renderer_opengl: Fix Morton copy byteswap, etc.
This commit is contained in:
parent
0ca8fce9d0
commit
a992aac5eb
|
@ -57,7 +57,7 @@ uniform sampler2D color_texture;
|
||||||
void main() {
|
void main() {
|
||||||
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
|
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
|
||||||
// support more framebuffer pixel formats.
|
// support more framebuffer pixel formats.
|
||||||
color = texture(color_texture, frag_tex_coord).abgr;
|
color = texture(color_texture, frag_tex_coord);
|
||||||
}
|
}
|
||||||
)";
|
)";
|
||||||
|
|
||||||
|
@ -311,10 +311,10 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||||
}
|
}
|
||||||
|
|
||||||
std::array<ScreenRectVertex, 4> vertices = {{
|
std::array<ScreenRectVertex, 4> vertices = {{
|
||||||
ScreenRectVertex(x, y, texcoords.top, right),
|
ScreenRectVertex(x, y, texcoords.top, left),
|
||||||
ScreenRectVertex(x + w, y, texcoords.bottom, right),
|
ScreenRectVertex(x + w, y, texcoords.bottom, left),
|
||||||
ScreenRectVertex(x, y + h, texcoords.top, left),
|
ScreenRectVertex(x, y + h, texcoords.top, right),
|
||||||
ScreenRectVertex(x + w, y + h, texcoords.bottom, left),
|
ScreenRectVertex(x + w, y + h, texcoords.bottom, right),
|
||||||
}};
|
}};
|
||||||
|
|
||||||
state.texture_units[0].texture_2d = screen_info.display_texture;
|
state.texture_units[0].texture_2d = screen_info.display_texture;
|
||||||
|
|
|
@ -151,7 +151,7 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
|
||||||
const u32 coarse_y = y & ~127;
|
const u32 coarse_y = y & ~127;
|
||||||
u32 morton_offset =
|
u32 morton_offset =
|
||||||
GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
|
GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
|
||||||
u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
|
u32 gl_pixel_index = (x + y * width) * gl_bytes_per_pixel;
|
||||||
|
|
||||||
data_ptrs[morton_to_gl] = morton_data + morton_offset;
|
data_ptrs[morton_to_gl] = morton_data + morton_offset;
|
||||||
data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
|
data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
|
||||||
|
|
Loading…
Reference in New Issue