GPU: Corrected the 24 bit memory fills component order
This commit is contained in:
parent
93e32bce72
commit
a762f9c176
|
@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) {
|
|||
if (config.fill_24bit) {
|
||||
// fill with 24-bit values
|
||||
for (u8* ptr = start; ptr < end; ptr += 3) {
|
||||
ptr[0] = config.value_24bit_b;
|
||||
ptr[0] = config.value_24bit_r;
|
||||
ptr[1] = config.value_24bit_g;
|
||||
ptr[2] = config.value_24bit_r;
|
||||
ptr[2] = config.value_24bit_b;
|
||||
}
|
||||
} else if (config.fill_32bit) {
|
||||
// fill with 32-bit values
|
||||
|
|
|
@ -100,10 +100,10 @@ struct Regs {
|
|||
// Set to 1 upon completion.
|
||||
BitField<0, 1, u32> finished;
|
||||
|
||||
// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
|
||||
// If both of these bits are unset, then it will fill the memory with a 16 bit value
|
||||
// 1: fill with 24-bit wide values
|
||||
BitField<8, 1, u32> fill_24bit;
|
||||
|
||||
// 0: fill with 16-bit wide values; 1: fill with 32-bit wide values
|
||||
// 1: fill with 32-bit wide values
|
||||
BitField<9, 1, u32> fill_32bit;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue