GPU: Added a function to determine whether a shader stage is enabled or not.
This commit is contained in:
parent
2b9a6b3281
commit
ae58e46036
@ -301,5 +301,26 @@ u32 Maxwell3D::GetRegisterValue(u32 method) const {
|
|||||||
return regs.reg_array[method];
|
return regs.reg_array[method];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
|
||||||
|
// The Vertex stage is always enabled.
|
||||||
|
if (stage == Regs::ShaderStage::Vertex)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
switch (stage) {
|
||||||
|
case Regs::ShaderStage::TesselationControl:
|
||||||
|
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
|
||||||
|
.enable != 0;
|
||||||
|
case Regs::ShaderStage::TesselationEval:
|
||||||
|
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
|
||||||
|
.enable != 0;
|
||||||
|
case Regs::ShaderStage::Geometry:
|
||||||
|
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
|
||||||
|
case Regs::ShaderStage::Fragment:
|
||||||
|
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Engines
|
} // namespace Engines
|
||||||
} // namespace Tegra
|
} // namespace Tegra
|
||||||
|
@ -518,6 +518,9 @@ public:
|
|||||||
/// Returns a list of enabled textures for the specified shader stage.
|
/// Returns a list of enabled textures for the specified shader stage.
|
||||||
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
|
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
|
||||||
|
|
||||||
|
/// Returns whether the specified shader stage is enabled or not.
|
||||||
|
bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
|
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
|
||||||
|
|
||||||
|
@ -191,8 +191,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|||||||
auto& shader_config = gpu.regs.shader_config[index];
|
auto& shader_config = gpu.regs.shader_config[index];
|
||||||
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||||
|
|
||||||
// VertexB program is always enabled, despite bit setting
|
const auto& stage = index - 1; // Stage indices are 0 - 5
|
||||||
const bool is_enabled{shader_config.enable || program == Maxwell::ShaderProgram::VertexB};
|
|
||||||
|
const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
|
||||||
|
|
||||||
// Skip stages that are not enabled
|
// Skip stages that are not enabled
|
||||||
if (!is_enabled) {
|
if (!is_enabled) {
|
||||||
@ -200,7 +201,6 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Upload uniform data as one UBO per stage
|
// Upload uniform data as one UBO per stage
|
||||||
const auto& stage = index - 1; // Stage indices are 0 - 5
|
|
||||||
const GLintptr ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
|
const GLintptr ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
|
||||||
copy_buffer(uniform_buffers[stage].handle, ubo_offset,
|
copy_buffer(uniform_buffers[stage].handle, ubo_offset,
|
||||||
sizeof(GLShader::MaxwellUniformData));
|
sizeof(GLShader::MaxwellUniformData));
|
||||||
|
Loading…
Reference in New Issue
Block a user