yuzu: Enable controller interaction in Controller Applet
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18000df5e9
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b881949b6d
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@ -115,6 +115,10 @@ QWidget#connectedControllers {
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background: transparent;
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}
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QWidget#closeButtons {
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background: transparent;
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}
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QWidget#playersSupported,
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QWidget#controllersSupported,
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QWidget#controllerSupported1,
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@ -1380,6 +1380,10 @@ QWidget#connectedControllers {
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background: transparent;
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}
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QWidget#closeButtons {
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background: transparent;
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}
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QWidget#playersSupported,
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QWidget#controllersSupported,
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QWidget#controllerSupported1,
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@ -2301,6 +2301,10 @@ QWidget#connectedControllers {
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background: transparent;
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}
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QWidget#closeButtons {
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background: transparent;
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}
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QWidget#playersSupported,
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QWidget#controllersSupported,
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QWidget#controllerSupported1,
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@ -21,6 +21,7 @@
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/configuration/input_profiles.h"
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#include "yuzu/main.h"
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#include "yuzu/util/controller_navigation.h"
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namespace {
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@ -130,6 +131,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
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};
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ui->labelError->setVisible(false);
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// Setup/load everything prior to setting up connections.
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// This avoids unintentionally changing the states of elements while loading them in.
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SetSupportedControllers();
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@ -141,6 +144,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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LoadConfiguration();
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controller_navigation = new ControllerNavigation(system.HIDCore(), this);
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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SetExplainText(i);
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UpdateControllerIcon(i);
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@ -149,6 +154,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
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if (checked) {
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// Hide eventual error message about number of controllers
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ui->labelError->setVisible(false);
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for (std::size_t index = 0; index <= i; ++index) {
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connected_controller_checkboxes[index]->setChecked(checked);
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}
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@ -197,6 +204,12 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&QtControllerSelectorDialog::ApplyConfiguration);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[this](Qt::Key key) {
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(this, event);
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});
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// Enhancement: Check if the parameters have already been met before disconnecting controllers.
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// If all the parameters are met AND only allows a single player,
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// stop the constructor here as we do not need to continue.
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@ -215,6 +228,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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}
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QtControllerSelectorDialog::~QtControllerSelectorDialog() {
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controller_navigation->UnloadController();
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system.HIDCore().DisableAllControllerConfiguration();
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}
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@ -287,6 +301,31 @@ void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
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dialog.exec();
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}
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void QtControllerSelectorDialog::keyPressEvent(QKeyEvent* evt) {
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const auto num_connected_players = static_cast<int>(
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std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
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[](const QGroupBox* player) { return player->isChecked(); }));
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const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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if ((evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) && !parameters_met) {
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// Display error message when trying to validate using "Enter" and "OK" button is disabled
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ui->labelError->setVisible(true);
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return;
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} else if (evt->key() == Qt::Key_Left && num_connected_players > min_supported_players) {
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// Remove a player if possible
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connected_controller_checkboxes[num_connected_players - 1]->setChecked(false);
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return;
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} else if (evt->key() == Qt::Key_Right && num_connected_players < max_supported_players) {
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// Add a player, if possible
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ui->labelError->setVisible(false);
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connected_controller_checkboxes[num_connected_players]->setChecked(true);
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return;
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}
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QDialog::keyPressEvent(evt);
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}
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bool QtControllerSelectorDialog::CheckIfParametersMet() {
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// Here, we check and validate the current configuration against all applicable parameters.
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const auto num_connected_players = static_cast<int>(
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@ -34,6 +34,8 @@ class HIDCore;
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enum class NpadStyleIndex : u8;
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} // namespace Core::HID
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class ControllerNavigation;
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class QtControllerSelectorDialog final : public QDialog {
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Q_OBJECT
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@ -46,6 +48,8 @@ public:
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int exec() override;
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void keyPressEvent(QKeyEvent* evt) override;
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private:
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// Applies the current configuration.
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void ApplyConfiguration();
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@ -110,6 +114,8 @@ private:
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Core::System& system;
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ControllerNavigation* controller_navigation = nullptr;
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// This is true if and only if all parameters are met. Otherwise, this is false.
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// This determines whether the "OK" button can be clicked to exit the applet.
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bool parameters_met{false};
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@ -2624,13 +2624,53 @@
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</spacer>
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</item>
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<item alignment="Qt::AlignBottom">
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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<widget class="QWidget" name="closeButtons" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_46">
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<property name="spacing">
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<number>7</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="labelError">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="styleSheet">
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<string notr="true">QLabel { color : red; }</string>
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</property>
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<property name="text">
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<string>Not enough controllers</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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<property name="margin">
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<number>0</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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