core: Remove unused private Init function for the System class
This isn't used, so it can be removed.
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@ -444,6 +444,10 @@ void System::InvalidateCpuInstructionCaches() {
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impl->kernel.InvalidateAllInstructionCaches();
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impl->kernel.InvalidateAllInstructionCaches();
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}
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}
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void System::Shutdown() {
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impl->Shutdown();
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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return impl->Load(*this, emu_window, filepath);
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return impl->Load(*this, emu_window, filepath);
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}
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}
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@ -752,14 +756,6 @@ const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
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return impl->build_id;
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return impl->build_id;
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}
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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return impl->Init(*this, emu_window);
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}
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void System::Shutdown() {
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impl->Shutdown();
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}
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Service::SM::ServiceManager& System::ServiceManager() {
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Service::SM::ServiceManager& System::ServiceManager() {
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return *impl->service_manager;
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return *impl->service_manager;
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}
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}
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@ -388,14 +388,6 @@ public:
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private:
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private:
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System();
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System();
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/**
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* Initialize the emulated system.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @return ResultStatus code, indicating if the operation succeeded.
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*/
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[[nodiscard]] ResultStatus Init(Frontend::EmuWindow& emu_window);
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struct Impl;
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struct Impl;
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std::unique_ptr<Impl> impl;
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std::unique_ptr<Impl> impl;
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