hid: Implement GC controller
This commit is contained in:
parent
0896089092
commit
a994a40467
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@ -31,6 +31,7 @@ struct ControllerParameters {
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bool allow_dual_joycons{};
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bool allow_left_joycon{};
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bool allow_right_joycon{};
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bool allow_gamecube_controller{};
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};
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class ControllerApplet {
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@ -21,6 +21,7 @@
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namespace Service::HID {
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_TRIGGER_MAX = 0x7fff;
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[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
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constexpr std::size_t NPAD_OFFSET = 0x9A00;
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constexpr u32 BATTERY_FULL = 2;
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@ -48,6 +49,8 @@ Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad(
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return NPadControllerType::JoyRight;
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case Settings::ControllerType::Handheld:
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return NPadControllerType::Handheld;
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case Settings::ControllerType::GameCube:
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return NPadControllerType::GameCube;
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default:
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UNREACHABLE();
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return NPadControllerType::ProController;
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@ -67,6 +70,8 @@ Settings::ControllerType Controller_NPad::MapNPadToSettingsType(
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return Settings::ControllerType::RightJoycon;
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case NPadControllerType::Handheld:
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return Settings::ControllerType::Handheld;
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case NPadControllerType::GameCube:
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return Settings::ControllerType::GameCube;
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default:
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UNREACHABLE();
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return Settings::ControllerType::ProController;
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@ -209,6 +214,13 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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controller.assignment_mode = NpadAssignments::Single;
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controller.footer_type = AppletFooterUiType::JoyRightHorizontal;
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break;
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case NPadControllerType::GameCube:
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controller.style_set.gamecube.Assign(1);
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// The GC Controller behaves like a wired Pro Controller
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controller.device_type.fullkey.Assign(1);
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controller.system_properties.is_vertical.Assign(1);
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controller.system_properties.use_plus.Assign(1);
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break;
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case NPadControllerType::Pokeball:
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controller.style_set.palma.Assign(1);
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controller.device_type.palma.Assign(1);
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@ -259,6 +271,7 @@ void Controller_NPad::OnInit() {
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style.joycon_right.Assign(1);
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style.joycon_dual.Assign(1);
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style.fullkey.Assign(1);
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style.gamecube.Assign(1);
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style.palma.Assign(1);
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}
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@ -339,6 +352,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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auto& pad_state = npad_pad_states[controller_idx].pad_states;
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auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
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auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
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auto& trigger_entry = npad_trigger_states[controller_idx];
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const auto& button_state = buttons[controller_idx];
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const auto& analog_state = sticks[controller_idx];
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const auto [stick_l_x_f, stick_l_y_f] =
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@ -404,6 +418,17 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
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}
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if (controller_type == NPadControllerType::GameCube) {
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trigger_entry.l_analog = static_cast<s32>(
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button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);
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trigger_entry.r_analog = static_cast<s32>(
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button_state[ZR - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);
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pad_state.zl.Assign(false);
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pad_state.zr.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.l.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
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pad_state.r.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
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}
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}
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void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
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@ -418,6 +443,11 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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&npad.joy_left_states, &npad.joy_right_states, &npad.palma_states,
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&npad.system_ext_states};
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// There is the posibility to have more controllers with analog triggers
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const std::array<TriggerGeneric*, 1> controller_triggers{
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&npad.gc_trigger_states,
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};
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for (auto* main_controller : controller_npads) {
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main_controller->common.entry_count = 16;
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main_controller->common.total_entry_count = 17;
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@ -435,6 +465,21 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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cur_entry.timestamp2 = cur_entry.timestamp;
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}
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for (auto* analog_trigger : controller_triggers) {
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analog_trigger->entry_count = 16;
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analog_trigger->total_entry_count = 17;
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const auto& last_entry = analog_trigger->trigger[analog_trigger->last_entry_index];
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analog_trigger->timestamp = core_timing.GetCPUTicks();
