gl_rasterizer: Use system instance passed from argument
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@ -102,8 +102,9 @@ struct FramebufferCacheKey {
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
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ScreenInfo& info)
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, emu_window{window},
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screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
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emu_window{window}, system{system}, screen_info{info},
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buffer_cache(*this, STREAM_BUFFER_SIZE) {
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// Create sampler objects
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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@ -138,7 +139,7 @@ void RasterizerOpenGL::CheckExtensions() {
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}
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GLuint RasterizerOpenGL::SetupVertexFormat() {
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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if (!gpu.dirty_flags.vertex_attrib_format) {
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@ -207,7 +208,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
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}
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void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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if (gpu.dirty_flags.vertex_array.none())
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@ -248,7 +249,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
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}
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DrawParameters RasterizerOpenGL::SetupDraw() {
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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@ -297,7 +298,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
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void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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MICROPROFILE_SCOPE(OpenGL_Shader);
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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BaseBindings base_bindings;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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@ -413,7 +414,7 @@ void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
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}
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std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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std::size_t size = 0;
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for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
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@ -431,7 +432,7 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
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}
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std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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return static_cast<std::size_t>(regs.index_array.count) *
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static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
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@ -487,7 +488,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
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std::optional<std::size_t> single_color_target) {
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MICROPROFILE_SCOPE(OpenGL_Framebuffer);
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
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@ -581,7 +582,7 @@ void RasterizerOpenGL::Clear() {
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const auto prev_state{state};
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SCOPE_EXIT({ prev_state.Apply(); });
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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bool use_color{};
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bool use_depth{};
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bool use_stencil{};
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@ -672,7 +673,7 @@ void RasterizerOpenGL::DrawArrays() {
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return;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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ConfigureFramebuffers(state);
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@ -909,7 +910,7 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
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const Shader& shader, GLuint program_handle,
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BaseBindings base_bindings) {
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MICROPROFILE_SCOPE(OpenGL_UBO);
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& gpu = system.GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& entries = shader->GetShaderEntries().const_buffers;
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@ -988,7 +989,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
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void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
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GLuint program_handle, BaseBindings base_bindings) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& gpu = system.GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& entries = shader->GetShaderEntries().samplers;
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@ -1015,7 +1016,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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}
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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const bool geometry_shaders_enabled =
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regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
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const std::size_t viewport_count =
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@ -1038,7 +1039,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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void RasterizerOpenGL::SyncClipEnabled(
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const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{
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regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0,
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regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0,
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@ -1055,7 +1056,7 @@ void RasterizerOpenGL::SyncClipCoef() {
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}
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void RasterizerOpenGL::SyncCullMode() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.cull.enabled = regs.cull.enabled != 0;
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@ -1079,14 +1080,14 @@ void RasterizerOpenGL::SyncCullMode() {
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}
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void RasterizerOpenGL::SyncPrimitiveRestart() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.primitive_restart.enabled = regs.primitive_restart.enabled;
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state.primitive_restart.index = regs.primitive_restart.index;
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}
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void RasterizerOpenGL::SyncDepthTestState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.depth.test_enabled = regs.depth_test_enable != 0;
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state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
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@ -1098,7 +1099,7 @@ void RasterizerOpenGL::SyncDepthTestState() {
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}
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void RasterizerOpenGL::SyncStencilTestState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.stencil.test_enabled = regs.stencil_enable != 0;
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if (!regs.stencil_enable) {
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@ -1132,7 +1133,7 @@ void RasterizerOpenGL::SyncStencilTestState() {
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}
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void RasterizerOpenGL::SyncColorMask() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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const std::size_t count =
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regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
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for (std::size_t i = 0; i < count; i++) {
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@ -1146,18 +1147,18 @@ void RasterizerOpenGL::SyncColorMask() {
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}
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void RasterizerOpenGL::SyncMultiSampleState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
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state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
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}
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void RasterizerOpenGL::SyncFragmentColorClampState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0;
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}
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void RasterizerOpenGL::SyncBlendState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.blend_color.red = regs.blend_color.r;
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state.blend_color.green = regs.blend_color.g;
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@ -1199,7 +1200,7 @@ void RasterizerOpenGL::SyncBlendState() {
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}
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void RasterizerOpenGL::SyncLogicOpState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.logic_op.enabled = regs.logic_op.enable != 0;
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@ -1213,7 +1214,7 @@ void RasterizerOpenGL::SyncLogicOpState() {
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}
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void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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const bool geometry_shaders_enabled =
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regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
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const std::size_t viewport_count =
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@ -1235,17 +1236,17 @@ void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
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}
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void RasterizerOpenGL::SyncTransformFeedback() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented");
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}
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void RasterizerOpenGL::SyncPointState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.point.size = regs.point_size;
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}
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void RasterizerOpenGL::SyncPolygonOffset() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
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state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
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state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
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@ -1255,7 +1256,7 @@ void RasterizerOpenGL::SyncPolygonOffset() {
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}
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void RasterizerOpenGL::CheckAlphaTests() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
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"Alpha Testing is enabled with more than one rendertarget");
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}
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@ -214,6 +214,7 @@ private:
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GlobalRegionCacheOpenGL global_cache;
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Core::Frontend::EmuWindow& emu_window;
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Core::System& system;
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ScreenInfo& screen_info;
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