shader: Add OpenGL shader profile options
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@ -61,6 +61,9 @@ struct Profile {
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u32 supported_spirv{0x00010000};
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bool unified_descriptor_binding{};
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bool support_descriptor_aliasing{};
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bool support_int8{};
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bool support_int16{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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@ -77,11 +80,19 @@ struct Profile {
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bool support_viewport_index_layer_non_geometry{};
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bool support_viewport_mask{};
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bool support_typeless_image_loads{};
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bool support_demote_to_helper_invocation{};
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bool warp_size_potentially_larger_than_guest{};
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bool support_int64_atomics{};
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bool lower_left_origin_mode{};
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// FClamp is broken and OpFMax + OpFMin should be used instead
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bool has_broken_spirv_clamp{};
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// Offset image operands with an unsigned type do not work
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bool has_broken_unsigned_image_offsets{};
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// Signed instructions with unsigned data types are misinterpreted
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bool has_broken_signed_operations{};
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// Ignores SPIR-V ordered vs unordered using GLSL semantics
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bool ignore_nan_fp_comparisons{};
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std::array<AttributeType, 32> generic_input_types{};
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bool convert_depth_mode{};
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