configuration: Add CPU tab to game properties
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
This commit is contained in:
parent
4aac1ae4b1
commit
ab2677f0a1
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@ -106,6 +106,12 @@ void RestoreGlobalState(bool is_powered_on) {
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// Core
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values.use_multi_core.SetGlobal(true);
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// CPU
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values.cpu_accuracy.SetGlobal(true);
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values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
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values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
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values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
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// Renderer
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values.renderer_backend.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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@ -736,9 +736,16 @@ void Config::ReadPathValues() {
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void Config::ReadCpuValues() {
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qt_config->beginGroup(QStringLiteral("Cpu"));
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if (global) {
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ReadSettingGlobal(Settings::values.cpu_accuracy, QStringLiteral("cpu_accuracy"), 0);
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ReadSettingGlobal(Settings::values.cpu_accuracy, QStringLiteral("cpu_accuracy"), 0);
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_unfuse_fma,
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QStringLiteral("cpuopt_unsafe_unfuse_fma"), true);
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_reduce_fp_error,
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QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true);
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_inaccurate_nan,
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QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true);
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if (global) {
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Settings::values.cpuopt_page_tables =
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ReadSetting(QStringLiteral("cpuopt_page_tables"), true).toBool();
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Settings::values.cpuopt_block_linking =
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@ -755,13 +762,6 @@ void Config::ReadCpuValues() {
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ReadSetting(QStringLiteral("cpuopt_misc_ir"), true).toBool();
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Settings::values.cpuopt_reduce_misalign_checks =
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ReadSetting(QStringLiteral("cpuopt_reduce_misalign_checks"), true).toBool();
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_unfuse_fma,
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QStringLiteral("cpuopt_unsafe_unfuse_fma"), true);
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_reduce_fp_error,
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QStringLiteral("cpuopt_unsafe_reduce_fp_error"), true);
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ReadSettingGlobal(Settings::values.cpuopt_unsafe_inaccurate_nan,
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QStringLiteral("cpuopt_unsafe_inaccurate_nan"), true);
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}
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qt_config->endGroup();
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@ -1312,12 +1312,19 @@ void Config::SavePathValues() {
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void Config::SaveCpuValues() {
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qt_config->beginGroup(QStringLiteral("Cpu"));
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if (global) {
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WriteSettingGlobal(QStringLiteral("cpu_accuracy"),
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static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
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Settings::values.renderer_backend.UsingGlobal(),
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static_cast<u32>(Settings::CPUAccuracy::Accurate));
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WriteSettingGlobal(QStringLiteral("cpu_accuracy"),
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static_cast<u32>(Settings::values.cpu_accuracy.GetValue(global)),
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Settings::values.cpu_accuracy.UsingGlobal(),
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static_cast<u32>(Settings::CPUAccuracy::Accurate));
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_unfuse_fma"),
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Settings::values.cpuopt_unsafe_unfuse_fma, true);
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_reduce_fp_error"),
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Settings::values.cpuopt_unsafe_reduce_fp_error, true);
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_inaccurate_nan"),
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Settings::values.cpuopt_unsafe_inaccurate_nan, true);
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if (global) {
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WriteSetting(QStringLiteral("cpuopt_page_tables"), Settings::values.cpuopt_page_tables,
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true);
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WriteSetting(QStringLiteral("cpuopt_block_linking"), Settings::values.cpuopt_block_linking,
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@ -1332,13 +1339,6 @@ void Config::SaveCpuValues() {
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WriteSetting(QStringLiteral("cpuopt_misc_ir"), Settings::values.cpuopt_misc_ir, true);
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WriteSetting(QStringLiteral("cpuopt_reduce_misalign_checks"),
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Settings::values.cpuopt_reduce_misalign_checks, true);
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_unfuse_fma"),
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Settings::values.cpuopt_unsafe_unfuse_fma, true);
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_reduce_fp_error"),
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Settings::values.cpuopt_unsafe_reduce_fp_error, true);
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WriteSettingGlobal(QStringLiteral("cpuopt_unsafe_inaccurate_nan"),
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Settings::values.cpuopt_unsafe_inaccurate_nan, true);
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}
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qt_config->endGroup();
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@ -84,6 +84,13 @@ void ConfigurationShared::SetPerGameSetting(
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetPerGameSetting(
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QComboBox* combobox, const Settings::Setting<Settings::CPUAccuracy>* setting) {
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combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
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: static_cast<int>(setting->GetValue()) +
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ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
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if (highlighted) {
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widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
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@ -39,6 +39,8 @@ void SetPerGameSetting(QComboBox* combobox,
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const Settings::Setting<Settings::RendererBackend>* setting);
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void SetPerGameSetting(QComboBox* combobox,
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const Settings::Setting<Settings::GPUAccuracy>* setting);
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void SetPerGameSetting(QComboBox* combobox,
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const Settings::Setting<Settings::CPUAccuracy>* setting);
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// (Un)highlights a Qt UI element
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void SetHighlight(QWidget* widget, bool highlighted);
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@ -100,8 +100,7 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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void ConfigureAudio::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
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ui->toggle_audio_stretching,
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enable_audio_stretching);
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ui->toggle_audio_stretching, enable_audio_stretching);
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if (Settings::IsConfiguringGlobal()) {
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Settings::values.sink_id =
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@ -10,11 +10,14 @@
