gl_rasterizer_cache: Use dirty flags for the depth buffer

This commit is contained in:
ReinUsesLisp 2019-01-07 02:09:39 -03:00
parent 179ee963db
commit b683e41fca
4 changed files with 23 additions and 3 deletions

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@ -144,6 +144,16 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index); dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
} }
// Zeta buffer
constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) ||
method_call.method == MAXWELL3D_REG_INDEX(zeta_width) ||
method_call.method == MAXWELL3D_REG_INDEX(zeta_height) ||
(method_call.method >= MAXWELL3D_REG_INDEX(zeta) &&
method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
dirty_flags.zeta_buffer = true;
}
// Shader // Shader
constexpr u32 shader_registers_count = constexpr u32 shader_registers_count =
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32); sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);

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@ -1090,6 +1090,7 @@ public:
struct DirtyFlags { struct DirtyFlags {
u8 color_buffer = 0xFF; u8 color_buffer = 0xFF;
bool zeta_buffer = true;
bool shaders = true; bool shaders = true;
@ -1098,6 +1099,7 @@ public:
void OnMemoryWrite() { void OnMemoryWrite() {
color_buffer = 0xFF; color_buffer = 0xFF;
zeta_buffer = true;
shaders = true; shaders = true;
vertex_array = 0xFFFFFFFF; vertex_array = 0xFFFFFFFF;
} }

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@ -919,9 +919,16 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
} }
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) { Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs}; auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
const auto& regs{gpu.regs};
if (!gpu.dirty_flags.zeta_buffer) {
return last_depth_buffer;
}
gpu.dirty_flags.zeta_buffer = false;
if (!regs.zeta.Address() || !regs.zeta_enable) { if (!regs.zeta.Address() || !regs.zeta_enable) {
return {}; return last_depth_buffer = {};
} }
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer( SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
@ -929,7 +936,7 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height, regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)}; regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
return GetSurface(depth_params, preserve_contents); return last_depth_buffer = GetSurface(depth_params, preserve_contents);
} }
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) { Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {

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@ -398,6 +398,7 @@ private:
OGLBuffer copy_pbo; OGLBuffer copy_pbo;
std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers; std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
Surface last_depth_buffer;
}; };
} // namespace OpenGL } // namespace OpenGL