Merge pull request #6774 from lat9nq/remove-global-yuzu
yuzu qt: Remove global system instances
This commit is contained in:
commit
b02d662980
@ -37,17 +37,14 @@ constexpr std::array<std::array<bool, 4>, 8> led_patterns{{
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}};
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void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
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bool connected) {
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Core::System& system{Core::System::GetInstance()};
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bool connected, Core::System& system) {
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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auto& npad =
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sm.GetService<Service::HID::Hid>("hid")
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system.ServiceManager()
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.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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@ -79,10 +76,10 @@ bool IsControllerCompatible(Settings::ControllerType controller_type,
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QtControllerSelectorDialog::QtControllerSelectorDialog(
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QWidget* parent, Core::Frontend::ControllerParameters parameters_,
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InputCommon::InputSubsystem* input_subsystem_)
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InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
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parameters(std::move(parameters_)), input_subsystem{input_subsystem_},
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input_profiles(std::make_unique<InputProfiles>()) {
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input_profiles(std::make_unique<InputProfiles>(system_)), system{system_} {
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ui->setupUi(this);
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player_widgets = {
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@ -245,7 +242,7 @@ int QtControllerSelectorDialog::exec() {
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void QtControllerSelectorDialog::ApplyConfiguration() {
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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@ -293,7 +290,7 @@ void QtControllerSelectorDialog::CallConfigureMotionTouchDialog() {
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}
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void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
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ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get());
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ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get(), system);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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@ -533,7 +530,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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}
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// Disconnect the controller first.
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UpdateController(controller_type, player_index, false);
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UpdateController(controller_type, player_index, false, system);
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player.controller_type = controller_type;
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player.connected = player_connected;
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@ -548,7 +545,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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}
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handheld.connected = player_groupboxes[player_index]->isChecked() &&
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controller_type == Settings::ControllerType::Handheld;
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UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected);
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UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected, system);
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}
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if (!player.connected) {
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@ -560,7 +557,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(60ms);
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UpdateController(controller_type, player_index, player_connected);
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UpdateController(controller_type, player_index, player_connected, system);
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}
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void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
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@ -659,7 +656,8 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
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for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
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// Disconnect any unsupported players here and disable or hide them if applicable.
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Settings::values.players.GetValue()[index].connected = false;
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UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false);
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UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false,
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system);
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// Hide the player widgets when max_supported_controllers is less than or equal to 4.
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if (max_supported_players <= 4) {
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player_widgets[index]->hide();
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@ -7,6 +7,7 @@
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#include <array>
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#include <memory>
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#include <QDialog>
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#include "core/core.h"
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#include "core/frontend/applets/controller.h"
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class GMainWindow;
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@ -36,7 +37,8 @@ class QtControllerSelectorDialog final : public QDialog {
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public:
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explicit QtControllerSelectorDialog(QWidget* parent,
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Core::Frontend::ControllerParameters parameters_,
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InputCommon::InputSubsystem* input_subsystem_);
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InputCommon::InputSubsystem* input_subsystem_,
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Core::System& system_);
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~QtControllerSelectorDialog() override;
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int exec() override;
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@ -103,6 +105,8 @@ private:
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std::unique_ptr<InputProfiles> input_profiles;
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Core::System& system;
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// This is true if and only if all parameters are met. Otherwise, this is false.
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// This determines whether the "OK" button can be clicked to exit the applet.
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bool parameters_met{false};
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@ -42,7 +42,7 @@
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread() = default;
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EmuThread::EmuThread(Core::System& system_) : system{system_} {}
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EmuThread::~EmuThread() = default;
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@ -51,7 +51,6 @@ void EmuThread::run() {
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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auto& system = Core::System::GetInstance();
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auto& gpu = system.GPU();
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auto stop_token = stop_source.get_token();
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@ -285,8 +284,10 @@ static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow*
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}
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_)
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: QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)} {
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
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Core::System& system_)
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: QWidget(parent),
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emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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@ -629,8 +630,7 @@ void GRenderWindow::ReleaseRenderTarget() {
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}
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void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
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auto& renderer = Core::System::GetInstance().Renderer();
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VideoCore::RendererBase& renderer = system.Renderer();
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if (res_scale == 0) {
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res_scale = VideoCore::GetResolutionScaleFactor(renderer);
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}
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@ -34,13 +34,14 @@ enum class MouseButton;
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class RendererBase;
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} // namespace VideoCore
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class EmuThread final : public QThread {
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Q_OBJECT
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public:
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explicit EmuThread();
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explicit EmuThread(Core::System& system_);
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~EmuThread() override;
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/**
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@ -101,6 +102,7 @@ private:
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std::condition_variable_any running_cv;
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Common::Event running_wait{};
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std::atomic_bool running_guard{false};
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Core::System& system;
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signals:
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/**
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@ -131,7 +133,8 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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public:
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explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_);
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
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Core::System& system_);
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~GRenderWindow() override;
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// EmuWindow implementation.
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@ -232,6 +235,8 @@ private:
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std::array<std::size_t, 16> touch_ids{};
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Core::System& system;
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protected:
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void showEvent(QShowEvent* event) override;
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bool eventFilter(QObject* object, QEvent* event) override;
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@ -8,14 +8,13 @@
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#include <QtConcurrent/qtconcurrentrun.h>
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#include "common/logging/log.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/telemetry_session.h"
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#include "ui_compatdb.h"
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#include "yuzu/compatdb.h"
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CompatDB::CompatDB(QWidget* parent)
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CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
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: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui{std::make_unique<Ui::CompatDB>()} {
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ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
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ui->setupUi(this);
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connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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@ -53,16 +52,15 @@ void CompatDB::Submit() {
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case CompatDBPage::Final:
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back();
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LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
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Core::System::GetInstance().TelemetrySession().AddField(
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Common::Telemetry::FieldType::UserFeedback, "Compatibility",
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compatibility->checkedId());
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telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
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compatibility->checkedId());
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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button(CancelButton)->setVisible(false);
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testcase_watcher.setFuture(QtConcurrent::run(
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[] { return Core::System::GetInstance().TelemetrySession().SubmitTestcase(); }));
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testcase_watcher.setFuture(
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QtConcurrent::run([this] { return telemetry_session.SubmitTestcase(); }));
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break;
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default:
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LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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@ -7,6 +7,7 @@
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#include <memory>
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#include <QFutureWatcher>
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#include <QWizard>
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#include "core/telemetry_session.h"
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namespace Ui {
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class CompatDB;
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@ -16,7 +17,7 @@ class CompatDB : public QWizard {
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Q_OBJECT
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public:
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explicit CompatDB(QWidget* parent = nullptr);
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explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
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~CompatDB();
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private:
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@ -27,4 +28,6 @@ private:
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void Submit();
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void OnTestcaseSubmitted();
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void EnableNext();
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Core::TelemetrySession& telemetry_session;
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};
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@ -16,7 +16,8 @@
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namespace FS = Common::FS;
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Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
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Config::Config(Core::System& system_, const std::string& config_name, ConfigType config_type)
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: type(config_type), system{system_} {
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global = config_type == ConfigType::GlobalConfig;
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Initialize(config_name);
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@ -1593,7 +1594,7 @@ void Config::Reload() {
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ReadValues();
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// To apply default value changes
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SaveValues();
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Core::System::GetInstance().ApplySettings();
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system.ApplySettings();
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}
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void Config::Save() {
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@ -14,6 +14,10 @@
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class QSettings;
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namespace Core {
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class System;
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}
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class Config {
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public:
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enum class ConfigType {
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@ -22,7 +26,7 @@ public:
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InputProfile,
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};
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explicit Config(const std::string& config_name = "qt-config",
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explicit Config(Core::System& system_, const std::string& config_name = "qt-config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~Config();
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@ -176,6 +180,8 @@ private:
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std::unique_ptr<QSettings> qt_config;
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std::string qt_config_loc;
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bool global;
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Core::System& system;
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};
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// These metatype declarations cannot be in common/settings.h because core is devoid of QT
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@ -41,120 +41,8 @@
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<item>
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<widget class="QTabWidget" name="tabWidget">
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<property name="currentIndex">
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<number>11</number>
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<number>-1</number>
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</property>
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<widget class="ConfigureGeneral" name="generalTab">
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<property name="accessibleName">
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<string>General</string>
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</property>
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<attribute name="title">
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<string>General</string>
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</attribute>
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</widget>
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<widget class="ConfigureUi" name="uiTab">
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<property name="accessibleName">
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<string>UI</string>
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</property>
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<attribute name="title">
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<string>Game List</string>
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</attribute>
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</widget>
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<widget class="ConfigureSystem" name="systemTab">
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<property name="accessibleName">
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<string>System</string>
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</property>
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<attribute name="title">
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<string>System</string>
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</attribute>
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</widget>
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<widget class="ConfigureProfileManager" name="profileManagerTab">
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<property name="accessibleName">
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<string>Profiles</string>
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</property>
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<attribute name="title">
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<string>Profiles</string>
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</attribute>
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</widget>
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<widget class="ConfigureFilesystem" name="filesystemTab">
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<property name="accessibleName">
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<string>Filesystem</string>
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</property>
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<attribute name="title">
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<string>Filesystem</string>
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</attribute>
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</widget>
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<widget class="ConfigureInput" name="inputTab">
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<property name="accessibleName">
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<string>Controls</string>
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</property>
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<attribute name="title">
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<string>Controls</string>
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</attribute>
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</widget>
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<widget class="ConfigureHotkeys" name="hotkeysTab">
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<property name="accessibleName">
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<string>Hotkeys</string>
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</property>
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<attribute name="title">
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<string>Hotkeys</string>
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</attribute>
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</widget>
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<widget class="ConfigureCpu" name="cpuTab">
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<property name="accessibleName">
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<string>CPU</string>
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</property>
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<attribute name="title">
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<string>CPU</string>
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</attribute>
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</widget>
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<widget class="ConfigureGraphics" name="graphicsTab">
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<property name="accessibleName">
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<string>Graphics</string>
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</property>
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<attribute name="title">
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<string>Graphics</string>
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</attribute>
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</widget>
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<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
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<property name="accessibleName">
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<string>Advanced</string>
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</property>
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<attribute name="title">
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<string>GraphicsAdvanced</string>
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</attribute>
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</widget>
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<widget class="ConfigureAudio" name="audioTab">
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<property name="accessibleName">
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<string>Audio</string>
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</property>
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<attribute name="title">
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<string>Audio</string>
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</attribute>
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</widget>
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<widget class="ConfigureDebugTab" name="debugTab">
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<property name="accessibleName">
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<string>Debug</string>
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</property>
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<attribute name="title">
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<string>Debug</string>
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</attribute>
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</widget>
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<widget class="ConfigureWeb" name="webTab">
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<property name="accessibleName">
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<string>Web</string>
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</property>
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<attribute name="title">
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<string>Web</string>
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</attribute>
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</widget>
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<widget class="ConfigureNetwork" name="networkTab">
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<property name="accessibleName">
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<string>Network</string>
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</property>
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<attribute name="title">
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<string>Network</string>
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</attribute>
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</widget>
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</widget>
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</item>
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</layout>
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@ -168,92 +56,6 @@
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</item>
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</layout>
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</widget>
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<customwidgets>
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<customwidget>
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<class>ConfigureGeneral</class>
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<extends>QWidget</extends>
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<header>configuration/configure_general.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureSystem</class>
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<extends>QWidget</extends>
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<header>configuration/configure_system.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureProfileManager</class>
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<extends>QWidget</extends>
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<header>configuration/configure_profile_manager.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureFilesystem</class>
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<extends>QWidget</extends>
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<header>configuration/configure_filesystem.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureAudio</class>
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||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_audio.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureCpu</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_cpu.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGraphics</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_graphics.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGraphicsAdvanced</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_graphics_advanced.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureWeb</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_web.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureUi</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_ui.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureInput</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_input.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureHotkeys</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_hotkeys.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureNetwork</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_network.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureDebugTab</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_debug_tab.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
|
@ -14,8 +14,8 @@
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_audio.h"
|
||||
|
||||
ConfigureAudio::ConfigureAudio(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
|
||||
ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
InitializeAudioOutputSinkComboBox();
|
||||
@ -32,7 +32,7 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
|
||||
|
||||
SetConfiguration();
|
||||
|
||||
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
|
||||
const bool is_powered_on = system_.IsPoweredOn();
|
||||
ui->output_sink_combo_box->setEnabled(!is_powered_on);
|
||||
ui->audio_device_combo_box->setEnabled(!is_powered_on);
|
||||
}
|
||||
|
@ -7,6 +7,10 @@
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace ConfigurationShared {
|
||||
enum class CheckState;
|
||||
}
|
||||
@ -19,10 +23,11 @@ class ConfigureAudio : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureAudio(QWidget* parent = nullptr);
|
||||
explicit ConfigureAudio(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureAudio() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
void SetConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
@ -33,7 +38,6 @@ private:
|
||||
|
||||
void UpdateAudioDevices(int sink_index);
|
||||
|
||||
void SetConfiguration();
|
||||
void SetOutputSinkFromSinkID();
|
||||
void SetAudioDeviceFromDeviceID();
|
||||
void SetVolumeIndicatorText(int percentage);
|
||||
@ -41,4 +45,6 @@ private:
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureAudio> ui;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -10,6 +10,9 @@
|
||||
<height>368</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Audio</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
|
@ -13,7 +13,8 @@
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_cpu.h"
|
||||
|
||||
ConfigureCpu::ConfigureCpu(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureCpu) {
|
||||
ConfigureCpu::ConfigureCpu(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureCpu), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
@ -27,7 +28,7 @@ ConfigureCpu::ConfigureCpu(QWidget* parent) : QWidget(parent), ui(new Ui::Config
|
||||
ConfigureCpu::~ConfigureCpu() = default;
|
||||
|
||||
void ConfigureCpu::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
const bool runtime_lock = !system.IsPoweredOn();
|
||||
|
||||
ui->accuracy->setEnabled(runtime_lock);
|
||||
ui->cpuopt_unsafe_unfuse_fma->setEnabled(runtime_lock);
|
||||
|
@ -8,6 +8,10 @@
|
||||
#include <QWidget>
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace ConfigurationShared {
|
||||
enum class CheckState;
|
||||
}
|
||||
@ -20,10 +24,11 @@ class ConfigureCpu : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureCpu(QWidget* parent = nullptr);
|
||||
explicit ConfigureCpu(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureCpu() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
void SetConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
@ -31,8 +36,6 @@ private:
|
||||
|
||||
void UpdateGroup(int index);
|
||||
|
||||
void SetConfiguration();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureCpu> ui;
|
||||
@ -42,4 +45,6 @@ private:
|
||||
ConfigurationShared::CheckState cpuopt_unsafe_ignore_standard_fpcr;
|
||||
ConfigurationShared::CheckState cpuopt_unsafe_inaccurate_nan;
|
||||
ConfigurationShared::CheckState cpuopt_unsafe_fastmem_check;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -7,12 +7,15 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>448</width>
|
||||
<height>433</height>
|
||||
<height>439</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>CPU</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout">
|
||||
|
@ -11,8 +11,8 @@
|
||||
#include "ui_configure_cpu_debug.h"
|
||||
#include "yuzu/configuration/configure_cpu_debug.h"
|
||||
|
||||
ConfigureCpuDebug::ConfigureCpuDebug(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureCpuDebug) {
|
||||
ConfigureCpuDebug::ConfigureCpuDebug(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureCpuDebug), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetConfiguration();
|
||||
@ -21,7 +21,7 @@ ConfigureCpuDebug::ConfigureCpuDebug(QWidget* parent)
|
||||
ConfigureCpuDebug::~ConfigureCpuDebug() = default;
|
||||
|
||||
void ConfigureCpuDebug::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
const bool runtime_lock = !system.IsPoweredOn();
|
||||
|
||||
ui->cpuopt_page_tables->setEnabled(runtime_lock);
|
||||
ui->cpuopt_page_tables->setChecked(Settings::values.cpuopt_page_tables.GetValue());
|
||||
|
@ -7,6 +7,10 @@
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureCpuDebug;
|
||||
}
|
||||
@ -15,7 +19,7 @@ class ConfigureCpuDebug : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureCpuDebug(QWidget* parent = nullptr);
|
||||
explicit ConfigureCpuDebug(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureCpuDebug() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
@ -27,4 +31,6 @@ private:
|
||||
void SetConfiguration();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureCpuDebug> ui;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>CPU</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout">
|
||||
|
@ -14,7 +14,8 @@
|
||||
#include "yuzu/debugger/console.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
|
||||
ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureDebug), system{system_} {
|
||||
ui->setupUi(this);
|
||||
SetConfiguration();
|
||||
|
||||
@ -28,7 +29,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
|
||||
ConfigureDebug::~ConfigureDebug() = default;
|
||||
|
||||
void ConfigureDebug::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
const bool runtime_lock = !system.IsPoweredOn();
|
||||
|
||||
ui->toggle_console->setEnabled(runtime_lock);
|
||||
ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
|
||||
|
@ -7,6 +7,10 @@
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureDebug;
|
||||
}
|
||||
@ -15,7 +19,7 @@ class ConfigureDebug : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureDebug(QWidget* parent = nullptr);
|
||||
explicit ConfigureDebug(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureDebug() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
@ -27,4 +31,6 @@ private:
|
||||
void SetConfiguration();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureDebug> ui;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -2,16 +2,17 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/core.h"
|
||||
#include "ui_configure_debug_controller.h"
|
||||
#include "yuzu/configuration/configure_debug_controller.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
|
||||
ConfigureDebugController::ConfigureDebugController(QWidget* parent,
|
||||
InputCommon::InputSubsystem* input_subsystem,
|
||||
InputProfiles* profiles)
|
||||
InputProfiles* profiles, Core::System& system)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()),
|
||||
debug_controller(
|
||||
new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, true)) {
|
||||
new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, true)) {
|
||||
ui->setupUi(this);
|
||||
|
||||
ui->controllerLayout->addWidget(debug_controller);
|
||||
|
@ -13,6 +13,10 @@ class ConfigureInputPlayer;
|
||||
|
||||
class InputProfiles;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
@ -26,7 +30,7 @@ class ConfigureDebugController : public QDialog {
|
||||
|
||||
public:
|
||||
explicit ConfigureDebugController(QWidget* parent, InputCommon::InputSubsystem* input_subsystem,
|
||||
InputProfiles* profiles);
|
||||
InputProfiles* profiles, Core::System& system);
|
||||
~ConfigureDebugController() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
|
@ -2,21 +2,29 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include "ui_configure_debug_tab.h"
|
||||
#include "yuzu/configuration/configure_cpu_debug.h"
|
||||
#include "yuzu/configuration/configure_debug.h"
|
||||
#include "yuzu/configuration/configure_debug_tab.h"
|
||||
|
||||
ConfigureDebugTab::ConfigureDebugTab(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureDebugTab) {
|
||||
ConfigureDebugTab::ConfigureDebugTab(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent),
|
||||
ui(new Ui::ConfigureDebugTab), debug_tab{std::make_unique<ConfigureDebug>(system_, this)},
|
||||
cpu_debug_tab{std::make_unique<ConfigureCpuDebug>(system_, this)} {
|
||||
ui->setupUi(this);
|
||||
|
||||
ui->tabWidget->addTab(debug_tab.get(), tr("Debug"));
|
||||
ui->tabWidget->addTab(cpu_debug_tab.get(), tr("CPU"));
|
||||
|
||||
SetConfiguration();
|
||||
}
|
||||
|
||||
ConfigureDebugTab::~ConfigureDebugTab() = default;
|
||||
|
||||
void ConfigureDebugTab::ApplyConfiguration() {
|
||||
ui->debugTab->ApplyConfiguration();
|
||||
ui->cpuDebugTab->ApplyConfiguration();
|
||||
debug_tab->ApplyConfiguration();
|
||||
cpu_debug_tab->ApplyConfiguration();
|
||||
}
|
||||
|
||||
void ConfigureDebugTab::SetCurrentIndex(int index) {
|
||||
|