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#include "common/settings.h"
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#include "core/core.h"
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#include "ui_configure_cpu.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_cpu.h"
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ConfigureCpu::ConfigureCpu(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureCpu) {
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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connect(ui->accuracy, qOverload<int>(&QComboBox::activated), this,
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@ -29,21 +32,29 @@ void ConfigureCpu::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->accuracy->setEnabled(runtime_lock);
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ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
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UpdateGroup(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
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ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
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ui->cpuopt_unsafe_reduce_fp_error->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_unfuse_fma->setChecked(Settings::values.cpuopt_unsafe_unfuse_fma.GetValue());
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ui->cpuopt_unsafe_reduce_fp_error->setChecked(
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Settings::values.cpuopt_unsafe_reduce_fp_error.GetValue());
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ui->cpuopt_unsafe_inaccurate_nan->setEnabled(runtime_lock);
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ui->cpuopt_unsafe_inaccurate_nan->setChecked(
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Settings::values.cpuopt_unsafe_inaccurate_nan.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->accuracy->setCurrentIndex(static_cast<int>(Settings::values.cpu_accuracy.GetValue()));
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} else {
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ConfigurationShared::SetPerGameSetting(ui->accuracy, &Settings::values.cpu_accuracy);
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ConfigurationShared::SetHighlight(ui->widget_accuracy,
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!Settings::values.cpu_accuracy.UsingGlobal());
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}
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UpdateGroup(ui->accuracy->currentIndex());
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}
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void ConfigureCpu::AccuracyUpdated(int index) {
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if (static_cast<Settings::CPUAccuracy>(index) == Settings::CPUAccuracy::DebugMode) {
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if (Settings::IsConfiguringGlobal() &&
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static_cast<Settings::CPUAccuracy>(index) == Settings::CPUAccuracy::DebugMode) {
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const auto result = QMessageBox::warning(this, tr("Setting CPU to Debug Mode"),
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tr("CPU Debug Mode is only intended for developer "
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"use. Are you sure you want to enable this?"),
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@ -56,18 +67,42 @@ void ConfigureCpu::AccuracyUpdated(int index) {
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}
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void ConfigureCpu::UpdateGroup(int index) {
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ui->unsafe_group->setVisible(static_cast<Settings::CPUAccuracy>(index) ==
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Settings::CPUAccuracy::Unsafe);
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if (Settings::IsConfiguringGlobal()) {
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ui->unsafe_group->setVisible(static_cast<Settings::CPUAccuracy>(index) ==
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Settings::CPUAccuracy::Unsafe);
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} else {
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ui->unsafe_group->setVisible(
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static_cast<Settings::CPUAccuracy>(index - ConfigurationShared::USE_GLOBAL_OFFSET) ==
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Settings::CPUAccuracy::Unsafe);
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}
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}
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void ConfigureCpu::ApplyConfiguration() {
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Settings::values.cpu_accuracy.SetValue(
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static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
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Settings::values.cpuopt_unsafe_unfuse_fma.SetValue(ui->cpuopt_unsafe_unfuse_fma->isChecked());
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Settings::values.cpuopt_unsafe_reduce_fp_error.SetValue(
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ui->cpuopt_unsafe_reduce_fp_error->isChecked());
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Settings::values.cpuopt_unsafe_inaccurate_nan.SetValue(
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ui->cpuopt_unsafe_inaccurate_nan->isChecked());
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
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ui->cpuopt_unsafe_unfuse_fma,
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cpuopt_unsafe_unfuse_fma);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_reduce_fp_error,
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ui->cpuopt_unsafe_reduce_fp_error,
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cpuopt_unsafe_reduce_fp_error);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_inaccurate_nan,
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ui->cpuopt_unsafe_inaccurate_nan,
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cpuopt_unsafe_inaccurate_nan);
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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if (Settings::values.cpu_accuracy.UsingGlobal()) {
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Settings::values.cpu_accuracy.SetValue(
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static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
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}
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} else {
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if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.cpu_accuracy.SetGlobal(true);
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} else {
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Settings::values.cpu_accuracy.SetGlobal(false);
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Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
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ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
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}
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}
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}
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void ConfigureCpu::changeEvent(QEvent* event) {
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@ -81,3 +116,25 @@ void ConfigureCpu::changeEvent(QEvent* event) {
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void ConfigureCpu::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureCpu::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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return;
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}
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ConfigurationShared::SetColoredComboBox(
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ui->accuracy, ui->widget_accuracy,
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static_cast<u32>(Settings::values.cpu_accuracy.GetValue(true)));
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ui->accuracy->removeItem(static_cast<u32>(Settings::CPUAccuracy::DebugMode) +
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ConfigurationShared::USE_GLOBAL_OFFSET);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_unfuse_fma,
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Settings::values.cpuopt_unsafe_unfuse_fma,
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cpuopt_unsafe_unfuse_fma);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_reduce_fp_error,
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Settings::values.cpuopt_unsafe_reduce_fp_error,
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cpuopt_unsafe_reduce_fp_error);
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ConfigurationShared::SetColoredTristate(ui->cpuopt_unsafe_inaccurate_nan,
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Settings::values.cpuopt_unsafe_inaccurate_nan,
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cpuopt_unsafe_inaccurate_nan);
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}
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@ -8,6 +8,10 @@
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#include <QWidget>
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#include "common/settings.h"
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namespace ConfigurationShared {
