Always initialize keyboard input
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8495e1bd83
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@ -28,12 +28,11 @@ private:
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public:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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Input::TouchStatus GetStatus() const override {
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Input::TouchStatus touch_status{};
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if (auto state = touch_state.lock()) {
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std::lock_guard guard{state->mutex};
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touch_status = state->status;
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return state->status;
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}
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return touch_status;
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return {};
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}
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private:
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@ -117,12 +117,13 @@ public:
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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* @param id Touch event id
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* @param id Touch event ID
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*/
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
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/** Signal that a touch released event has occurred (e.g. mouse click released)
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*@param id Touch event id
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/**
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* Signal that a touch released event has occurred (e.g. mouse click released)
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* @param id Touch event ID
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*/
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void TouchReleased(std::size_t id);
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@ -130,7 +131,7 @@ public:
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* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
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* @param framebuffer_x Framebuffer x-coordinate
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* @param framebuffer_y Framebuffer y-coordinate
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* @param id Touch event id
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* @param id Touch event ID
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*/
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
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@ -100,11 +100,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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void Controller_Touchscreen::OnLoadInputDevices() {
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touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
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touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
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if (Settings::values.use_touch_from_button) {
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touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
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} else {
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touch_btn_device.reset();
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}
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touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
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}
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std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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@ -136,9 +136,7 @@ static void SocketLoop(Socket* socket) {
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Client::Client() {
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LOG_INFO(Input, "Udp Initialization started");
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for (std::size_t id = 0; id < MAX_TOUCH_FINGERS; ++id) {
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finger_id[id] = MAX_TOUCH_FINGERS;
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}
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finger_id.fill(MAX_TOUCH_FINGERS);
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ReloadSockets();
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}
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@ -347,17 +345,17 @@ void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client,
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const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
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const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
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const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
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const std::size_t touch_id = client * 2 + id;
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if (touch_pad.is_active) {
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if (finger_id[client * 2 + id] == MAX_TOUCH_FINGERS) {
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if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
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const auto first_free_id = GetUnusedFingerID();
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if (!first_free_id) {
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// Invalid finger id skip to next input
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return;
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}
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finger_id[client * 2 + id] = first_free_id.value();
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finger_id[touch_id] = *first_free_id;
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}
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auto& [x, y, pressed] = touch_status[finger_id[client * 2 + id]];
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auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
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x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
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static_cast<float>(max_x - min_x);
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y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
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@ -366,9 +364,9 @@ void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client,
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return;
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}
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if (finger_id[client * 2 + id] != MAX_TOUCH_FINGERS) {
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touch_status[finger_id[client * 2 + id]] = {};
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finger_id[client * 2 + id] = MAX_TOUCH_FINGERS;
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if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
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touch_status[finger_id[touch_id]] = {};
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finger_id[touch_id] = MAX_TOUCH_FINGERS;
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}
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}
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@ -475,7 +475,7 @@ bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
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bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (touch_ids[id] == touch_point.id() + 1) {
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if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
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const auto [x, y] = ScaleTouch(touch_point.pos());
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this->TouchMoved(x, y, id + 1);
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return true;
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@ -486,8 +486,9 @@ bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
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bool GRenderWindow::TouchExist(std::size_t id,
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const QList<QTouchEvent::TouchPoint>& touch_points) const {
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return std::any_of(touch_points.begin(), touch_points.end(),
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[id](const auto& point) { return id == point.id() + 1; });
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return std::any_of(touch_points.begin(), touch_points.end(), [id](const auto& point) {
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return id == static_cast<std::size_t>(point.id() + 1);
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});
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}
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bool GRenderWindow::event(QEvent* event) {
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