general: Implement FullscreenMode enumeration

Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
This commit is contained in:
lat9nq 2021-07-23 10:11:42 -04:00
parent db46f8a70c
commit b11c81cc13
8 changed files with 38 additions and 28 deletions

View File

@ -36,6 +36,11 @@ enum class CPUAccuracy : u32 {
Unsafe = 2, Unsafe = 2,
}; };
enum class FullscreenMode : u32 {
Borderless = 0,
Exclusive = 1,
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value /** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend * alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from * configurations. Setting a default value and label is required, though subclasses may deviate from
@ -313,11 +318,11 @@ struct Values {
Setting<u16> resolution_factor{1, "resolution_factor"}; Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode. // *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now. // Default to exclusive fullscreen on these platforms for now.
Setting<int> fullscreen_mode{ Setting<FullscreenMode> fullscreen_mode{
#ifdef _WIN32 #ifdef _WIN32
0, FullscreenMode::Borderless,
#else #else
1, FullscreenMode::Exclusive,
#endif #endif
"fullscreen_mode"}; "fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"}; Setting<int> aspect_ratio{0, "aspect_ratio"};

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@ -1329,7 +1329,10 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.renderer_backend.GetDefault()), static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
Settings::values.renderer_backend.UsingGlobal()); Settings::values.renderer_backend.UsingGlobal());
WriteGlobalSetting(Settings::values.vulkan_device); WriteGlobalSetting(Settings::values.vulkan_device);
WriteGlobalSetting(Settings::values.fullscreen_mode); WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
Settings::values.fullscreen_mode.UsingGlobal());
WriteGlobalSetting(Settings::values.aspect_ratio); WriteGlobalSetting(Settings::values.aspect_ratio);
WriteGlobalSetting(Settings::values.max_anisotropy); WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_frame_limit); WriteGlobalSetting(Settings::values.use_frame_limit);

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@ -182,3 +182,4 @@ private:
Q_DECLARE_METATYPE(Settings::CPUAccuracy); Q_DECLARE_METATYPE(Settings::CPUAccuracy);
Q_DECLARE_METATYPE(Settings::RendererBackend); Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::GPUAccuracy); Q_DECLARE_METATYPE(Settings::GPUAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);

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@ -25,20 +25,6 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
} }
} }
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(combobox->currentIndex());
} else if (!Settings::IsConfiguringGlobal()) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
}
}
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox, void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
const Settings::Setting<bool>* setting) { const Settings::Setting<bool>* setting) {
if (setting->UsingGlobal()) { if (setting->UsingGlobal()) {

View File

@ -28,7 +28,20 @@ enum class CheckState {
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting // ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox, void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker); const CheckState& tracker);
void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox); template <typename Type>
void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
} else if (!Settings::IsConfiguringGlobal()) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(static_cast<Type>(combobox->currentIndex() -
ConfigurationShared::USE_GLOBAL_OFFSET));
}
}
}
// Sets a Qt UI element given a Settings::Setting // Sets a Qt UI element given a Settings::Setting
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting); void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);

View File

@ -79,7 +79,8 @@ void ConfigureGraphics::SetConfiguration() {
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue())); ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->fullscreen_mode_combobox->setCurrentIndex(Settings::values.fullscreen_mode.GetValue()); ui->fullscreen_mode_combobox->setCurrentIndex(
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue()); ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
} else { } else {
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend); ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
@ -282,8 +283,9 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label, ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
Settings::values.aspect_ratio.GetValue(true)); Settings::values.aspect_ratio.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->fullscreen_mode_combobox, ui->fullscreen_mode_label, ConfigurationShared::SetColoredComboBox(
Settings::values.fullscreen_mode.GetValue(true)); ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
ConfigurationShared::InsertGlobalItem( ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
} }

View File

@ -2515,7 +2515,7 @@ void GMainWindow::ShowFullscreen() {
ui.menubar->hide(); ui.menubar->hide();
statusBar()->hide(); statusBar()->hide();
if (Settings::values.fullscreen_mode.GetValue() == 1) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
showFullScreen(); showFullScreen();
return; return;
} }
@ -2530,7 +2530,7 @@ void GMainWindow::ShowFullscreen() {
} else { } else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry(); UISettings::values.renderwindow_geometry = render_window->saveGeometry();
if (Settings::values.fullscreen_mode.GetValue() == 1) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
render_window->showFullScreen(); render_window->showFullScreen();
return; return;
} }
@ -2547,7 +2547,7 @@ void GMainWindow::ShowFullscreen() {
void GMainWindow::HideFullscreen() { void GMainWindow::HideFullscreen() {
if (ui.action_Single_Window_Mode->isChecked()) { if (ui.action_Single_Window_Mode->isChecked()) {
if (Settings::values.fullscreen_mode.GetValue() == 1) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
showNormal(); showNormal();
restoreGeometry(UISettings::values.geometry); restoreGeometry(UISettings::values.geometry);
} else { } else {
@ -2561,7 +2561,7 @@ void GMainWindow::HideFullscreen() {
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
ui.menubar->show(); ui.menubar->show();
} else { } else {
if (Settings::values.fullscreen_mode.GetValue() == 1) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
render_window->showNormal(); render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry); render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
} else { } else {

View File

@ -124,7 +124,7 @@ void EmuWindow_SDL2::OnResize() {
void EmuWindow_SDL2::Fullscreen() { void EmuWindow_SDL2::Fullscreen() {
switch (Settings::values.fullscreen_mode.GetValue()) { switch (Settings::values.fullscreen_mode.GetValue()) {
case 1: // Exclusive fullscreen case Settings::FullscreenMode::Exclusive:
// Set window size to render size before entering fullscreen -- SDL does not resize to // Set window size to render size before entering fullscreen -- SDL does not resize to
// display dimensions in this mode. // display dimensions in this mode.
// TODO: Multiply the window size by resolution_factor (for both docked modes) // TODO: Multiply the window size by resolution_factor (for both docked modes)
@ -140,7 +140,7 @@ void EmuWindow_SDL2::Fullscreen() {
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
[[fallthrough]]; [[fallthrough]];
case 0: // Borderless window case Settings::FullscreenMode::Borderless:
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
return; return;
} }