gl_device: Remove AMD blacklists that are no longer applicable
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6a1fa9bb17
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@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
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has_astc = !has_slow_software_astc && IsASTCSupported();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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has_component_indexing_bug = false;
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has_precise_bug = TestPreciseBug();
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has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
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has_broken_texture_view_formats = (!is_linux && is_intel);
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_derivative_control = GLAD_GL_ARB_derivative_control;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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has_lmem_perf_bug = is_nvidia;
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strict_context_required = emu_window.StrictContextRequired();
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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// Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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// Blocks EGL on Wayland from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux)) && !strict_context_required;
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const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
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use_asynchronous_shaders =
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Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
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use_driver_cache = is_nvidia;
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supports_conditional_barriers = !is_intel;
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