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analog_trigger->last_entry_index = (analog_trigger->last_entry_index + 1) % 17;
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auto& cur_entry = analog_trigger->trigger[analog_trigger->last_entry_index];
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cur_entry.timestamp = last_entry.timestamp + 1;
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cur_entry.timestamp2 = cur_entry.timestamp;
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}
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const auto& controller_type = connected_controllers[i].type;
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if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
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@ -444,6 +489,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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RequestPadStateUpdate(npad_index);
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auto& pad_state = npad_pad_states[npad_index];
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auto& trigger_state = npad_trigger_states[npad_index];
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auto& main_controller =
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npad.fullkey_states.npad[npad.fullkey_states.common.last_entry_index];
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@ -456,6 +502,8 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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auto& pokeball_entry = npad.palma_states.npad[npad.palma_states.common.last_entry_index];
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auto& libnx_entry =
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npad.system_ext_states.npad[npad.system_ext_states.common.last_entry_index];
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auto& trigger_entry =
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npad.gc_trigger_states.trigger[npad.gc_trigger_states.last_entry_index];
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libnx_entry.connection_status.raw = 0;
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libnx_entry.connection_status.is_connected.Assign(1);
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@ -524,6 +572,18 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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libnx_entry.connection_status.is_right_connected.Assign(1);
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break;
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case NPadControllerType::GameCube:
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main_controller.connection_status.raw = 0;
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main_controller.connection_status.is_connected.Assign(1);
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main_controller.connection_status.is_wired.Assign(1);
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main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
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main_controller.pad.l_stick = pad_state.l_stick;
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main_controller.pad.r_stick = pad_state.r_stick;
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trigger_entry.l_analog = trigger_state.l_analog;
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trigger_entry.r_analog = trigger_state.r_analog;
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libnx_entry.connection_status.is_wired.Assign(1);
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break;
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case NPadControllerType::Pokeball:
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pokeball_entry.connection_status.raw = 0;
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pokeball_entry.connection_status.is_connected.Assign(1);
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@ -674,6 +734,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
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right_sixaxis_entry.orientation = motion_devices[1].orientation;
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}
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break;
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case NPadControllerType::GameCube:
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case NPadControllerType::Pokeball:
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break;
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}
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@ -1135,6 +1196,8 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
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return style.joycon_left;
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case NPadControllerType::JoyRight:
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return style.joycon_right;
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case NPadControllerType::GameCube:
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return style.gamecube;
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case NPadControllerType::Pokeball:
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return style.palma;
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default:
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@ -51,6 +51,7 @@ public:
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JoyDual,
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JoyLeft,
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JoyRight,
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GameCube,
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Pokeball,
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};
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@ -60,6 +61,7 @@ public:
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JoyconDual = 5,
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JoyconLeft = 6,
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JoyconRight = 7,
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GameCube = 8,
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Pokeball = 9,
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MaxNpadType = 10,
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};
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@ -389,6 +391,25 @@ private:
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};
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static_assert(sizeof(SixAxisGeneric) == 0x708, "SixAxisGeneric is an invalid size");
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struct TriggerState {
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s64_le timestamp{};
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s64_le timestamp2{};
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s32_le l_analog{};
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s32_le r_analog{};
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};
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static_assert(sizeof(TriggerState) == 0x18, "TriggerState is an invalid size");
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struct TriggerGeneric {
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INSERT_PADDING_BYTES(0x4);
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s64_le timestamp;
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INSERT_PADDING_BYTES(0x4);
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s64_le total_entry_count;
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s64_le last_entry_index;
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s64_le entry_count;
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std::array<TriggerState, 17> trigger{};
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};
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static_assert(sizeof(TriggerGeneric) == 0x1C8, "TriggerGeneric is an invalid size");
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struct NPadSystemProperties {
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union {
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s64_le raw{};
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@ -509,7 +530,9 @@ private:
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AppletFooterUiType footer_type;
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// nfc_states needs to be checked switchbrew does not match with HW
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NfcXcdHandle nfc_states;
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INSERT_PADDING_BYTES(0xdef);
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INSERT_PADDING_BYTES(0x8); // Mutex