@ -7,6 +7,13 @@
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
class ConfigureDebug;
|
||||
class ConfigureCpuDebug;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureDebugTab;
|
||||
}
|
||||
@ -15,7 +22,7 @@ class ConfigureDebugTab : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureDebugTab(QWidget* parent = nullptr);
|
||||
explicit ConfigureDebugTab(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureDebugTab() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
@ -29,4 +36,7 @@ private:
|
||||
void SetConfiguration();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureDebugTab> ui;
|
||||
|
||||
std::unique_ptr<ConfigureDebug> debug_tab;
|
||||
std::unique_ptr<ConfigureCpuDebug> cpu_debug_tab;
|
||||
};
|
||||
|
@ -13,40 +13,19 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Debug</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="currentIndex">
|
||||
<number>1</number>
|
||||
<number>-1</number>
|
||||
</property>
|
||||
<widget class="ConfigureDebug" name="debugTab">
|
||||
<attribute name="title">
|
||||
<string>General</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureCpuDebug" name="cpuDebugTab">
|
||||
<attribute name="title">
|
||||
<string>CPU</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>ConfigureDebug</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_debug.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureCpuDebug</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_cpu_debug.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include <QAbstractButton>
|
||||
#include <QDialogButtonBox>
|
||||
#include <QHash>
|
||||
@ -9,37 +10,84 @@
|
||||
#include <QPushButton>
|
||||
#include <QSignalBlocker>
|
||||
#include <QTabWidget>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "ui_configure.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_audio.h"
|
||||
#include "yuzu/configuration/configure_cpu.h"
|
||||
#include "yuzu/configuration/configure_debug_tab.h"
|
||||
#include "yuzu/configuration/configure_dialog.h"
|
||||
#include "yuzu/configuration/configure_filesystem.h"
|
||||
#include "yuzu/configuration/configure_general.h"
|
||||
#include "yuzu/configuration/configure_graphics.h"
|
||||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||
#include "yuzu/configuration/configure_hotkeys.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
#include "yuzu/configuration/configure_network.h"
|
||||
#include "yuzu/configuration/configure_profile_manager.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
#include "yuzu/configuration/configure_ui.h"
|
||||
#include "yuzu/configuration/configure_web.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
|
||||
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
|
||||
InputCommon::InputSubsystem* input_subsystem)
|
||||
: QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
|
||||
InputCommon::InputSubsystem* input_subsystem,
|
||||
Core::System& system_)
|
||||
: QDialog(parent), ui(new Ui::ConfigureDialog),
|
||||
registry(registry), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_,
|
||||
this)},
|
||||
cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
|
||||
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
|
||||
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
|
||||
general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
|
||||
graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
|
||||
graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
|
||||
hotkeys_tab{std::make_unique<ConfigureHotkeys>(this)},
|
||||
input_tab{std::make_unique<ConfigureInput>(system_, this)},
|
||||
network_tab{std::make_unique<ConfigureNetwork>(system_, this)},
|
||||
profile_tab{std::make_unique<ConfigureProfileManager>(system_, this)},
|
||||
system_tab{std::make_unique<ConfigureSystem>(system_, this)},
|
||||
ui_tab{std::make_unique<ConfigureUi>(system_, this)}, web_tab{std::make_unique<ConfigureWeb>(
|
||||
this)} {
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
|
||||
ui->setupUi(this);
|
||||
ui->hotkeysTab->Populate(registry);
|
||||
|
||||
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
|
||||
ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
|
||||
ui->tabWidget->addTab(debug_tab_tab.get(), tr("Debug"));
|
||||
ui->tabWidget->addTab(filesystem_tab.get(), tr("Filesystem"));
|
||||
ui->tabWidget->addTab(general_tab.get(), tr("General"));
|
||||
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
|
||||
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("GraphicsAdvanced"));
|
||||
ui->tabWidget->addTab(hotkeys_tab.get(), tr("Hotkeys"));
|
||||
ui->tabWidget->addTab(input_tab.get(), tr("Controls"));
|
||||
ui->tabWidget->addTab(profile_tab.get(), tr("Profiles"));
|
||||
ui->tabWidget->addTab(network_tab.get(), tr("Network"));
|
||||
ui->tabWidget->addTab(system_tab.get(), tr("System"));
|
||||
ui->tabWidget->addTab(ui_tab.get(), tr("Game List"));
|
||||
ui->tabWidget->addTab(web_tab.get(), tr("Web"));
|
||||
|
||||
hotkeys_tab->Populate(registry);
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
|
||||
ui->inputTab->Initialize(input_subsystem);
|
||||
input_tab->Initialize(input_subsystem);
|
||||
|
||||
ui->generalTab->SetResetCallback([&] { this->close(); });
|
||||
general_tab->SetResetCallback([&] { this->close(); });
|
||||
|
||||
SetConfiguration();
|
||||
PopulateSelectionList();
|
||||
|
||||
connect(ui->tabWidget, &QTabWidget::currentChanged, this,
|
||||
[this]() { ui->debugTab->SetCurrentIndex(0); });
|
||||
connect(ui->uiTab, &ConfigureUi::LanguageChanged, this, &ConfigureDialog::OnLanguageChanged);
|
||||
[this]() { debug_tab_tab->SetCurrentIndex(0); });
|
||||
connect(ui_tab.get(), &ConfigureUi::LanguageChanged, this, &ConfigureDialog::OnLanguageChanged);
|
||||
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
|
||||
&ConfigureDialog::UpdateVisibleTabs);
|
||||
|
||||
if (Core::System::GetInstance().IsPoweredOn()) {
|
||||
if (system.IsPoweredOn()) {
|
||||
QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
|
||||
connect(apply_button, &QAbstractButton::clicked, this,
|
||||
&ConfigureDialog::HandleApplyButtonClicked);
|
||||
@ -54,21 +102,21 @@ ConfigureDialog::~ConfigureDialog() = default;
|
||||
void ConfigureDialog::SetConfiguration() {}
|
||||
|
||||
void ConfigureDialog::ApplyConfiguration() {
|
||||
ui->generalTab->ApplyConfiguration();
|
||||
ui->uiTab->ApplyConfiguration();
|
||||
ui->systemTab->ApplyConfiguration();
|
||||
ui->profileManagerTab->ApplyConfiguration();
|
||||
ui->filesystemTab->applyConfiguration();
|
||||
ui->inputTab->ApplyConfiguration();
|
||||
ui->hotkeysTab->ApplyConfiguration(registry);
|
||||
ui->cpuTab->ApplyConfiguration();
|
||||
ui->graphicsTab->ApplyConfiguration();
|
||||
ui->graphicsAdvancedTab->ApplyConfiguration();
|
||||
ui->audioTab->ApplyConfiguration();
|
||||
ui->debugTab->ApplyConfiguration();
|
||||
ui->webTab->ApplyConfiguration();
|
||||
ui->networkTab->ApplyConfiguration();
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
general_tab->ApplyConfiguration();
|
||||
ui_tab->ApplyConfiguration();
|
||||
system_tab->ApplyConfiguration();
|
||||
profile_tab->ApplyConfiguration();
|
||||
filesystem_tab->applyConfiguration();
|
||||
input_tab->ApplyConfiguration();
|
||||
hotkeys_tab->ApplyConfiguration(registry);
|
||||
cpu_tab->ApplyConfiguration();
|
||||
graphics_tab->ApplyConfiguration();
|
||||
graphics_advanced_tab->ApplyConfiguration();
|
||||
audio_tab->ApplyConfiguration();
|
||||
debug_tab_tab->ApplyConfiguration();
|
||||
web_tab->ApplyConfiguration();
|
||||
network_tab->ApplyConfiguration();
|
||||
system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
}
|
||||
|
||||
@ -102,12 +150,14 @@ Q_DECLARE_METATYPE(QList<QWidget*>);
|
||||
|
||||
void ConfigureDialog::PopulateSelectionList() {
|
||||
const std::array<std::pair<QString, QList<QWidget*>>, 6> items{
|
||||
{{tr("General"), {ui->generalTab, ui->hotkeysTab, ui->uiTab, ui->webTab, ui->debugTab}},
|
||||
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->networkTab, ui->filesystemTab}},
|
||||
{tr("CPU"), {ui->cpuTab}},
|
||||
{tr("Graphics"), {ui->graphicsTab, ui->graphicsAdvancedTab}},
|
||||
{tr("Audio"), {ui->audioTab}},
|
||||
{tr("Controls"), ui->inputTab->GetSubTabs()}},
|
||||
{{tr("General"),
|
||||
{general_tab.get(), hotkeys_tab.get(), ui_tab.get(), web_tab.get(), debug_tab_tab.get()}},
|
||||
{tr("System"),
|
||||
{system_tab.get(), profile_tab.get(), network_tab.get(), filesystem_tab.get()}},
|
||||
{tr("CPU"), {cpu_tab.get()}},
|
||||
{tr("Graphics"), {graphics_tab.get(), graphics_advanced_tab.get()}},
|
||||
{tr("Audio"), {audio_tab.get()}},
|
||||
{tr("Controls"), input_tab->GetSubTabs()}},
|
||||
};
|
||||
|
||||
[[maybe_unused]] const QSignalBlocker blocker(ui->selectorList);
|
||||
@ -142,6 +192,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
|
||||
const auto tabs = qvariant_cast<QList<QWidget*>>(items[0]->data(Qt::UserRole));
|
||||
|
||||
for (auto* const tab : tabs) {
|
||||
LOG_DEBUG(Frontend, "{}", tab->accessibleName().toStdString());
|
||||
ui->tabWidget->addTab(tab, tab->accessibleName());
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,25 @@
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class ConfigureAudio;
|
||||
class ConfigureCpu;
|
||||
class ConfigureDebugTab;
|
||||
class ConfigureFilesystem;
|
||||
class ConfigureGeneral;
|
||||
class ConfigureGraphics;
|
||||
class ConfigureGraphicsAdvanced;
|
||||
class ConfigureHotkeys;
|
||||
class ConfigureInput;
|
||||
class ConfigureProfileManager;
|
||||
class ConfigureSystem;
|
||||
class ConfigureNetwork;
|
||||
class ConfigureUi;
|
||||
class ConfigureWeb;
|
||||
|
||||
class HotkeyRegistry;
|
||||
|
||||
namespace InputCommon {
|
||||
@ -22,7 +41,7 @@ class ConfigureDialog : public QDialog {
|
||||
|
||||
public:
|
||||
explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
|
||||
InputCommon::InputSubsystem* input_subsystem);
|
||||
InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
|
||||
~ConfigureDialog() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
@ -45,4 +64,21 @@ private:
|
||||
|
||||
std::unique_ptr<Ui::ConfigureDialog> ui;
|
||||
HotkeyRegistry& registry;
|
||||
|
||||
Core::System& system;
|
||||
|
||||
std::unique_ptr<ConfigureAudio> audio_tab;
|
||||
std::unique_ptr<ConfigureCpu> cpu_tab;
|
||||
std::unique_ptr<ConfigureDebugTab> debug_tab_tab;
|
||||
std::unique_ptr<ConfigureFilesystem> filesystem_tab;
|
||||
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
||||
std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
|
||||
std::unique_ptr<ConfigureInput> input_tab;
|
||||
std::unique_ptr<ConfigureNetwork> network_tab;
|
||||
std::unique_ptr<ConfigureProfileManager> profile_tab;
|
||||
std::unique_ptr<ConfigureSystem> system_tab;
|
||||
std::unique_ptr<ConfigureUi> ui_tab;
|
||||
std::unique_ptr<ConfigureWeb> web_tab;
|
||||
};
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Filesystem</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
|
@ -15,8 +15,8 @@
|
||||
#include "yuzu/configuration/configure_general.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
|
||||
ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGeneral), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
@ -35,7 +35,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
||||
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
|
||||
void ConfigureGeneral::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
const bool runtime_lock = !system.IsPoweredOn();
|
||||
|
||||
ui->use_multi_core->setEnabled(runtime_lock);
|
||||
ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
|
||||
|
@ -8,6 +8,10 @@
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class ConfigureDialog;
|
||||
|
||||
namespace ConfigurationShared {
|
||||
@ -24,19 +28,18 @@ class ConfigureGeneral : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureGeneral(QWidget* parent = nullptr);
|
||||
explicit ConfigureGeneral(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureGeneral() override;
|
||||
|
||||
void SetResetCallback(std::function<void()> callback);
|
||||
void ResetDefaults();
|
||||
void ApplyConfiguration();
|
||||
void SetConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void SetConfiguration();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::function<void()> reset_callback;
|
||||
@ -45,4 +48,6 @@ private:
|
||||
|
||||
ConfigurationShared::CheckState use_speed_limit;
|
||||
ConfigurationShared::CheckState use_multi_core;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>General</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="HorizontalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="VerticalLayout">
|
||||
|
@ -19,8 +19,8 @@
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_graphics.h"
|
||||
|
||||
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
|
||||
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGraphics), system{system_} {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
RetrieveVulkanDevices();
|
||||
|
||||
@ -83,7 +83,7 @@ void ConfigureGraphics::UpdateShaderBackendSelection(int backend) {
|
||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
|
||||
void ConfigureGraphics::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
const bool runtime_lock = !system.IsPoweredOn();
|
||||
|
||||
ui->api_widget->setEnabled(runtime_lock);
|
||||
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
||||
|
@ -10,6 +10,10 @@
|
||||
#include <QWidget>
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace ConfigurationShared {
|
||||
enum class CheckState;
|
||||
}
|
||||
@ -22,17 +26,16 @@ class ConfigureGraphics : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureGraphics(QWidget* parent = nullptr);
|
||||
explicit ConfigureGraphics(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureGraphics() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
void SetConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void SetConfiguration();
|
||||
|
||||
void UpdateBackgroundColorButton(QColor color);
|
||||
void UpdateAPILayout();
|
||||
void UpdateDeviceSelection(int device);
|
||||
@ -56,4 +59,6 @@ private:
|
||||
std::vector<QString> vulkan_devices;
|
||||
u32 vulkan_device{};
|
||||
Settings::ShaderBackend shader_backend{};
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -7,12 +7,15 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>437</width>
|
||||
<height>321</height>
|
||||
<height>482</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Graphics</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_1">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
|
@ -8,8 +8,8 @@
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||
|
||||
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced) {
|
||||
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced), system{system_} {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
@ -21,7 +21,7 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
|
||||
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
|
||||
|
||||
void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
const bool runtime_lock = !system.IsPoweredOn();
|
||||
ui->use_vsync->setEnabled(runtime_lock);
|
||||
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
|
@ -7,6 +7,10 @@
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace ConfigurationShared {
|
||||
enum class CheckState;
|
||||
}
|
||||
@ -19,17 +23,16 @@ class ConfigureGraphicsAdvanced : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
|
||||
explicit ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureGraphicsAdvanced() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
void SetConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void SetConfiguration();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||
@ -37,4 +40,6 @@ private:
|
||||
ConfigurationShared::CheckState use_vsync;
|
||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Advanced</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_1">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Hotkey Settings</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Hotkeys</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
|
@ -39,12 +39,11 @@ void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void OnDockedModeChanged(bool last_state, bool new_state) {
|
||||
void OnDockedModeChanged(bool last_state, bool new_state, Core::System& system) {
|
||||
if (last_state == new_state) {
|
||||
return;
|
||||
}
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
if (!system.IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
@ -66,9 +65,9 @@ void OnDockedModeChanged(bool last_state, bool new_state) {
|
||||
}
|
||||
}
|
||||
|
||||
ConfigureInput::ConfigureInput(QWidget* parent)
|
||||
ConfigureInput::ConfigureInput(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
|
||||
profiles(std::make_unique<InputProfiles>()) {
|
||||
profiles(std::make_unique<InputProfiles>(system_)), system{system_} {
|
||||
ui->setupUi(this);
|
||||
}
|
||||
|
||||
@ -77,22 +76,22 @@ ConfigureInput::~ConfigureInput() = default;
|
||||
void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
|
||||
std::size_t max_players) {
|
||||
player_controllers = {
|
||||
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem,
|
||||
profiles.get()),
|
||||
new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem,
|
||||
profiles.get()),
|
||||
new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem,
|
||||
profiles.get()),
|
||||
new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem,
|
||||
profiles.get()),
|
||||
new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem,
|
||||
profiles.get()),
|
||||
new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem,
|
||||
profiles.get()),
|
||||
new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem,
|
||||
profiles.get()),
|
||||
new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem,
|
||||
profiles.get()),
|
||||
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(),
|
||||
system),
|
||||
new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem, profiles.get(),
|
||||
system),
|
||||
new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem, profiles.get(),
|
||||
system),
|
||||
new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem, profiles.get(),
|
||||
system),
|
||||
new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem, profiles.get(),
|
||||
system),
|
||||
new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem, profiles.get(),
|
||||
system),
|
||||
new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem, profiles.get(),
|
||||
system),
|
||||
new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem, profiles.get(),
|
||||
system),
|
||||
};
|
||||
|
||||
player_tabs = {
|
||||
@ -148,7 +147,8 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
|
||||
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
|
||||
ui->tabAdvanced->layout()->addWidget(advanced);
|
||||
connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] {
|
||||
CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get());
|
||||
CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get(),
|
||||
system);
|
||||
});
|
||||
connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] {
|
||||
CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem);
|
||||
@ -204,7 +204,7 @@ void ConfigureInput::ApplyConfiguration() {
|
||||
|
||||
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
|
||||
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
|
||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
|
||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
|
||||
|
||||
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
||||
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
||||
|
@ -11,6 +11,10 @@
|
||||
#include <QList>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class QCheckBox;
|
||||
class QString;
|
||||
class QTimer;
|
||||
@ -28,13 +32,13 @@ namespace Ui {
|
||||
class ConfigureInput;
|
||||
}
|
||||
|
||||
void OnDockedModeChanged(bool last_state, bool new_state);
|
||||
void OnDockedModeChanged(bool last_state, bool new_state, Core::System& system);
|
||||
|
||||
class ConfigureInput : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInput(QWidget* parent = nullptr);
|
||||
explicit ConfigureInput(Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureInput() override;
|
||||
|
||||
/// Initializes the input dialog with the given input subsystem.
