vulkan_common: Expose interop and headless devices

This commit is contained in:
ReinUsesLisp 2021-01-16 20:42:02 -03:00
parent 47d5ec6cfc
commit a39d9c5194
4 changed files with 100 additions and 21 deletions

View File

@ -34,7 +34,6 @@ constexpr std::array DEPTH16_UNORM_STENCIL8_UINT{
} // namespace Alternatives
constexpr std::array REQUIRED_EXTENSIONS{
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME,
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME,
@ -536,16 +535,18 @@ bool Device::IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags want
return (supported_usage & wanted_usage) == wanted_usage;
}
void Device::CheckSuitability() const {
void Device::CheckSuitability(bool requires_swapchain) const {
std::bitset<REQUIRED_EXTENSIONS.size()> available_extensions;
bool has_swapchain = false;
for (const VkExtensionProperties& property : physical.EnumerateDeviceExtensionProperties()) {
for (std::size_t i = 0; i < REQUIRED_EXTENSIONS.size(); ++i) {
const std::string_view name{property.extensionName};
for (size_t i = 0; i < REQUIRED_EXTENSIONS.size(); ++i) {
if (available_extensions[i]) {
continue;
}
const std::string_view name{property.extensionName};
available_extensions[i] = name == REQUIRED_EXTENSIONS[i];
}
has_swapchain = has_swapchain || name == VK_KHR_SWAPCHAIN_EXTENSION_NAME;
}
for (size_t i = 0; i < REQUIRED_EXTENSIONS.size(); ++i) {
if (available_extensions[i]) {
@ -554,6 +555,11 @@ void Device::CheckSuitability() const {
LOG_ERROR(Render_Vulkan, "Missing required extension: {}", REQUIRED_EXTENSIONS[i]);
throw vk::Exception(VK_ERROR_EXTENSION_NOT_PRESENT);
}
if (requires_swapchain && !has_swapchain) {
LOG_ERROR(Render_Vulkan, "Missing required extension: VK_KHR_swapchain");
throw vk::Exception(VK_ERROR_EXTENSION_NOT_PRESENT);
}
struct LimitTuple {
u32 minimum;
u32 value;
@ -601,10 +607,13 @@ void Device::CheckSuitability() const {
}
}
std::vector<const char*> Device::LoadExtensions() {
std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
std::vector<const char*> extensions;
extensions.reserve(7 + REQUIRED_EXTENSIONS.size());
extensions.reserve(8 + REQUIRED_EXTENSIONS.size());
extensions.insert(extensions.begin(), REQUIRED_EXTENSIONS.begin(), REQUIRED_EXTENSIONS.end());
if (requires_surface) {
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
}
bool has_khr_shader_float16_int8{};
bool has_ext_subgroup_size_control{};

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@ -227,10 +227,10 @@ public:
private:
/// Checks if the physical device is suitable.
void CheckSuitability() const;
void CheckSuitability(bool requires_swapchain) const;
/// Loads extensions into a vector and stores available ones in this object.
std::vector<const char*> LoadExtensions();
std::vector<const char*> LoadExtensions(bool requires_surface);
/// Sets up queue families.
void SetupFamilies(VkSurfaceKHR surface);

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@ -7,6 +7,8 @@
#include <optional>
#include <vector>
#include <glad/glad.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
@ -55,10 +57,24 @@ struct Range {
class MemoryAllocation {
public:
explicit MemoryAllocation(const Device& device_, vk::DeviceMemory memory_,
VkMemoryPropertyFlags properties, u64 allocation_size_, u32 type)
: device{device_}, memory{std::move(memory_)}, allocation_size{allocation_size_},
property_flags{properties}, shifted_memory_type{1U << type} {}
explicit MemoryAllocation(vk::DeviceMemory memory_, VkMemoryPropertyFlags properties,
u64 allocation_size_, u32 type)
: memory{std::move(memory_)}, allocation_size{allocation_size_}, property_flags{properties},
shifted_memory_type{1U << type} {}
#if defined(_WIN32) || defined(__linux__)
~MemoryAllocation() {
if (owning_opengl_handle != 0) {
glDeleteMemoryObjectsEXT(1, &owning_opengl_handle);
}
}
#endif
MemoryAllocation& operator=(const MemoryAllocation&) = delete;
MemoryAllocation(const MemoryAllocation&) = delete;
MemoryAllocation& operator=(MemoryAllocation&&) = delete;
MemoryAllocation(MemoryAllocation&&) = delete;
[[nodiscard]] std::optional<MemoryCommit> Commit(VkDeviceSize size, VkDeviceSize alignment) {
const std::optional<u64> alloc = FindFreeRegion(size, alignment);
@ -88,6 +104,31 @@ public:
return memory_mapped_span;
}
#ifdef _WIN32
[[nodiscard]] u32 ExportOpenGLHandle() {
if (!owning_opengl_handle) {
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
glImportMemoryWin32HandleEXT(owning_opengl_handle, allocation_size,
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT,
memory.GetMemoryWin32HandleKHR());
}
return owning_opengl_handle;
}
#elif __linux__
[[nodiscard]] u32 ExportOpenGLHandle() {
if (!owning_opengl_handle) {
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
glImportMemoryFdEXT(owning_opengl_handle, allocation_size, GL_HANDLE_TYPE_OPAQUE_FD_EXT,
memory.GetMemoryFdKHR());
}
return owning_opengl_handle;
}
#else
[[nodiscard]] u32 ExportOpenGLHandle() {
return 0;
}
#endif
/// Returns whether this allocation is compatible with the arguments.
[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
return (flags & property_flags) && (type_mask & shifted_memory_type) != 0;
@ -118,13 +159,15 @@ private:
return candidate;
}
const Device& device; ///< Vulkan device.
const vk::DeviceMemory memory; ///< Vulkan memory allocation handler.
const u64 allocation_size; ///< Size of this allocation.
const VkMemoryPropertyFlags property_flags; ///< Vulkan memory property flags.
const u32 shifted_memory_type; ///< Shifted Vulkan memory type.
std::vector<Range> commits; ///< All commit ranges done from this allocation.
std::span<u8> memory_mapped_span; ///< Memory mapped span. Empty if not queried before.
#if defined(_WIN32) || defined(__linux__)
u32 owning_opengl_handle{}; ///< Owning OpenGL memory object handle.
#endif
};
MemoryCommit::MemoryCommit(MemoryAllocation* allocation_, VkDeviceMemory memory_, u64 begin_,
@ -156,14 +199,19 @@ std::span<u8> MemoryCommit::Map() {
return span;
}
u32 MemoryCommit::ExportOpenGLHandle() const {
return allocation->ExportOpenGLHandle();
}
void MemoryCommit::Release() {
if (allocation) {
allocation->Free(begin);
}
}
MemoryAllocator::MemoryAllocator(const Device& device_)
: device{device_}, properties{device_.GetPhysical().GetMemoryProperties()} {}
MemoryAllocator::MemoryAllocator(const Device& device_, bool export_allocations_)
: device{device_}, properties{device_.GetPhysical().GetMemoryProperties()},
export_allocations{export_allocations_} {}
MemoryAllocator::~MemoryAllocator() = default;
@ -196,14 +244,24 @@ MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage)
void MemoryAllocator::AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
const u32 type = FindType(flags, type_mask).value();
const VkExportMemoryAllocateInfo export_allocate_info{
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
#ifdef _WIN32
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
#elif __linux__
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
#else
.handleTypes = 0,
#endif
};
vk::DeviceMemory memory = device.GetLogical().AllocateMemory({
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.pNext = export_allocations ? &export_allocate_info : nullptr,
.allocationSize = size,
.memoryTypeIndex = type,
});
allocations.push_back(
std::make_unique<MemoryAllocation>(device, std::move(memory), flags, size, type));
allocations.push_back(std::make_unique<MemoryAllocation>(std::move(memory), flags, size, type));
}
std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,

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@ -43,6 +43,9 @@ public:
/// It will map the backing allocation if it hasn't been mapped before.
std::span<u8> Map();
/// Returns an non-owning OpenGL handle, creating one if it doesn't exist.
u32 ExportOpenGLHandle() const;
/// Returns the Vulkan memory handler.
VkDeviceMemory Memory() const {
return memory;
@ -67,7 +70,15 @@ private:
/// Allocates and releases memory allocations on demand.
class MemoryAllocator {
public:
explicit MemoryAllocator(const Device& device_);
/**
* Construct memory allocator
*
* @param device_ Device to allocate from
* @param export_allocations_ True when allocations have to be exported
*
* @throw vk::Exception on failure
*/
explicit MemoryAllocator(const Device& device_, bool export_allocations_ = false);
~MemoryAllocator();
MemoryAllocator& operator=(const MemoryAllocator&) = delete;
@ -106,8 +117,9 @@ private:
/// Returns index to the fastest memory type compatible with the passed requirements.
std::optional<u32> FindType(VkMemoryPropertyFlags flags, u32 type_mask) const;
const Device& device; ///< Device handle.
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
const Device& device; ///< Device handle.
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
const bool export_allocations; ///< True when memory allocations have to be exported.
std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
};