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TriggerGeneric gc_trigger_states;
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INSERT_PADDING_BYTES(0xc1f);
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};
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static_assert(sizeof(NPadEntry) == 0x5000, "NPadEntry is an invalid size");
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@ -560,6 +583,7 @@ private:
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f32 sixaxis_fusion_parameter2{};
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bool sixaxis_at_rest{true};
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std::array<ControllerPad, 10> npad_pad_states{};
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std::array<TriggerState, 10> npad_trigger_states{};
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bool is_in_lr_assignment_mode{false};
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Core::System& system;
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};
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@ -340,6 +340,7 @@ enum class ControllerType {
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LeftJoycon,
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RightJoycon,
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Handheld,
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GameCube,
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};
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struct PlayerInput {
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@ -67,6 +67,8 @@ bool IsControllerCompatible(Settings::ControllerType controller_type,
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return parameters.allow_right_joycon;
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case Settings::ControllerType::Handheld:
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return parameters.enable_single_mode && parameters.allow_handheld;
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case Settings::ControllerType::GameCube:
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return parameters.allow_gamecube_controller;
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default:
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return false;
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}
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@ -370,7 +372,7 @@ void QtControllerSelectorDialog::SetSupportedControllers() {
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QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
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}
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if (parameters.allow_pro_controller) {
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if (parameters.allow_pro_controller || parameters.allow_gamecube_controller) {
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ui->controllerSupported5->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
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} else {
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@ -420,6 +422,10 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index
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Settings::ControllerType::Handheld);
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emulated_controllers[player_index]->addItem(tr("Handheld"));
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}
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::GameCube);
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emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
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}
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Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
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@ -461,6 +467,7 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
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switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
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player_index)) {
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case Settings::ControllerType::ProController:
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case Settings::ControllerType::GameCube:
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return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
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case Settings::ControllerType::DualJoyconDetached:
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return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
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@ -467,10 +467,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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UpdateControllerIcon();
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UpdateControllerAvailableButtons();
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UpdateControllerEnabledButtons();
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UpdateControllerButtonNames();
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UpdateMotionButtons();
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connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
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UpdateControllerIcon();
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UpdateControllerAvailableButtons();
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UpdateControllerEnabledButtons();
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UpdateControllerButtonNames();
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UpdateMotionButtons();
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});
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@ -558,9 +562,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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&ConfigureInputPlayer::SaveProfile);
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LoadConfiguration();
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// TODO(wwylele): enable this when we actually emulate it
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ui->buttonHome->setEnabled(false);
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ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
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ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
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}
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@ -924,6 +925,12 @@ void ConfigureInputPlayer::SetConnectableControllers() {
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Settings::ControllerType::Handheld);
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ui->comboControllerType->addItem(tr("Handheld"));
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}
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if (enable_all || npad_style_set.gamecube == 1) {
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index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
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Settings::ControllerType::GameCube);
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ui->comboControllerType->addItem(tr("GameCube Controller"));
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}
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};
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Core::System& system{Core::System::GetInstance()};
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@ -1014,7 +1021,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
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// List of all the widgets that will be hidden by any of the following layouts that need
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// "unhidden" after the controller type changes
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const std::array<QWidget*, 9> layout_show = {
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const std::array<QWidget*, 11> layout_show = {
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ui->buttonShoulderButtonsSLSR,
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ui->horizontalSpacerShoulderButtonsWidget,
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ui->horizontalSpacerShoulderButtonsWidget2,
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@ -1024,6 +1031,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
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ui->buttonShoulderButtonsRight,
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ui->buttonMiscButtonsPlusHome,
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ui->bottomRight,