|
||||
@ -69,4 +73,6 @@ private:
|
||||
std::array<QWidget*, 8> player_tabs;
|
||||
std::array<QCheckBox*, 8> player_connected;
|
||||
ConfigureInputAdvanced* advanced;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -44,8 +44,7 @@ namespace {
|
||||
constexpr std::size_t HANDHELD_INDEX = 8;
|
||||
|
||||
void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
|
||||
bool connected) {
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
bool connected, Core::System& system) {
|
||||
if (!system.IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
@ -232,11 +231,12 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
|
||||
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
|
||||
QWidget* bottom_row,
|
||||
InputCommon::InputSubsystem* input_subsystem_,
|
||||
InputProfiles* profiles_, bool debug)
|
||||
InputProfiles* profiles_, Core::System& system_,
|
||||
bool debug)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
|
||||
debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
|
||||
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
|
||||
bottom_row(bottom_row) {
|
||||
bottom_row(bottom_row), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
@ -683,7 +683,7 @@ void ConfigureInputPlayer::TryConnectSelectedController() {
|
||||
controller_type == Settings::ControllerType::Handheld;
|
||||
// Connect only if handheld is going from disconnected to connected
|
||||
if (!handheld.connected && handheld_connected) {
|
||||
UpdateController(controller_type, HANDHELD_INDEX, true);
|
||||
UpdateController(controller_type, HANDHELD_INDEX, true, system);
|
||||
}
|
||||
handheld.connected = handheld_connected;
|
||||
}
|
||||
@ -703,7 +703,7 @@ void ConfigureInputPlayer::TryConnectSelectedController() {
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateController(controller_type, player_index, true);
|
||||
UpdateController(controller_type, player_index, true, system);
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::TryDisconnectSelectedController() {
|
||||
@ -721,7 +721,7 @@ void ConfigureInputPlayer::TryDisconnectSelectedController() {
|
||||
controller_type == Settings::ControllerType::Handheld;
|
||||
// Disconnect only if handheld is going from connected to disconnected
|
||||
if (handheld.connected && !handheld_connected) {
|
||||
UpdateController(controller_type, HANDHELD_INDEX, false);
|
||||
UpdateController(controller_type, HANDHELD_INDEX, false, system);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -737,7 +737,7 @@ void ConfigureInputPlayer::TryDisconnectSelectedController() {
|
||||
}
|
||||
|
||||
// Disconnect the controller first.
|
||||
UpdateController(controller_type, player_index, false);
|
||||
UpdateController(controller_type, player_index, false, system);
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
|
||||
@ -1017,8 +1017,6 @@ void ConfigureInputPlayer::SetConnectableControllers() {
|
||||
}
|
||||
};
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
if (!system.IsPoweredOn()) {
|
||||
add_controllers(true);
|
||||
return;
|
||||
|
@ -29,6 +29,10 @@ class QWidget;
|
||||
|
||||
class InputProfiles;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
@ -48,7 +52,8 @@ class ConfigureInputPlayer : public QWidget {
|
||||
public:
|
||||
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
|
||||
InputCommon::InputSubsystem* input_subsystem_,
|
||||
InputProfiles* profiles_, bool debug = false);
|
||||
InputProfiles* profiles_, Core::System& system_,
|
||||
bool debug = false);
|
||||
~ConfigureInputPlayer() override;
|
||||
|
||||
/// Save all button configurations to settings file.
|
||||
@ -233,4 +238,6 @@ private:
|
||||
/// ConfigureInput widget. On show, add this widget to the main layout. This will change the
|
||||
/// parent of the widget to this widget (but thats fine).
|
||||
QWidget* bottom_row;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -2,14 +2,17 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/core.h"
|
||||
#include "ui_configure_input_profile_dialog.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
#include "yuzu/configuration/configure_input_profile_dialog.h"
|
||||
|
||||
ConfigureInputProfileDialog::ConfigureInputProfileDialog(
|
||||
QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles)
|
||||
QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles,
|
||||
Core::System& system)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
|
||||
profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, false)) {
|
||||
profile_widget(
|
||||
new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, false)) {
|
||||
ui->setupUi(this);
|
||||
|
||||
ui->controllerLayout->addWidget(profile_widget);
|
||||
|
@ -13,6 +13,10 @@ class ConfigureInputPlayer;
|
||||
|
||||
class InputProfiles;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
@ -27,7 +31,7 @@ class ConfigureInputProfileDialog : public QDialog {
|
||||
public:
|
||||
explicit ConfigureInputProfileDialog(QWidget* parent,
|
||||
InputCommon::InputSubsystem* input_subsystem,
|
||||
InputProfiles* profiles);
|
||||
InputProfiles* profiles, Core::System& system);
|
||||
~ConfigureInputProfileDialog() override;
|
||||
|
||||
private:
|
||||
|
@ -10,8 +10,8 @@
|
||||
#include "ui_configure_network.h"
|
||||
#include "yuzu/configuration/configure_network.h"
|
||||
|
||||
ConfigureNetwork::ConfigureNetwork(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureNetwork>()) {
|
||||
ConfigureNetwork::ConfigureNetwork(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureNetwork>()), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
ui->network_interface->addItem(tr("None"));
|
||||
@ -33,7 +33,7 @@ void ConfigureNetwork::RetranslateUi() {
|
||||
}
|
||||
|
||||
void ConfigureNetwork::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
const bool runtime_lock = !system.IsPoweredOn();
|
||||
|
||||
const std::string& network_interface = Settings::values.network_interface.GetValue();
|
||||
|
||||
|
@ -16,7 +16,7 @@ class ConfigureNetwork : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureNetwork(QWidget* parent = nullptr);
|
||||
explicit ConfigureNetwork(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureNetwork() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
@ -26,4 +26,6 @@ private:
|
||||
void SetConfiguration();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureNetwork> ui;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Network</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
|
@ -30,32 +30,56 @@
|
||||
#include "core/loader/loader.h"
|
||||
#include "ui_configure_per_game.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_audio.h"
|
||||
#include "yuzu/configuration/configure_cpu.h"
|
||||
#include "yuzu/configuration/configure_general.h"
|
||||
#include "yuzu/configuration/configure_graphics.h"
|
||||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_per_game.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
|
||||
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
|
||||
Core::System& system_)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
|
||||
title_id(title_id), system{system_}, addons_tab{std::make_unique<ConfigurePerGameAddons>(
|
||||
system_, this)},
|
||||
audio_tab{std::make_unique<ConfigureAudio>(system_, this)},
|
||||
cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
|
||||
general_tab{std::make_unique<ConfigureGeneral>(system_, this)},
|
||||
graphics_tab{std::make_unique<ConfigureGraphics>(system_, this)},
|
||||
graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, this)},
|
||||
system_tab{std::make_unique<ConfigureSystem>(system_, this)} {
|
||||
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
|
||||
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
|
||||
Settings::SetConfiguringGlobal(false);
|
||||
game_config =
|
||||
std::make_unique<Config>(system, config_file_name, Config::ConfigType::PerGameConfig);
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
|
||||
ui->tabWidget->addTab(general_tab.get(), tr("General"));
|
||||
ui->tabWidget->addTab(system_tab.get(), tr("System"));
|
||||
ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
|
||||
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
|
||||
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("GraphicsAdvanced"));
|
||||
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
|
||||
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
setWindowTitle(tr("Properties"));
|
||||
// remove Help question mark button from the title bar
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
|
||||
ui->addonsTab->SetTitleId(title_id);
|
||||
addons_tab->SetTitleId(title_id);
|
||||
|
||||
scene = new QGraphicsScene;
|
||||
ui->icon_view->setScene(scene);
|
||||
|
||||
if (Core::System::GetInstance().IsPoweredOn()) {
|
||||
if (system.IsPoweredOn()) {
|
||||
QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
|
||||
connect(apply_button, &QAbstractButton::clicked, this,
|
||||
&ConfigurePerGame::HandleApplyButtonClicked);
|
||||
@ -67,15 +91,15 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::str
|
||||
ConfigurePerGame::~ConfigurePerGame() = default;
|
||||
|
||||
void ConfigurePerGame::ApplyConfiguration() {
|
||||
ui->addonsTab->ApplyConfiguration();
|
||||
ui->generalTab->ApplyConfiguration();
|
||||
ui->cpuTab->ApplyConfiguration();
|
||||
ui->systemTab->ApplyConfiguration();
|
||||
ui->graphicsTab->ApplyConfiguration();
|
||||
ui->graphicsAdvancedTab->ApplyConfiguration();
|
||||
ui->audioTab->ApplyConfiguration();
|
||||
addons_tab->ApplyConfiguration();
|
||||
general_tab->ApplyConfiguration();
|
||||
cpu_tab->ApplyConfiguration();
|
||||
system_tab->ApplyConfiguration();
|
||||
graphics_tab->ApplyConfiguration();
|
||||
graphics_advanced_tab->ApplyConfiguration();
|
||||
audio_tab->ApplyConfiguration();
|
||||
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
|
||||
game_config->Save();
|
||||
@ -108,12 +132,11 @@ void ConfigurePerGame::LoadConfiguration() {
|
||||
return;
|
||||
}
|
||||
|
||||
ui->addonsTab->LoadFromFile(file);
|
||||
addons_tab->LoadFromFile(file);
|
||||
|
||||
ui->display_title_id->setText(
|
||||
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
@ -164,4 +187,11 @@ void ConfigurePerGame::LoadConfiguration() {
|
||||
|
||||
const auto valueText = ReadableByteSize(file->GetSize());
|
||||
ui->display_size->setText(valueText);
|
||||
|
||||
general_tab->SetConfiguration();
|
||||
cpu_tab->SetConfiguration();
|
||||
system_tab->SetConfiguration();
|
||||
graphics_tab->SetConfiguration();
|
||||
graphics_advanced_tab->SetConfiguration();
|
||||
audio_tab->SetConfiguration();
|
||||
}
|
||||
|
@ -14,6 +14,18 @@
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class ConfigurePerGameAddons;
|
||||
class ConfigureAudio;
|
||||
class ConfigureCpu;
|
||||
class ConfigureGeneral;
|
||||
class ConfigureGraphics;
|
||||
class ConfigureGraphicsAdvanced;
|
||||
class ConfigureSystem;
|
||||
|
||||
class QGraphicsScene;
|
||||
class QStandardItem;
|
||||
class QStandardItemModel;
|
||||
@ -29,7 +41,8 @@ class ConfigurePerGame : public QDialog {
|
||||
|
||||
public:
|
||||
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
|
||||
explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name);
|
||||
explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
|
||||
Core::System& system_);
|
||||
~ConfigurePerGame() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
@ -52,4 +65,14 @@ private:
|
||||
QGraphicsScene* scene;
|
||||
|
||||
std::unique_ptr<Config> game_config;
|
||||
|
||||
Core::System& system;
|
||||
|
||||
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
|
||||
std::unique_ptr<ConfigureAudio> audio_tab;
|
||||
std::unique_ptr<ConfigureCpu> cpu_tab;
|
||||
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
||||
std::unique_ptr<ConfigureSystem> system_tab;
|
||||
};
|
||||
|
