From b2955479e5188d8149354f0b8fec813690f9ba86 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 13 Jun 2021 15:38:54 -0400 Subject: [PATCH] configure_graphics: Add Accelerate ASTC decoding setting --- src/common/settings.cpp | 2 ++ src/common/settings.h | 1 + src/core/telemetry_session.cpp | 1 + src/video_core/renderer_opengl/gl_texture_cache.cpp | 6 +++++- src/video_core/renderer_vulkan/vk_texture_cache.cpp | 7 ++++++- src/yuzu/configuration/config.cpp | 2 ++ src/yuzu/configuration/configure_graphics.cpp | 7 +++++++ src/yuzu/configuration/configure_graphics.h | 1 + src/yuzu/configuration/configure_graphics.ui | 7 +++++++ 9 files changed, 32 insertions(+), 2 deletions(-) diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 360e878d6..9ec71eced 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -55,6 +55,7 @@ void LogSettings() { log_setting("Renderer_UseAsynchronousGpuEmulation", values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); + log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); @@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) { values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_nvdec_emulation.SetGlobal(true); + values.accelerate_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 1af8c5ac2..529c84465 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -147,6 +147,7 @@ struct Values { Setting gpu_accuracy; Setting use_asynchronous_gpu_emulation; Setting use_nvdec_emulation; + Setting accelerate_astc; Setting use_vsync; Setting use_assembly_shaders; Setting use_asynchronous_shaders; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index ad1a9ffb4..d4c23ced2 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -230,6 +230,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, Settings::values.use_asynchronous_gpu_emulation.GetValue()); AddField(field_type, "Renderer_UseNvdecEmulation", Settings::values.use_nvdec_emulation.GetValue()); + AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue()); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue()); AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders.GetValue()); diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index ffe9edc1b..9b4038615 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -9,6 +9,8 @@ #include +#include "common/settings.h" + #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_state_tracker.h" @@ -307,7 +309,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array #include "common/bit_cast.h" +#include "common/settings.h" #include "video_core/engines/fermi_2d.h" #include "video_core/renderer_vulkan/blit_image.h" @@ -828,7 +829,11 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_ commit = runtime.memory_allocator.Commit(buffer, MemoryUsage::DeviceLocal); } if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) { - flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; + if (Settings::values.accelerate_astc.GetValue()) { + flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; + } else { + flags |= VideoCommon::ImageFlagBits::Converted; + } } if (runtime.device.HasDebuggingToolAttached()) { if (image) { diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index a59b36e13..d2e1e5bbc 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -807,6 +807,7 @@ void Config::ReadRendererValues() { QStringLiteral("use_asynchronous_gpu_emulation"), true); ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), true); + ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true); ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true); ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), false); @@ -1388,6 +1389,7 @@ void Config::SaveRendererValues() { Settings::values.use_asynchronous_gpu_emulation, true); WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, true); + WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true); WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders, false); diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index fb9ec093c..41a69d9b8 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -70,10 +70,12 @@ void ConfigureGraphics::SetConfiguration() { ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->use_nvdec_emulation->setEnabled(runtime_lock); + ui->accelerate_astc->setEnabled(runtime_lock); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); ui->use_asynchronous_gpu_emulation->setChecked( Settings::values.use_asynchronous_gpu_emulation.GetValue()); ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue()); + ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue()); if (Settings::IsConfiguringGlobal()) { ui->api->setCurrentIndex(static_cast(Settings::values.renderer_backend.GetValue())); @@ -118,6 +120,8 @@ void ConfigureGraphics::ApplyConfiguration() { use_asynchronous_gpu_emulation); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation, ui->use_nvdec_emulation, use_nvdec_emulation); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc, + accelerate_astc); if (Settings::IsConfiguringGlobal()) { // Guard if during game and set to game-specific value @@ -254,6 +258,7 @@ void ConfigureGraphics::SetupPerGameUI() { ui->use_asynchronous_gpu_emulation->setEnabled( Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal()); + ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal()); ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal()); ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal()); @@ -269,6 +274,8 @@ void ConfigureGraphics::SetupPerGameUI() { ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache); ConfigurationShared::SetColoredTristate( ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation); + ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc, + accelerate_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation, Settings::values.use_asynchronous_gpu_emulation, use_asynchronous_gpu_emulation); diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h index c162048a2..6418115cf 100644 --- a/src/yuzu/configuration/configure_graphics.h +++ b/src/yuzu/configuration/configure_graphics.h @@ -47,6 +47,7 @@ private: QColor bg_color; ConfigurationShared::CheckState use_nvdec_emulation; + ConfigurationShared::CheckState accelerate_astc; ConfigurationShared::CheckState use_disk_shader_cache; ConfigurationShared::CheckState use_asynchronous_gpu_emulation; diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index ab0bd4d77..5b999d84d 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -104,6 +104,13 @@ + + + + Accelerate ASTC texture decoding + + +