gl_shader_decompiler: Pass by reference to GenerateTextureArgument()

Avoids an unnecessary atomic reference count increment and decrement.
This commit is contained in:
Lioncash 2019-10-15 18:29:35 -04:00
parent d1d7ce74d2
commit b8a62adcf1

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@ -1158,8 +1158,8 @@ private:
return expr + ')'; return expr + ')';
} }
std::string GenerateTextureArgument(TextureArgument argument) { std::string GenerateTextureArgument(const TextureArgument& argument) {
const auto [type, operand] = argument; const auto& [type, operand] = argument;
if (operand == nullptr) { if (operand == nullptr) {
return {}; return {};
} }