@ -7,12 +7,13 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>900</width>
|
||||
<height>600</height>
|
||||
<height>630</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>900</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
@ -214,7 +215,7 @@
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
<number>-1</number>
|
||||
</property>
|
||||
<property name="usesScrollButtons">
|
||||
<bool>true</bool>
|
||||
@ -225,41 +226,6 @@
|
||||
<property name="tabsClosable">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<widget class="ConfigurePerGameAddons" name="addonsTab">
|
||||
<attribute name="title">
|
||||
<string>Add-Ons</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGeneral" name="generalTab">
|
||||
<attribute name="title">
|
||||
<string>General</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureSystem" name="systemTab">
|
||||
<attribute name="title">
|
||||
<string>System</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureCpu" name="cpuTab">
|
||||
<attribute name="title">
|
||||
<string>CPU</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphics" name="graphicsTab">
|
||||
<attribute name="title">
|
||||
<string>Graphics</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureGraphicsAdvanced" name="graphicsAdvancedTab">
|
||||
<attribute name="title">
|
||||
<string>Adv. Graphics</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ConfigureAudio" name="audioTab">
|
||||
<attribute name="title">
|
||||
<string>Audio</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
@ -284,50 +250,6 @@
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>ConfigureGeneral</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_general.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureSystem</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_system.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureAudio</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_audio.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGraphics</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_graphics.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureGraphicsAdvanced</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_graphics_advanced.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigurePerGameAddons</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_per_game_addons.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ConfigureCpu</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>configuration/configure_cpu.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
@ -335,12 +257,32 @@
|
||||
<signal>accepted()</signal>
|
||||
<receiver>ConfigurePerGame</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>ConfigurePerGame</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>20</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
|
@ -26,8 +26,8 @@
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
ConfigurePerGameAddons::ConfigurePerGameAddons(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigurePerGameAddons) {
|
||||
ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigurePerGameAddons), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
layout = new QVBoxLayout;
|
||||
@ -58,7 +58,7 @@ ConfigurePerGameAddons::ConfigurePerGameAddons(QWidget* parent)
|
||||
|
||||
ui->scrollArea->setLayout(layout);
|
||||
|
||||
ui->scrollArea->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
ui->scrollArea->setEnabled(!system.IsPoweredOn());
|
||||
|
||||
connect(item_model, &QStandardItemModel::itemChanged,
|
||||
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
|
||||
@ -112,7 +112,6 @@ void ConfigurePerGameAddons::LoadConfiguration() {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
const auto loader = Loader::GetLoader(system, file);
|
||||
|
@ -11,6 +11,10 @@
|
||||
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class QGraphicsScene;
|
||||
class QStandardItem;
|
||||
class QStandardItemModel;
|
||||
@ -25,7 +29,7 @@ class ConfigurePerGameAddons : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigurePerGameAddons(QWidget* parent = nullptr);
|
||||
explicit ConfigurePerGameAddons(Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigurePerGameAddons() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
@ -50,4 +54,6 @@ private:
|
||||
QStandardItemModel* item_model;
|
||||
|
||||
std::vector<QList<QStandardItem*>> list_items;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleDescription">
|
||||
<string>Add-Ons</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
|
@ -76,9 +76,9 @@ QString GetProfileUsernameFromUser(QWidget* parent, const QString& description_t
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
ConfigureProfileManager::ConfigureProfileManager(QWidget* parent)
|
||||
ConfigureProfileManager::ConfigureProfileManager(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureProfileManager),
|
||||
profile_manager(std::make_unique<Service::Account::ProfileManager>()) {
|
||||
profile_manager(std::make_unique<Service::Account::ProfileManager>()), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
tree_view = new QTreeView;
|
||||
@ -137,7 +137,7 @@ void ConfigureProfileManager::RetranslateUI() {
|
||||
}
|
||||
|
||||
void ConfigureProfileManager::SetConfiguration() {
|
||||
enabled = !Core::System::GetInstance().IsPoweredOn();
|
||||
enabled = !system.IsPoweredOn();
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
list_items.clear();
|
||||
|
||||
@ -180,8 +180,6 @@ void ConfigureProfileManager::ApplyConfiguration() {
|
||||
if (!enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
}
|
||||
|
||||
void ConfigureProfileManager::SelectUser(const QModelIndex& index) {
|
||||
|
@ -9,6 +9,10 @@
|
||||
#include <QList>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class QGraphicsScene;
|
||||
class QStandardItem;
|
||||
class QStandardItemModel;
|
||||
@ -27,7 +31,7 @@ class ConfigureProfileManager : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureProfileManager(QWidget* parent = nullptr);
|
||||
explicit ConfigureProfileManager(const Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureProfileManager() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
@ -58,4 +62,6 @@ private:
|
||||
bool enabled = false;
|
||||
|
||||
std::unique_ptr<Service::Account::ProfileManager> profile_manager;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
@ -6,13 +6,16 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>366</width>
|
||||
<width>390</width>
|
||||
<height>483</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Profiles</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
|
@ -17,7 +17,8 @@
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
|
||||
ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureSystem) {
|
||||
ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureSystem), system{system_} {
|
||||
ui->setupUi(this);
|
||||
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
|
||||
&ConfigureSystem::RefreshConsoleID);
|
||||
@ -59,7 +60,7 @@ void ConfigureSystem::RetranslateUI() {
|
||||
}
|
||||
|
||||
void ConfigureSystem::SetConfiguration() {
|
||||
enabled = !Core::System::GetInstance().IsPoweredOn();
|
||||
enabled = !system.IsPoweredOn();
|
||||
const auto rng_seed =
|
||||
QStringLiteral("%1")
|
||||
.arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
|
||||
@ -103,8 +104,6 @@ void ConfigureSystem::SetConfiguration() {
|
||||
void ConfigureSystem::ReadSystemSettings() {}
|
||||
|
||||
void ConfigureSystem::ApplyConfiguration() {
|
||||
auto& system = Core::System::GetInstance();
|
||||
|
||||
// Allow setting custom RTC even if system is powered on,
|
||||
// to allow in-game time to be fast forwarded
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
@ -162,8 +161,6 @@ void ConfigureSystem::ApplyConfiguration() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
system.ApplySettings();
|
||||
}
|
||||
|
||||
void ConfigureSystem::RefreshConsoleID() {
|
||||
|
@ -9,6 +9,10 @@
|
||||
#include <QList>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace ConfigurationShared {
|
||||
enum class CheckState;
|
||||
}
|
||||
@ -21,17 +25,16 @@ class ConfigureSystem : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureSystem(QWidget* parent = nullptr);
|
||||
explicit ConfigureSystem(Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureSystem() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
void SetConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void SetConfiguration();
|
||||
|
||||
void ReadSystemSettings();
|
||||
|
||||
void RefreshConsoleID();
|
||||
@ -48,4 +51,6 @@ private:
|
||||
|
||||
ConfigurationShared::CheckState use_rng_seed;
|
||||
ConfigurationShared::CheckState use_custom_rtc;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>System</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
|
@ -54,7 +54,8 @@ QString GetTranslatedRowTextName(size_t index) {
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureUi) {
|
||||
ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureUi), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
InitializeLanguageComboBox();
|
||||
@ -116,7 +117,7 @@ void ConfigureUi::ApplyConfiguration() {
|
||||
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir,
|
||||
ui->screenshot_path_edit->text().toStdString());
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
system.ApplySettings();
|
||||
}
|
||||
|
||||
void ConfigureUi::RequestGameListUpdate() {
|
||||
|
@ -7,6 +7,10 @@
|
||||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureUi;
|
||||
}
|
||||
@ -15,7 +19,7 @@ class ConfigureUi : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureUi(QWidget* parent = nullptr);
|
||||
explicit ConfigureUi(Core::System& system_, QWidget* parent = nullptr);
|
||||
~ConfigureUi() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
@ -42,4 +46,6 @@ private:
|
||||
void UpdateSecondRowComboBox(bool init = false);
|
||||
|
||||
std::unique_ptr<Ui::ConfigureUi> ui;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -7,12 +7,15 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>363</width>
|
||||
<height>391</height>
|
||||
<height>507</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>UI</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="general_groupBox">
|
||||
|
@ -13,6 +13,9 @@
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Web</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
@ -55,7 +58,7 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1" colspan="3">
|
||||
<widget class="QLabel" name="username" />
|
||||
<widget class="QLabel" name="username"/>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_token">
|
||||
@ -65,8 +68,7 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="4">
|
||||
<widget class="QLabel" name="label_token_verified">
|
||||
</widget>
|
||||
<widget class="QLabel" name="label_token_verified"/>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_username">
|
||||
@ -163,20 +165,20 @@
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="discord_group">
|
||||
<property name="title">
|
||||
<string>Discord Presence</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_21">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_discordrpc">
|
||||
<property name="text">
|
||||
<string>Show Current Game in your Discord Status</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QGroupBox" name="discord_group">
|
||||
<property name="title">
|
||||
<string>Discord Presence</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_21">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_discordrpc">
|
||||
<property name="text">
|
||||
<string>Show Current Game in your Discord Status</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
|
@ -28,7 +28,7 @@ std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
|
||||
|
||||
} // namespace
|
||||
|
||||
InputProfiles::InputProfiles() {
|
||||
