Save the position of buttons as a percentage

This commit is contained in:
PabloG02 2023-06-01 17:49:20 +02:00 committed by bunnei
parent 8e8627a258
commit a7e0a0d5b1
1 changed files with 136 additions and 80 deletions

View File

@ -9,6 +9,7 @@ import android.content.SharedPreferences
import android.content.res.Configuration
import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Point
import android.graphics.Rect
import android.graphics.drawable.Drawable
import android.graphics.drawable.VectorDrawable
@ -343,10 +344,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
}
private fun addOverlayControls(orientation: String) {
val windowSize = getSafeScreenSize(context)
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_0, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.facebutton_a,
R.drawable.facebutton_a_depressed,
ButtonType.BUTTON_A,
@ -358,6 +361,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.facebutton_b,
R.drawable.facebutton_b_depressed,
ButtonType.BUTTON_B,
@ -369,6 +373,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.facebutton_x,
R.drawable.facebutton_x_depressed,
ButtonType.BUTTON_X,
@ -380,6 +385,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.facebutton_y,
R.drawable.facebutton_y_depressed,
ButtonType.BUTTON_Y,
@ -391,6 +397,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.l_shoulder,
R.drawable.l_shoulder_depressed,
ButtonType.TRIGGER_L,
@ -402,6 +409,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.r_shoulder,
R.drawable.r_shoulder_depressed,
ButtonType.TRIGGER_R,
@ -413,6 +421,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.zl_trigger,
R.drawable.zl_trigger_depressed,
ButtonType.TRIGGER_ZL,
@ -424,6 +433,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.zr_trigger,
R.drawable.zr_trigger_depressed,
ButtonType.TRIGGER_ZR,
@ -435,6 +445,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.facebutton_plus,
R.drawable.facebutton_plus_depressed,
ButtonType.BUTTON_PLUS,
@ -446,6 +457,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.facebutton_minus,
R.drawable.facebutton_minus_depressed,
ButtonType.BUTTON_MINUS,
@ -457,6 +469,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayDpads.add(
initializeOverlayDpad(
context,
windowSize,
R.drawable.dpad_standard,
R.drawable.dpad_standard_cardinal_depressed,
R.drawable.dpad_standard_diagonal_depressed,
@ -468,6 +481,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayJoysticks.add(
initializeOverlayJoystick(
context,
windowSize,
R.drawable.joystick_range,
R.drawable.joystick,
R.drawable.joystick_depressed,
@ -481,6 +495,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayJoysticks.add(
initializeOverlayJoystick(
context,
windowSize,
R.drawable.joystick_range,
R.drawable.joystick,
R.drawable.joystick_depressed,
@ -494,6 +509,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.facebutton_home,
R.drawable.facebutton_home_depressed,
ButtonType.BUTTON_HOME,
@ -505,6 +521,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.facebutton_screenshot,
R.drawable.facebutton_screenshot_depressed,
ButtonType.BUTTON_CAPTURE,
@ -530,9 +547,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
}
private fun saveControlPosition(sharedPrefsId: Int, x: Int, y: Int, orientation: String) {
val windowSize = getSafeScreenSize(context)
val min = windowSize.first
val max = windowSize.second
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
.putFloat("$sharedPrefsId$orientation-X", x.toFloat())
.putFloat("$sharedPrefsId$orientation-Y", y.toFloat())
.putFloat("$sharedPrefsId$orientation-X", (x - min.x).toFloat() / max.x)
.putFloat("$sharedPrefsId$orientation-Y", (y - min.y).toFloat() / max.y)
.apply()
}
@ -557,170 +577,129 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
}
private fun defaultOverlayLandscape() {
// Get screen size
val windowMetrics =
WindowMetricsCalculator.getOrCreate().computeCurrentWindowMetrics(context as Activity)
var maxY = windowMetrics.bounds.height().toFloat()
var maxX = windowMetrics.bounds.width().toFloat()
var minY = 0
var minX = 0
// If we have API access, calculate the safe area to draw the overlay
var cutoutLeft = 0
var cutoutBottom = 0
val insets = windowInsets.displayCutout
if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
maxY =
if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
maxX =
if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
}
// This makes sure that if we have an inset on one side of the screen, we mirror it on
// the other side. Since removing space from one of the max values messes with the scale,
// we also have to account for it using our min values.
if (maxX.toInt() != windowMetrics.bounds.width()) minX += cutoutLeft
if (maxY.toInt() != windowMetrics.bounds.height()) minY += cutoutBottom
if (minX > 0 && maxX.toInt() == windowMetrics.bounds.width()) {
maxX -= (minX * 2)
} else if (minX > 0) {
maxX -= minX
}
if (minY > 0 && maxY.toInt() == windowMetrics.bounds.height()) {
maxY -= (minY * 2)
} else if (minY > 0) {
maxY -= minY
}
// Each value is a percent from max X/Y stored as an int. Have to bring that value down
// to a decimal before multiplying by MAX X/Y.
// Each value represents the position of the button in relation to the screen size without insets.
preferences.edit()
.putFloat(
ButtonType.BUTTON_A.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_A.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_B.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_B.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_X.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_X.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "-X",
resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "-X",
resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000
)
.putFloat(
ButtonType.DPAD_UP.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000
)
.putFloat(
ButtonType.DPAD_UP.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "-X",
resources.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "-X",
resources.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X)
.toFloat() / 1000 * maxX + minX
.toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y)
.toFloat() / 1000 * maxY + minY
.toFloat() / 1000
)
.putFloat(
ButtonType.STICK_R.toString() + "-X",
resources.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_R.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_L.toString() + "-X",
resources.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000 * maxX + minX
resources.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_L.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000 * maxY + minY