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ui->buttonMiscButtonsMinusGroup,
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ui->buttonMiscButtonsScreenshotGroup,
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};
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for (auto* widget : layout_show) {
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@ -1056,6 +1065,14 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
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ui->bottomLeft,
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};
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break;
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case Settings::ControllerType::GameCube:
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layout_hidden = {
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ui->buttonShoulderButtonsSLSR,
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ui->horizontalSpacerShoulderButtonsWidget2,
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ui->buttonMiscButtonsMinusGroup,
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ui->buttonMiscButtonsScreenshotGroup,
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};
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break;
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}
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for (auto* widget : layout_hidden) {
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@ -1063,6 +1080,52 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
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}
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}
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void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
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auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
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if (debug) {
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layout = Settings::ControllerType::ProController;
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}
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// List of all the widgets that will be disabled by any of the following layouts that need
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// "enabled" after the controller type changes
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const std::array<QWidget*, 4> layout_enable = {
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ui->buttonHome,
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ui->buttonLStickPressedGroup,
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ui->groupRStickPressed,
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ui->buttonShoulderButtonsButtonLGroup,
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};
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for (auto* widget : layout_enable) {
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widget->setEnabled(true);
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}
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std::vector<QWidget*> layout_disable;
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switch (layout) {
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case Settings::ControllerType::ProController:
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case Settings::ControllerType::DualJoyconDetached:
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case Settings::ControllerType::Handheld:
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case Settings::ControllerType::LeftJoycon:
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case Settings::ControllerType::RightJoycon:
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// TODO(wwylele): enable this when we actually emulate it
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layout_disable = {
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ui->buttonHome,
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};
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break;
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case Settings::ControllerType::GameCube:
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layout_disable = {
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ui->buttonHome,
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ui->buttonLStickPressedGroup,
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ui->groupRStickPressed,
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ui->buttonShoulderButtonsButtonLGroup,
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};
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break;
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}
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for (auto* widget : layout_disable) {
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widget->setEnabled(false);
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}
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}
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void ConfigureInputPlayer::UpdateMotionButtons() {
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if (debug) {
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// Motion isn't used with the debug controller, hide both groupboxes.
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@ -1085,6 +1148,11 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
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ui->buttonMotionLeftGroup->hide();
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ui->buttonMotionRightGroup->show();
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break;
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case Settings::ControllerType::GameCube:
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// Hide both "Motion 1/2".
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ui->buttonMotionLeftGroup->hide();
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ui->buttonMotionRightGroup->hide();
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break;
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case Settings::ControllerType::DualJoyconDetached:
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default:
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// Show both "Motion 1/2".
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@ -1094,6 +1162,36 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
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}
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}
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|
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void ConfigureInputPlayer::UpdateControllerButtonNames() {
|
||||
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
|
||||
if (debug) {
|
||||
layout = Settings::ControllerType::ProController;
|
||||
}
|
||||
|
||||
switch (layout) {
|
||||
case Settings::ControllerType::ProController:
|
||||
case Settings::ControllerType::DualJoyconDetached:
|
||||
case Settings::ControllerType::Handheld:
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
|
||||
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
|
||||
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
|
||||
ui->buttonShoulderButtonsRGroup->setTitle(tr("R"));
|
||||
ui->LStick->setTitle(tr("Left Stick"));
|
||||
ui->RStick->setTitle(tr("Right Stick"));
|
||||
break;
|
||||
case Settings::ControllerType::GameCube:
|
||||
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
|
||||
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
|
||||
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
|
||||
ui->buttonShoulderButtonsRGroup->setTitle(tr("Z"));
|
||||
ui->LStick->setTitle(tr("Control Stick"));
|
||||
ui->RStick->setTitle(tr("C-Stick"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
||||
if (ui->comboDevices->currentIndex() == 0) {
|
||||
return;
|
||||
|
|
|
@ -143,9 +143,15 @@ private:
|
|||
/// Hides and disables controller settings based on the current controller type.
|
||||
void UpdateControllerAvailableButtons();
|
||||
|
||||
/// Disables controller settings based on the current controller type.
|
||||
void UpdateControllerEnabledButtons();
|
||||
|
||||
/// Shows or hides motion groupboxes based on the current controller type.
|
||||
void UpdateMotionButtons();
|
||||
|
||||
/// Alters the button names based on the current controller type.
|
||||
void UpdateControllerButtonNames();
|
||||
|
||||
/// Gets the default controller mapping for this device and auto configures the input to match.
|
||||
void UpdateMappingWithDefaults();
|
||||
|
||||
|
|
Loading…
Reference in New Issue