InputProfiles::InputProfiles(Core::System& system_) : system{system_} {
|
||||
const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input";
|
||||
|
||||
if (!FS::IsDir(input_profile_loc)) {
|
||||
@ -44,8 +44,8 @@ InputProfiles::InputProfiles() {
|
||||
|
||||
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
|
||||
map_profiles.insert_or_assign(
|
||||
name_without_ext,
|
||||
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
|
||||
name_without_ext, std::make_unique<Config>(system, name_without_ext,
|
||||
Config::ConfigType::InputProfile));
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -81,7 +81,8 @@ bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t p
|
||||
}
|
||||
|
||||
map_profiles.insert_or_assign(
|
||||
profile_name, std::make_unique<Config>(profile_name, Config::ConfigType::InputProfile));
|
||||
profile_name,
|
||||
std::make_unique<Config>(system, profile_name, Config::ConfigType::InputProfile));
|
||||
|
||||
return SaveProfile(profile_name, player_index);
|
||||
}
|
||||
|
@ -8,12 +8,16 @@
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class Config;
|
||||
|
||||
class InputProfiles {
|
||||
|
||||
public:
|
||||
explicit InputProfiles();
|
||||
explicit InputProfiles(Core::System& system_);
|
||||
virtual ~InputProfiles();
|
||||
|
||||
std::vector<std::string> GetInputProfileNames();
|
||||
@ -29,4 +33,6 @@ private:
|
||||
bool ProfileExistsInMap(const std::string& profile_name) const;
|
||||
|
||||
std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -89,20 +89,20 @@ std::size_t WaitTreeItem::Row() const {
|
||||
return row;
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
|
||||
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList(
|
||||
Core::System& system) {
|
||||
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
|
||||
std::size_t row = 0;
|
||||
auto add_threads = [&](const std::vector<Kernel::KThread*>& threads) {
|
||||
for (std::size_t i = 0; i < threads.size(); ++i) {
|
||||
if (threads[i]->GetThreadTypeForDebugging() == Kernel::ThreadType::User) {
|
||||
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
|
||||
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i], system));
|
||||
item_list.back()->row = row;
|
||||
}
|
||||
++row;
|
||||
}
|
||||
};
|
||||
|
||||
const auto& system = Core::System::GetInstance();
|
||||
add_threads(system.GlobalSchedulerContext().GetThreadList());
|
||||
|
||||
return item_list;
|
||||
@ -115,9 +115,10 @@ QString WaitTreeText::GetText() const {
|
||||
return text;
|
||||
}
|
||||
|
||||
WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address, const Kernel::KHandleTable& handle_table)
|
||||
: mutex_address(mutex_address) {
|
||||
mutex_value = Core::System::GetInstance().Memory().Read32(mutex_address);
|
||||
WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address, const Kernel::KHandleTable& handle_table,
|
||||
Core::System& system_)
|
||||
: mutex_address(mutex_address), system{system_} {
|
||||
mutex_value = system.Memory().Read32(mutex_address);
|
||||
owner_handle = static_cast<Kernel::Handle>(mutex_value & Kernel::Svc::HandleWaitMask);
|
||||
owner = handle_table.GetObject<Kernel::KThread>(owner_handle).GetPointerUnsafe();
|
||||
}
|
||||
@ -136,12 +137,13 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() cons
|
||||
list.push_back(std::make_unique<WaitTreeText>(
|
||||
tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char{'0'})));
|
||||
if (owner != nullptr) {
|
||||
list.push_back(std::make_unique<WaitTreeThread>(*owner));
|
||||
list.push_back(std::make_unique<WaitTreeThread>(*owner, system));
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeCallstack::WaitTreeCallstack(const Kernel::KThread& thread) : thread(thread) {}
|
||||
WaitTreeCallstack::WaitTreeCallstack(const Kernel::KThread& thread, Core::System& system_)
|
||||
: thread(thread), system{system_} {}
|
||||
WaitTreeCallstack::~WaitTreeCallstack() = default;
|
||||
|
||||
QString WaitTreeCallstack::GetText() const {
|
||||
@ -159,8 +161,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
|
||||
return list;
|
||||
}
|
||||
|
||||
auto backtrace = Core::ARM_Interface::GetBacktraceFromContext(Core::System::GetInstance(),
|
||||
thread.GetContext64());
|
||||
auto backtrace = Core::ARM_Interface::GetBacktraceFromContext(system, thread.GetContext64());
|
||||
|
||||
for (auto& entry : backtrace) {
|
||||
std::string s = fmt::format("{:20}{:016X} {:016X} {:016X} {}", entry.module, entry.address,
|
||||
@ -172,8 +173,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
|
||||
}
|
||||
|
||||
WaitTreeSynchronizationObject::WaitTreeSynchronizationObject(
|
||||
const Kernel::KSynchronizationObject& o)
|
||||
: object(o) {}
|
||||
const Kernel::KSynchronizationObject& o, Core::System& system_)
|
||||
: object(o), system{system_} {}
|
||||
WaitTreeSynchronizationObject::~WaitTreeSynchronizationObject() = default;
|
||||
|
||||
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
|
||||
@ -191,16 +192,18 @@ QString WaitTreeSynchronizationObject::GetText() const {
|
||||
}
|
||||
|
||||
std::unique_ptr<WaitTreeSynchronizationObject> WaitTreeSynchronizationObject::make(
|
||||
const Kernel::KSynchronizationObject& object) {
|
||||
const Kernel::KSynchronizationObject& object, Core::System& system) {
|
||||
const auto type =
|
||||
static_cast<Kernel::KClassTokenGenerator::ObjectType>(object.GetTypeObj().GetClassToken());
|
||||
switch (type) {
|
||||
case Kernel::KClassTokenGenerator::ObjectType::KReadableEvent:
|
||||
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::KReadableEvent&>(object));
|
||||
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::KReadableEvent&>(object),
|
||||
system);
|
||||
case Kernel::KClassTokenGenerator::ObjectType::KThread:
|
||||
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::KThread&>(object));
|
||||
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::KThread&>(object),
|
||||
system);
|
||||
default:
|
||||
return std::make_unique<WaitTreeSynchronizationObject>(object);
|
||||
return std::make_unique<WaitTreeSynchronizationObject>(object, system);
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,15 +214,15 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeSynchronizationObject::GetChi
|
||||
if (threads.empty()) {
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
|
||||
} else {
|
||||
list.push_back(std::make_unique<WaitTreeThreadList>(std::move(threads)));
|
||||
list.push_back(std::make_unique<WaitTreeThreadList>(std::move(threads), system));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeObjectList::WaitTreeObjectList(const std::vector<Kernel::KSynchronizationObject*>& list,
|
||||
bool w_all)
|
||||
: object_list(list), wait_all(w_all) {}
|
||||
bool w_all, Core::System& system_)
|
||||
: object_list(list), wait_all(w_all), system{system_} {}
|
||||
|
||||
WaitTreeObjectList::~WaitTreeObjectList() = default;
|
||||
|
||||
@ -231,13 +234,14 @@ QString WaitTreeObjectList::GetText() const {
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
|
||||
std::transform(object_list.begin(), object_list.end(), list.begin(),
|
||||
[](const auto& t) { return WaitTreeSynchronizationObject::make(*t); });
|
||||
std::transform(object_list.begin(), object_list.end(), list.begin(), [this](const auto& t) {
|
||||
return WaitTreeSynchronizationObject::make(*t, system);
|
||||
});
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeThread::WaitTreeThread(const Kernel::KThread& thread)
|
||||
: WaitTreeSynchronizationObject(thread) {}
|
||||
WaitTreeThread::WaitTreeThread(const Kernel::KThread& thread, Core::System& system_)
|
||||
: WaitTreeSynchronizationObject(thread, system_), system{system_} {}
|
||||
WaitTreeThread::~WaitTreeThread() = default;
|
||||
|
||||
QString WaitTreeThread::GetText() const {
|
||||
@ -360,7 +364,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||
const VAddr mutex_wait_address = thread.GetMutexWaitAddressForDebugging();
|
||||
if (mutex_wait_address != 0) {
|
||||
const auto& handle_table = thread.GetOwnerProcess()->GetHandleTable();
|
||||
list.push_back(std::make_unique<WaitTreeMutexInfo>(mutex_wait_address, handle_table));
|
||||
list.push_back(
|
||||
std::make_unique<WaitTreeMutexInfo>(mutex_wait_address, handle_table, system));
|
||||
} else {
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
|
||||
}
|
||||
@ -369,20 +374,20 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||
thread.GetWaitReasonForDebugging() ==
|
||||
Kernel::ThreadWaitReasonForDebugging::Synchronization) {
|
||||
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjectsForDebugging(),
|
||||
thread.IsCancellable()));
|
||||
thread.IsCancellable(), system));
|
||||
}
|
||||
|
||||
list.push_back(std::make_unique<WaitTreeCallstack>(thread));
|
||||
list.push_back(std::make_unique<WaitTreeCallstack>(thread, system));
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeEvent::WaitTreeEvent(const Kernel::KReadableEvent& object)
|
||||
: WaitTreeSynchronizationObject(object) {}
|
||||
WaitTreeEvent::WaitTreeEvent(const Kernel::KReadableEvent& object, Core::System& system_)
|
||||
: WaitTreeSynchronizationObject(object, system_) {}
|
||||
WaitTreeEvent::~WaitTreeEvent() = default;
|
||||
|
||||
WaitTreeThreadList::WaitTreeThreadList(std::vector<Kernel::KThread*>&& list)
|
||||
: thread_list(std::move(list)) {}
|
||||
WaitTreeThreadList::WaitTreeThreadList(std::vector<Kernel::KThread*>&& list, Core::System& system_)
|
||||
: thread_list(std::move(list)), system{system_} {}
|
||||
WaitTreeThreadList::~WaitTreeThreadList() = default;
|
||||
|
||||
QString WaitTreeThreadList::GetText() const {
|
||||
@ -392,11 +397,12 @@ QString WaitTreeThreadList::GetText() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
|
||||
std::transform(thread_list.begin(), thread_list.end(), list.begin(),
|
||||
[](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
|
||||
[this](const auto& t) { return std::make_unique<WaitTreeThread>(*t, system); });
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
|
||||
WaitTreeModel::WaitTreeModel(Core::System& system_, QObject* parent)
|
||||
: QAbstractItemModel(parent), system{system_} {}
|
||||
WaitTreeModel::~WaitTreeModel() = default;
|
||||
|
||||
QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
|
||||
@ -455,10 +461,11 @@ void WaitTreeModel::ClearItems() {
|
||||
}
|
||||
|
||||
void WaitTreeModel::InitItems() {
|
||||
thread_items = WaitTreeItem::MakeThreadItemList();
|
||||
thread_items = WaitTreeItem::MakeThreadItemList(system);
|
||||
}
|
||||
|
||||
WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("&Wait Tree"), parent) {
|
||||
WaitTreeWidget::WaitTreeWidget(Core::System& system_, QWidget* parent)
|
||||
: QDockWidget(tr("&Wait Tree"), parent), system{system_} {
|
||||
setObjectName(QStringLiteral("WaitTreeWidget"));
|
||||
view = new QTreeView(this);
|
||||
view->setHeaderHidden(true);
|
||||
@ -469,7 +476,7 @@ WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("&Wait Tree"),
|
||||
WaitTreeWidget::~WaitTreeWidget() = default;
|
||||
|
||||
void WaitTreeWidget::OnDebugModeEntered() {
|
||||
if (!Core::System::GetInstance().IsPoweredOn())
|
||||
if (!system.IsPoweredOn())
|
||||
return;
|
||||
model->InitItems();
|
||||
view->setModel(model);
|
||||
@ -483,7 +490,7 @@ void WaitTreeWidget::OnDebugModeLeft() {
|
||||
}
|
||||
|
||||
void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
|
||||
model = new WaitTreeModel(this);
|
||||
model = new WaitTreeModel(system, this);
|
||||
view->setModel(model);
|
||||
setEnabled(false);
|
||||
}
|
||||
|
@ -18,6 +18,10 @@
|
||||
|
||||
class EmuThread;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class KHandleTable;
|
||||
class KReadableEvent;
|
||||
@ -42,7 +46,7 @@ public:
|
||||
WaitTreeItem* Parent() const;
|
||||
const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
|
||||
std::size_t Row() const;
|
||||
