gl_rasterizer: Silence misc warnings
This commit is contained in:
parent
9f46066bda
commit
acf328a71f
@ -93,10 +93,6 @@ void oglEnable(GLenum cap, bool state) {
|
|||||||
(state ? glEnable : glDisable)(cap);
|
(state ? glEnable : glDisable)(cap);
|
||||||
}
|
}
|
||||||
|
|
||||||
void oglEnablei(GLenum cap, bool state, GLuint index) {
|
|
||||||
(state ? glEnablei : glDisablei)(cap, index);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||||
@ -478,7 +474,6 @@ void RasterizerOpenGL::Clear() {
|
|||||||
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
|
||||||
|
|
||||||
query_cache.UpdateCounters();
|
query_cache.UpdateCounters();
|
||||||
|
|
||||||
@ -529,7 +524,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
|||||||
// Upload vertex and index data.
|
// Upload vertex and index data.
|
||||||
SetupVertexBuffer();
|
SetupVertexBuffer();
|
||||||
SetupVertexInstances();
|
SetupVertexInstances();
|
||||||
GLintptr index_buffer_offset;
|
GLintptr index_buffer_offset = 0;
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
index_buffer_offset = SetupIndexBuffer();
|
index_buffer_offset = SetupIndexBuffer();
|
||||||
}
|
}
|
||||||
@ -555,7 +550,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
|||||||
ConfigureFramebuffers();
|
ConfigureFramebuffers();
|
||||||
|
|
||||||
// Signal the buffer cache that we are not going to upload more things.
|
// Signal the buffer cache that we are not going to upload more things.
|
||||||
const bool invalidate = buffer_cache.Unmap();
|
buffer_cache.Unmap();
|
||||||
|
|
||||||
// Now that we are no longer uploading data, we can safely bind the buffers to OpenGL.
|
// Now that we are no longer uploading data, we can safely bind the buffers to OpenGL.
|
||||||
vertex_array_pushbuffer.Bind();
|
vertex_array_pushbuffer.Bind();
|
||||||
|
Loading…
Reference in New Issue
Block a user