resources.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000
)
.apply()
}
@ -766,6 +745,59 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
return scaledBitmap
}
/**
* Gets the safe screen size for drawing the overlay
*
* @param context Context for getting the window metrics
* @return A pair of points, the first being the top left corner of the safe area,
* the second being the bottom right corner of the safe area
*/
private fun getSafeScreenSize(context: Context): Pair<Point, Point> {
// Get screen size
val windowMetrics =
WindowMetricsCalculator.getOrCreate()
.computeCurrentWindowMetrics(context as Activity)
var maxY = windowMetrics.bounds.height().toFloat()
var maxX = windowMetrics.bounds.width().toFloat()
var minY = 0
var minX = 0
// If we have API access, calculate the safe area to draw the overlay
var cutoutLeft = 0
var cutoutBottom = 0
val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
maxY =
if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
maxX =
if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
}
// This makes sure that if we have an inset on one side of the screen, we mirror it on
// the other side. Since removing space from one of the max values messes with the scale,
// we also have to account for it using our min values.
if (maxX.toInt() != windowMetrics.bounds.width()) minX += cutoutLeft
if (maxY.toInt() != windowMetrics.bounds.height()) minY += cutoutBottom
if (minX > 0 && maxX.toInt() == windowMetrics.bounds.width()) {
maxX -= (minX * 2)
} else if (minX > 0) {
maxX -= minX
}
if (minY > 0 && maxY.toInt() == windowMetrics.bounds.height()) {
maxY -= (minY * 2)
} else if (minY > 0) {
maxY -= minY
}
return Pair(Point(minX, minY), Point(maxX.toInt(), maxY.toInt()))
}
/**
* Initializes an InputOverlayDrawableButton, given by resId, with all of the
* parameters set for it to be properly shown on the InputOverlay.
@ -795,6 +827,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
* for Android to call the onDraw method.
*
* @param context The current [Context].
* @param windowSize The size of the window to draw the overlay on.
* @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State).
* @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State).
* @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents.
@ -802,6 +835,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
*/
private fun initializeOverlayButton(
context: Context,
windowSize: Pair<Point, Point>,
defaultResId: Int,
pressedResId: Int,
buttonId: Int,
@ -836,12 +870,18 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
val overlayDrawable =
InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId)
// Get the minimum and maximum coordinates of the screen where the button can be placed.
val min = windowSize.first
val max = windowSize.second
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
val xKey = "$buttonId$orientation-X"
val yKey = "$buttonId$orientation-Y"
val drawableX = sPrefs.getFloat(xKey, 0f).toInt()
val drawableY = sPrefs.getFloat(yKey, 0f).toInt()
val drawableXPercent = sPrefs.getFloat(xKey, 0f)
val drawableYPercent = sPrefs.getFloat(yKey, 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt()
val drawableY = (drawableYPercent * max.y + min.y).toInt()
val width = overlayDrawable.width
val height = overlayDrawable.height
@ -866,6 +906,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
* Initializes an [InputOverlayDrawableDpad]
*
* @param context The current [Context].
* @param windowSize The size of the window to draw the overlay on.
* @param defaultResId The [Bitmap] resource ID of the default state.
* @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed state in one direction.
* @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed state in two directions.
@ -873,6 +914,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
*/
private fun initializeOverlayDpad(
context: Context,
windowSize: Pair<Point, Point>,
defaultResId: Int,
pressedOneDirectionResId: Int,
pressedTwoDirectionsResId: Int,
@ -907,10 +949,16 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
ButtonType.DPAD_RIGHT
)
// Get the minimum and maximum coordinates of the screen where the button can be placed.
val min = windowSize.first
val max = windowSize.second
// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
// These were set in the input overlay configuration menu.
val drawableX = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-X", 0f).toInt()
val drawableY = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-Y", 0f).toInt()
val drawableXPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-X", 0f)
val drawableYPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-Y", 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt()
val drawableY = (drawableYPercent * max.y + min.y).toInt()
val width = overlayDrawable.width
val height = overlayDrawable.height
@ -932,6 +980,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
* Initializes an [InputOverlayDrawableJoystick]
*
* @param context The current [Context]
* @param windowSize The size of the window to draw the overlay on.
* @param resOuter Resource ID for the outer image of the joystick (the static image that shows the circular bounds).
* @param defaultResInner Resource ID for the default inner image of the joystick (the one you actually move around).
* @param pressedResInner Resource ID for the pressed inner image of the joystick.
@ -941,6 +990,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
*/
private fun initializeOverlayJoystick(
context: Context,
windowSize: Pair<Point, Point>,
resOuter: Int,
defaultResInner: Int,
pressedResInner: Int,
@ -964,10 +1014,16 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
val bitmapInnerDefault = getBitmap(context, defaultResInner, 1.0f)
val bitmapInnerPressed = getBitmap(context, pressedResInner, 1.0f)
// Get the minimum and maximum coordinates of the screen where the button can be placed.
val min = windowSize.first
val max = windowSize.second
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
val drawableX = sPrefs.getFloat("$button$orientation-X", 0f).toInt()
val drawableY = sPrefs.getFloat("$button$orientation-Y", 0f).toInt()
val drawableXPercent = sPrefs.getFloat("$button$orientation-X", 0f)
val drawableYPercent = sPrefs.getFloat("$button$orientation-Y", 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt()
val drawableY = (drawableYPercent * max.y + min.y).toInt()
val outerScale = 1.66f
// Now set the bounds for the InputOverlayDrawableJoystick.