7 @@ std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::Para
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auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
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auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
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auto modifier_scale = params.Get("modifier_scale", 0.5f);
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auto modifier_angle = params.Get("modifier_angle", 0.035f);
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auto modifier_angle = params.Get("modifier_angle", 5.5f);
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return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
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std::move(right), std::move(modifier), modifier_scale,
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modifier_angle);
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@ -75,6 +75,7 @@ public:
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} else {
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pair.key_button->UnlockButton();
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}
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pair.key_button->TriggerOnChange();
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}
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}
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}
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