static std::vector<std::unique_ptr<WaitTreeThread>> MakeThreadItemList();
|
||||
static std::vector<std::unique_ptr<WaitTreeThread>> MakeThreadItemList(Core::System& system);
|
||||
|
||||
private:
|
||||
std::size_t row;
|
||||
@ -75,7 +79,8 @@ public:
|
||||
class WaitTreeMutexInfo : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeMutexInfo(VAddr mutex_address, const Kernel::KHandleTable& handle_table);
|
||||
explicit WaitTreeMutexInfo(VAddr mutex_address, const Kernel::KHandleTable& handle_table,
|
||||
Core::System& system_);
|
||||
~WaitTreeMutexInfo() override;
|
||||
|
||||
QString GetText() const override;
|
||||
@ -86,12 +91,14 @@ private:
|
||||
u32 mutex_value{};
|
||||
Kernel::Handle owner_handle{};
|
||||
Kernel::KThread* owner{};
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class WaitTreeCallstack : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeCallstack(const Kernel::KThread& thread);
|
||||
explicit WaitTreeCallstack(const Kernel::KThread& thread, Core::System& system_);
|
||||
~WaitTreeCallstack() override;
|
||||
|
||||
QString GetText() const override;
|
||||
@ -99,27 +106,34 @@ public:
|
||||
|
||||
private:
|
||||
const Kernel::KThread& thread;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class WaitTreeSynchronizationObject : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeSynchronizationObject(const Kernel::KSynchronizationObject& object);
|
||||
explicit WaitTreeSynchronizationObject(const Kernel::KSynchronizationObject& object,
|
||||
Core::System& system_);
|
||||
~WaitTreeSynchronizationObject() override;
|
||||
|
||||
static std::unique_ptr<WaitTreeSynchronizationObject> make(
|
||||
const Kernel::KSynchronizationObject& object);
|
||||
const Kernel::KSynchronizationObject& object, Core::System& system);
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
protected:
|
||||
const Kernel::KSynchronizationObject& object;
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class WaitTreeObjectList : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeObjectList(const std::vector<Kernel::KSynchronizationObject*>& list, bool wait_all);
|
||||
WaitTreeObjectList(const std::vector<Kernel::KSynchronizationObject*>& list, bool wait_all,
|
||||
Core::System& system_);
|
||||
~WaitTreeObjectList() override;
|
||||
|
||||
QString GetText() const override;
|
||||
@ -128,30 +142,35 @@ public:
|
||||
private:
|
||||
const std::vector<Kernel::KSynchronizationObject*>& object_list;
|
||||
bool wait_all;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class WaitTreeThread : public WaitTreeSynchronizationObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeThread(const Kernel::KThread& thread);
|
||||
explicit WaitTreeThread(const Kernel::KThread& thread, Core::System& system_);
|
||||
~WaitTreeThread() override;
|
||||
|
||||
QString GetText() const override;
|
||||
QColor GetColor() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class WaitTreeEvent : public WaitTreeSynchronizationObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeEvent(const Kernel::KReadableEvent& object);
|
||||
explicit WaitTreeEvent(const Kernel::KReadableEvent& object, Core::System& system_);
|
||||
~WaitTreeEvent() override;
|
||||
};
|
||||
|
||||
class WaitTreeThreadList : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeThreadList(std::vector<Kernel::KThread*>&& list);
|
||||
explicit WaitTreeThreadList(std::vector<Kernel::KThread*>&& list, Core::System& system_);
|
||||
~WaitTreeThreadList() override;
|
||||
|
||||
QString GetText() const override;
|
||||
@ -159,13 +178,15 @@ public:
|
||||
|
||||
private:
|
||||
std::vector<Kernel::KThread*> thread_list;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class WaitTreeModel : public QAbstractItemModel {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit WaitTreeModel(QObject* parent = nullptr);
|
||||
explicit WaitTreeModel(Core::System& system_, QObject* parent = nullptr);
|
||||
~WaitTreeModel() override;
|
||||
|
||||
QVariant data(const QModelIndex& index, int role) const override;
|
||||
@ -179,13 +200,15 @@ public:
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<WaitTreeThread>> thread_items;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class WaitTreeWidget : public QDockWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit WaitTreeWidget(QWidget* parent = nullptr);
|
||||
explicit WaitTreeWidget(Core::System& system_, QWidget* parent = nullptr);
|
||||
~WaitTreeWidget() override;
|
||||
|
||||
public slots:
|
||||
@ -198,4 +221,6 @@ public slots:
|
||||
private:
|
||||
QTreeView* view;
|
||||
WaitTreeModel* model;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
namespace DiscordRPC {
|
||||
|
||||
DiscordImpl::DiscordImpl() {
|
||||
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
|
||||
DiscordEventHandlers handlers{};
|
||||
|
||||
// The number is the client ID for yuzu, it's used for images and the
|
||||
@ -35,12 +35,13 @@ void DiscordImpl::Update() {
|
||||
std::chrono::system_clock::now().time_since_epoch())
|
||||
.count();
|
||||
std::string title;
|
||||
if (Core::System::GetInstance().IsPoweredOn())
|
||||
Core::System::GetInstance().GetAppLoader().ReadTitle(title);
|
||||
if (system.IsPoweredOn()) {
|
||||
system.GetAppLoader().ReadTitle(title);
|
||||
}
|
||||
DiscordRichPresence presence{};
|
||||
presence.largeImageKey = "yuzu_logo";
|
||||
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
|
||||
if (Core::System::GetInstance().IsPoweredOn()) {
|
||||
if (system.IsPoweredOn()) {
|
||||
presence.state = title.c_str();
|
||||
presence.details = "Currently in game";
|
||||
} else {
|
||||
|
@ -6,15 +6,21 @@
|
||||
|
||||
#include "yuzu/discord.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace DiscordRPC {
|
||||
|
||||
class DiscordImpl : public DiscordInterface {
|
||||
public:
|
||||
DiscordImpl();
|
||||
DiscordImpl(Core::System& system_);
|
||||
~DiscordImpl() override;
|
||||
|
||||
void Pause() override;
|
||||
void Update() override;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
} // namespace DiscordRPC
|
||||
|
@ -304,8 +304,8 @@ void GameList::OnFilterCloseClicked() {
|
||||
}
|
||||
|
||||
GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
|
||||
GMainWindow* parent)
|
||||
: QWidget{parent}, vfs(std::move(vfs)), provider(provider) {
|
||||
Core::System& system_, GMainWindow* parent)
|
||||
: QWidget{parent}, vfs(std::move(vfs)), provider(provider), system{system_} {
|
||||
watcher = new QFileSystemWatcher(this);
|
||||
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
|
||||
|
||||
@ -737,7 +737,8 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
||||
|
||||
emit ShouldCancelWorker();
|
||||
|
||||
GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list);
|
||||
GameListWorker* worker =
|
||||
new GameListWorker(vfs, provider, game_dirs, compatibility_list, system);
|
||||
|
||||
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
|
||||
|
@ -72,7 +72,8 @@ public:
|
||||
};
|
||||
|
||||
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
|
||||
FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
|
||||
FileSys::ManualContentProvider* provider, Core::System& system_,
|
||||
GMainWindow* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
QString GetLastFilterResultItem() const;
|
||||
@ -145,6 +146,8 @@ private:
|
||||
CompatibilityList compatibility_list;
|
||||
|
||||
friend class GameListSearchField;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class GameListPlaceholder : public QWidget {
|
||||
|
@ -228,16 +228,15 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
|
||||
FileSys::ManualContentProvider* provider,
|
||||
QVector<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list)
|
||||
const CompatibilityList& compatibility_list, Core::System& system_)
|
||||
: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
|
||||
compatibility_list(compatibility_list) {}
|
||||
compatibility_list(compatibility_list), system{system_} {}
|
||||
|
||||
GameListWorker::~GameListWorker() = default;
|
||||
|
||||
void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
||||
using namespace FileSys;
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
const auto& cache = dynamic_cast<ContentProviderUnion&>(system.GetContentProvider());
|
||||
|
||||
auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
|
||||
@ -285,10 +284,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
||||
|
||||
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
|
||||
GameListDir* parent_dir) {
|
||||
auto& system = Core::System::GetInstance();
|
||||
|
||||
const auto callback = [this, target, parent_dir,
|
||||
&system](const std::filesystem::path& path) -> bool {
|
||||
const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
|
||||
if (stop_processing) {
|
||||
// Breaks the callback loop.
|
||||
return false;
|
||||
|
@ -19,6 +19,10 @@
|
||||
#include "common/common_types.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class QStandardItem;
|
||||
|
||||
namespace FileSys {
|
||||
@ -37,7 +41,7 @@ public:
|
||||
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
|
||||
FileSys::ManualContentProvider* provider,
|
||||
QVector<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list);
|
||||
const CompatibilityList& compatibility_list, Core::System& system_);
|
||||
~GameListWorker() override;
|
||||
|
||||
/// Starts the processing of directory tree information.
|
||||
@ -80,4 +84,6 @@ private:
|
||||
|
||||
QStringList watch_list;
|
||||
std::atomic_bool stop_processing;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
@ -171,7 +171,7 @@ void GMainWindow::ShowTelemetryCallout() {
|
||||
"<br/><br/>Would you like to share your usage data with us?");
|
||||
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
|
||||
Settings::values.enable_telemetry = false;
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
system.ApplySettings();
|
||||
}
|
||||
}
|
||||
|
||||
@ -190,9 +190,10 @@ static void RemoveCachedContents() {
|
||||
Common::FS::RemoveDirRecursively(offline_system_data);
|
||||
}
|
||||
|
||||
GMainWindow::GMainWindow()
|
||||
: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
|
||||
config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
||||
GMainWindow::GMainWindow(Core::System& system_)
|
||||
: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, system{system_},
|
||||
config{std::make_unique<Config>(system_)},
|
||||
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
|
||||
provider{std::make_unique<FileSys::ManualContentProvider>()} {
|
||||
Common::Log::Initialize();
|
||||
LoadTranslation();
|
||||
@ -255,11 +256,10 @@ GMainWindow::GMainWindow()
|
||||
|
||||
show();
|
||||
|
||||
Core::System::GetInstance().SetContentProvider(
|
||||
std::make_unique<FileSys::ContentProviderUnion>());
|
||||
Core::System::GetInstance().RegisterContentProvider(
|
||||
FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
|
||||
Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
|
||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
|
||||
provider.get());
|
||||
system.GetFileSystemController().CreateFactories(*vfs);
|
||||
|
||||
// Remove cached contents generated during the previous session
|
||||
RemoveCachedContents();
|
||||
@ -410,7 +410,7 @@ void GMainWindow::RegisterMetaTypes() {
|
||||
|
||||
void GMainWindow::ControllerSelectorReconfigureControllers(
|
||||
const Core::Frontend::ControllerParameters& parameters) {
|
||||
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get());
|
||||
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), system);
|
||||
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
|
||||
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
|
||||
@ -420,7 +420,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
|
||||
emit ControllerSelectorReconfigureFinished();
|
||||
|
||||
// Don't forget to apply settings.
