gl_rasterizer_cache: Use dirty flags for the depth buffer
This commit is contained in:
parent
179ee963db
commit
b683e41fca
@ -144,6 +144,16 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
|
||||
}
|
||||
|
||||
// Zeta buffer
|
||||
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
|
||||
if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
|
||||
method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
|
||||
method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
|
||||
(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
|
||||
method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
|
||||
dirty_flags.zeta_buffer = true;
|
||||
}
|
||||
|
||||
// Shader
|
||||
constexpr u32 shader_registers_count =
|
||||
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
||||
|
@ -1090,6 +1090,7 @@ public:
|
||||
|
||||
struct DirtyFlags {
|
||||
u8 color_buffer = 0xFF;
|
||||
bool zeta_buffer = true;
|
||||
|
||||
bool shaders = true;
|
||||
|
||||
@ -1098,6 +1099,7 @@ public:
|
||||
|
||||
void OnMemoryWrite() {
|
||||
color_buffer = 0xFF;
|
||||
zeta_buffer = true;
|
||||
shaders = true;
|
||||
vertex_array = 0xFFFFFFFF;
|
||||
}
|
||||
|
@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
||||
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
||||
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
||||
const auto& regs{gpu.regs};
|
||||
|
||||
if (!gpu.dirty_flags.zeta_buffer) {
|
||||
return last_depth_buffer;
|
||||
}
|
||||
gpu.dirty_flags.zeta_buffer = false;
|
||||
|
||||
if (!regs.zeta.Address() || !regs.zeta_enable) {
|
||||
return {};
|
||||
return last_depth_buffer = {};
|
||||
}
|
||||
|
||||
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
|
||||
@ -929,7 +936,7 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
||||
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
|
||||
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
||||
|
||||
return GetSurface(depth_params, preserve_contents);
|
||||
return last_depth_buffer = GetSurface(depth_params, preserve_contents);
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
||||
|
@ -398,6 +398,7 @@ private:
|
||||
OGLBuffer copy_pbo;
|
||||
|
||||
std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
|
||||
Surface last_depth_buffer;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
Loading…
Reference in New Issue
Block a user