gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Avoids an unnecessary atomic reference count increment and decrement.
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@ -1158,8 +1158,8 @@ private:
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return expr + ')';
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}
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std::string GenerateTextureArgument(TextureArgument argument) {
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const auto [type, operand] = argument;
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std::string GenerateTextureArgument(const TextureArgument& argument) {
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const auto& [type, operand] = argument;
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if (operand == nullptr) {
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return {};
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}
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