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
system.ApplySettings();
|
||||
config->Save();
|
||||
|
||||
UpdateStatusButtons();
|
||||
@ -454,8 +454,8 @@ void GMainWindow::SoftwareKeyboardInitialize(
|
||||
return;
|
||||
}
|
||||
|
||||
software_keyboard = new QtSoftwareKeyboardDialog(render_window, Core::System::GetInstance(),
|
||||
is_inline, std::move(initialize_parameters));
|
||||
software_keyboard = new QtSoftwareKeyboardDialog(render_window, system, is_inline,
|
||||
std::move(initialize_parameters));
|
||||
|
||||
if (is_inline) {
|
||||
connect(
|
||||
@ -566,7 +566,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
|
||||
return;
|
||||
}
|
||||
|
||||
QtNXWebEngineView web_browser_view(this, Core::System::GetInstance(), input_subsystem.get());
|
||||
QtNXWebEngineView web_browser_view(this, system, input_subsystem.get());
|
||||
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Restart->setEnabled(false);
|
||||
@ -698,10 +698,10 @@ void GMainWindow::InitializeWidgets() {
|
||||
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
|
||||
ui.action_Report_Compatibility->setVisible(true);
|
||||
#endif
|
||||
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem);
|
||||
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system);
|
||||
render_window->hide();
|
||||
|
||||
game_list = new GameList(vfs, provider.get(), this);
|
||||
game_list = new GameList(vfs, provider.get(), system, this);
|
||||
ui.horizontalLayout->addWidget(game_list);
|
||||
|
||||
game_list_placeholder = new GameListPlaceholder(this);
|
||||
@ -767,14 +767,14 @@ void GMainWindow::InitializeWidgets() {
|
||||
tr("Handheld controller can't be used on docked mode. Pro "
|
||||
"controller will be selected."));
|
||||
controller_type = Settings::ControllerType::ProController;
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
|
||||
configure_dialog.ApplyConfiguration();
|
||||
controller_dialog->refreshConfiguration();
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
||||
dock_status_button->setChecked(!is_docked);
|
||||
OnDockedModeChanged(is_docked, !is_docked);
|
||||
OnDockedModeChanged(is_docked, !is_docked, system);
|
||||
});
|
||||
dock_status_button->setText(tr("DOCK"));
|
||||
dock_status_button->setCheckable(true);
|
||||
@ -798,7 +798,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
}
|
||||
}
|
||||
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
system.ApplySettings();
|
||||
UpdateGPUAccuracyButton();
|
||||
});
|
||||
UpdateGPUAccuracyButton();
|
||||
@ -826,7 +826,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
|
||||
}
|
||||
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
system.ApplySettings();
|
||||
});
|
||||
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
||||
|
||||
@ -843,7 +843,7 @@ void GMainWindow::InitializeDebugWidgets() {
|
||||
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
||||
#endif
|
||||
|
||||
waitTreeWidget = new WaitTreeWidget(this);
|
||||
waitTreeWidget = new WaitTreeWidget(system, this);
|
||||
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
||||
waitTreeWidget->hide();
|
||||
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
||||
@ -946,7 +946,7 @@ void GMainWindow::InitializeHotkeys() {
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
|
||||
&QShortcut::activated, this, [this] {
|
||||
if (!Core::System::GetInstance().IsPoweredOn()) {
|
||||
if (!system.IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
BootGame(game_path);
|
||||
@ -1002,7 +1002,7 @@ void GMainWindow::InitializeHotkeys() {
|
||||
Settings::values.use_docked_mode.SetValue(
|
||||
!Settings::values.use_docked_mode.GetValue());
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
|
||||
Settings::values.use_docked_mode.GetValue());
|
||||
Settings::values.use_docked_mode.GetValue(), system);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
|
||||
@ -1238,7 +1238,6 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
||||
return false;
|
||||
}
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
system.SetFilesystem(vfs);
|
||||
|
||||
system.SetAppletFrontendSet({
|
||||
@ -1348,7 +1347,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
|
||||
last_filename_booted = filename;
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
||||
const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
|
||||
|
||||
@ -1359,7 +1357,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
const auto config_file_name = title_id == 0
|
||||
? Common::FS::PathToUTF8String(file_path.filename())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
Config per_game_config(system, config_file_name, Config::ConfigType::PerGameConfig);
|
||||
}
|
||||
|
||||
ConfigureVibration::SetAllVibrationDevices();
|
||||
@ -1382,7 +1380,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
return;
|
||||
|
||||
// Create and start the emulation thread
|
||||
emu_thread = std::make_unique<EmuThread>();
|
||||
emu_thread = std::make_unique<EmuThread>(system);
|
||||
emit EmulationStarting(emu_thread.get());
|
||||
emu_thread->start();
|
||||
|
||||
@ -1427,7 +1425,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||
std::string title_version;
|
||||
const auto res = system.GetGameName(title_name);
|
||||
|
||||
const auto metadata = [&system, title_id] {
|
||||
const auto metadata = [this, title_id] {
|
||||
const FileSys::PatchManager pm(title_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider());
|
||||
return pm.GetControlMetadata();
|
||||
@ -1566,9 +1564,8 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
||||
const std::string& game_path) {
|
||||
std::filesystem::path path;
|
||||
QString open_target;
|
||||
auto& system = Core::System::GetInstance();
|
||||
|
||||
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id, &system] {
|
||||
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
|
||||
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata().first;
|
||||
@ -1754,7 +1751,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
|
||||
}
|
||||
|
||||
void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
|
||||
const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
|
||||
const auto& fs_controller = system.GetFileSystemController();
|
||||
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
|
||||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
|
||||
|
||||
@ -1770,7 +1767,7 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
|
||||
|
||||
void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
|
||||
const auto update_id = program_id | 0x800;
|
||||
const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
|
||||
const auto& fs_controller = system.GetFileSystemController();
|
||||
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
|
||||
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
|
||||
|
||||
@ -1785,8 +1782,8 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type)
|
||||
|
||||
void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
|
||||
u32 count{};
|
||||
const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
|
||||
const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter(
|
||||
const auto& fs_controller = system.GetFileSystemController();
|
||||
const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
|
||||
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
|
||||
|
||||
for (const auto& entry : dlc_entries) {
|
||||
@ -1924,7 +1921,6 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
|
||||
"cancelled the operation."));
|
||||
};
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
||||
if (loader == nullptr) {
|
||||
failed();
|
||||
@ -2092,7 +2088,7 @@ void GMainWindow::OnGameListShowList(bool show) {
|
||||
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
||||
u64 title_id{};
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file);
|
||||
const auto loader = Loader::GetLoader(Core::System::GetInstance(), v_file);
|
||||
const auto loader = Loader::GetLoader(system, v_file);
|
||||
|
||||
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
||||
QMessageBox::information(this, tr("Properties"),
|
||||
@ -2306,9 +2302,8 @@ InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
|
||||
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
|
||||
return InstallResult::Failure;
|
||||
}
|
||||
const auto res =
|
||||
Core::System::GetInstance().GetFileSystemController().GetUserNANDContents()->InstallEntry(
|
||||
*nsp, true, qt_raw_copy);
|
||||
const auto res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
|
||||
*nsp, true, qt_raw_copy);
|
||||
switch (res) {
|
||||
case FileSys::InstallResult::Success:
|
||||
return InstallResult::Success;
|
||||
@ -2388,15 +2383,11 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) {
|
||||
|
||||
FileSys::InstallResult res;
|
||||
if (index >= static_cast<s32>(FileSys::TitleType::Application)) {
|
||||
res = Core::System::GetInstance()
|
||||
.GetFileSystemController()
|
||||
.GetUserNANDContents()
|
||||
->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
||||
res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
|
||||
*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
||||
} else {
|
||||
res = Core::System::GetInstance()
|
||||
.GetFileSystemController()
|
||||
.GetSystemNANDContents()
|
||||
->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
||||
res = system.GetFileSystemController().GetSystemNANDContents()->InstallEntry(
|
||||
*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
||||
}
|
||||
|
||||
if (res == FileSys::InstallResult::Success) {
|
||||
@ -2458,7 +2449,6 @@ void GMainWindow::OnPauseGame() {
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
auto& system{Core::System::GetInstance()};
|
||||
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
|
||||
return;
|
||||
}
|
||||
@ -2483,8 +2473,8 @@ void GMainWindow::OnExit() {
|
||||
}
|
||||
|
||||
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
||||
OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text,
|
||||
QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
|
||||
OverlayDialog dialog(render_window, system, error_code, error_text, QString{}, tr("OK"),
|
||||
Qt::AlignLeft | Qt::AlignVCenter);
|
||||
dialog.exec();
|
||||
|
||||
emit ErrorDisplayFinished();
|
||||
@ -2493,7 +2483,7 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
|
||||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
if (!Settings::values.yuzu_token.GetValue().empty() &&
|
||||
!Settings::values.yuzu_username.GetValue().empty()) {
|
||||
CompatDB compatdb{this};
|
||||
CompatDB compatdb{system.TelemetrySession(), this};
|
||||
compatdb.exec();
|
||||
} else {
|
||||
QMessageBox::critical(
|
||||
@ -2656,7 +2646,8 @@ void GMainWindow::OnConfigure() {
|
||||
const auto old_theme = UISettings::values.theme;
|
||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
|
||||
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
|
||||
&GMainWindow::OnLanguageChanged);
|
||||
|
||||
@ -2692,7 +2683,7 @@ void GMainWindow::OnConfigure() {
|
||||
|
||||
Settings::values.disabled_addons.clear();
|
||||
|
||||
config = std::make_unique<Config>();
|
||||
config = std::make_unique<Config>(system);
|
||||
UISettings::values.reset_to_defaults = false;
|
||||
|
||||
UISettings::values.game_dirs = std::move(old_game_dirs);
|
||||
@ -2754,15 +2745,15 @@ void GMainWindow::OnConfigureTas() {
|
||||
}
|
||||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
const u64 title_id = system.CurrentProcess()->GetTitleID();
|
||||
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
||||
}
|
||||
|
||||
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
|
||||
const auto& system = Core::System::GetInstance();
|
||||
|
||||
ConfigurePerGame dialog(this, title_id, file_name);
|
||||
Settings::SetConfiguringGlobal(false);
|
||||
ConfigurePerGame dialog(this, title_id, file_name, system);
|
||||
dialog.LoadFromFile(v_file);
|
||||
const auto result = dialog.exec();
|
||||
|
||||
@ -2802,7 +2793,6 @@ void GMainWindow::OnLoadAmiibo() {
|
||||
}
|
||||
|
||||
void GMainWindow::LoadAmiibo(const QString& filename) {
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
Service::SM::ServiceManager& sm = system.ServiceManager();
|
||||
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
|
||||
if (nfc == nullptr) {
|
||||
@ -2854,7 +2844,7 @@ void GMainWindow::OnToggleFilterBar() {
|
||||
}
|
||||
|
||||
void GMainWindow::OnCaptureScreenshot() {
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
const u64 title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto screenshot_path =
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
||||
const auto date =
|
||||
@ -2960,7 +2950,6 @@ void GMainWindow::UpdateStatusBar() {
|
||||
tas_label->clear();
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto results = system.GetAndResetPerfStats();
|
||||
auto& shader_notify = system.GPU().ShaderNotify();
|
||||
const int shaders_building = shader_notify.ShadersBuilding();
|
||||
@ -3123,7 +3112,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
||||
if (emu_thread) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
} else {
|
||||
@ -3165,7 +3154,6 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||
const auto function = [this, &keys, &pdm] {
|
||||
keys.PopulateFromPartitionData(pdm);
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
system.GetFileSystemController().CreateFactories(*vfs);
|
||||
keys.DeriveETicket(pdm, system.GetContentProvider());
|
||||
};
|
||||
@ -3209,7 +3197,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
||||
prog.close();
|
||||
}
|
||||
|
||||
Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
|
||||
system.GetFileSystemController().CreateFactories(*vfs);
|
||||
|
||||
if (behavior == ReinitializeKeyBehavior::Warning) {
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
@ -3277,7 +3265,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||
if (emu_thread != nullptr) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
@ -3352,7 +3340,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
|
||||
}
|
||||
|
||||
void GMainWindow::RequestGameExit() {
|
||||
auto& sm{Core::System::GetInstance().ServiceManager()};
|
||||
auto& sm{system.ServiceManager()};
|
||||
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
||||
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
||||
bool has_signalled = false;
|
||||
@ -3446,7 +3434,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
|
||||
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
if (state) {
|
||||
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
|
||||
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
|
||||
} else {
|
||||
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
||||
}
|
||||
@ -3501,7 +3489,7 @@ int main(int argc, char* argv[]) {
|
||||
setlocale(LC_ALL, "C");
|
||||
|
||||
Core::System::InitializeGlobalInstance();
|
||||
GMainWindow main_window;
|
||||
GMainWindow main_window{Core::System::GetInstance()};
|
||||
// After settings have been loaded by GMainWindow, apply the filter
|
||||
main_window.show();
|
||||
|
||||
|
@ -107,7 +107,7 @@ class GMainWindow : public QMainWindow {
|
||||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
GMainWindow();
|
||||
GMainWindow(Core::System& system_);
|
||||
~GMainWindow() override;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
@ -311,6 +311,8 @@ private:
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||
|
||||
Core::System& system;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
GameList* game_list;
|
||||
LoadingScreen* loading_screen;
|
||||
|
Loading…
Reference in New Issue
Block a user