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enum class CheckState;
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}
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namespace Ui {
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class ConfigureCpu;
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}
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@ -30,5 +34,11 @@ private:
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void SetConfiguration();
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void SetupPerGameUI();
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std::unique_ptr<Ui::ConfigureCpu> ui;
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ConfigurationShared::CheckState cpuopt_unsafe_unfuse_fma;
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ConfigurationShared::CheckState cpuopt_unsafe_reduce_fp_error;
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ConfigurationShared::CheckState cpuopt_unsafe_inaccurate_nan;
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};
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@ -23,42 +23,44 @@
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</property>
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<layout class="QVBoxLayout">
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<item>
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<layout class="QHBoxLayout">
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<item>
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<widget class="QLabel">
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<property name="text">
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<string>Accuracy:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="accuracy">
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<item>
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<widget class="QWidget" name="widget_accuracy" native="true">
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<layout class="QHBoxLayout" name="layout_accuracy">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Accurate</string>
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<string>Accuracy:</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Unsafe</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Enable Debug Mode</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="accuracy">
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<item>
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<property name="text">
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<string>Accurate</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Unsafe</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Enable Debug Mode</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QLabel">
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<property name="wordWrap">
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<bool>1</bool>
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</property>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>We recommend setting accuracy to "Accurate".</string>
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<string>We recommend setting accuracy to "Accurate".</string>
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</property>
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<property name="wordWrap">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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</property>
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<layout class="QVBoxLayout">
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<item>
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<widget class="QLabel">
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<property name="wordWrap">
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<bool>1</bool>
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</property>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>These settings reduce accuracy for speed.</string>
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</property>
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<property name="wordWrap">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cpuopt_unsafe_unfuse_fma">
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<property name="text">
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<string>Unfuse FMA (improve performance on CPUs without FMA)</string>
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</property>
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<property name="toolTip">
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<string>
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<div>This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support.</div>
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</string>
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</property>
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<property name="text">
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<string>Unfuse FMA (improve performance on CPUs without FMA)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cpuopt_unsafe_reduce_fp_error">
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<property name="text">
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<string>Faster FRSQRTE and FRECPE</string>
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</property>
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<property name="toolTip">
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<string>
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<div>This option improves the speed of some approximate floating-point functions by using less accurate native approximations.</div>
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</string>
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</property>
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<property name="text">
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<string>Faster FRSQRTE and FRECPE</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="cpuopt_unsafe_inaccurate_nan">
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<property name="text">
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<string>Inaccurate NaN handling</string>
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</property>
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<property name="toolTip">
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<string>
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<div>This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions.</div>
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</string>
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</property>
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<property name="text">
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<string>Inaccurate NaN handling</string>
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</property>
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</widget>
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</item>
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</layout>
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@ -50,8 +50,8 @@ void ConfigureGeneral::SetConfiguration() {
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}
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void ConfigureGeneral::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
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ui->use_multi_core, use_multi_core);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
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use_multi_core);
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if (Settings::IsConfiguringGlobal()) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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@ -56,8 +56,7 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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|
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync,
|
||||
use_vsync);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
||||
ui->use_assembly_shaders, use_assembly_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||
|
|
|
@ -52,6 +52,7 @@ ConfigurePerGame::~ConfigurePerGame() = default;
|
|||
void ConfigurePerGame::ApplyConfiguration() {
|
||||
ui->addonsTab->ApplyConfiguration();
|
||||
ui->generalTab->ApplyConfiguration();
|
||||
ui->cpuTab->ApplyConfiguration();
|
||||
ui->systemTab->ApplyConfiguration();
|
||||
ui->graphicsTab->ApplyConfiguration();
|
||||
ui->graphicsAdvancedTab->ApplyConfiguration();
|
||||
|
|
|
@ -235,6 +235,11 @@
|
|||
<string>System</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureCpu" name="cpuTab">
|
||||
<attribute name="title">
|
||||
<string>CPU</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphics" name="graphicsTab">
|
||||
<attribute name="title">
|
||||
<string>Graphics</string>
|
||||
|
@ -311,6 +316,12 @@
|
|||
<header>configuration/configure_per_game_addons.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureCpu</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_cpu.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections>
|
||||
|
|
|
@ -127,8 +127,7 @@ void ConfigureSystem::ApplyConfiguration() {
|
|||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
|
||||
ui->combo_language);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index, ui->combo_language);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
|
||||
ui->combo_time_zone);
|
||||
|
|
Loading…
Reference in New Issue