common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the Common namespace.
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@ -7,7 +7,7 @@
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#include <cstdlib>
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#include <type_traits>
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namespace MathUtil {
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namespace Common {
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constexpr float PI = 3.14159265f;
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@ -41,4 +41,4 @@ struct Rectangle {
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}
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};
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} // namespace MathUtil
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} // namespace Common
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@ -12,11 +12,11 @@ namespace Layout {
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// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
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template <class T>
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static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
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static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
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float screen_aspect_ratio) {
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float scale = std::min(static_cast<float>(window_area.GetWidth()),
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window_area.GetHeight() / screen_aspect_ratio);
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return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
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return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
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static_cast<T>(std::round(scale * screen_aspect_ratio))};
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}
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@ -29,8 +29,8 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
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const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
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ScreenUndocked::Width};
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MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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MathUtil::Rectangle<unsigned> screen = maxRectangle(screen_window_area, emulation_aspect_ratio);
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Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
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float window_aspect_ratio = static_cast<float>(height) / width;
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@ -16,7 +16,7 @@ struct FramebufferLayout {
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unsigned width{ScreenUndocked::Width};
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unsigned height{ScreenUndocked::Height};
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MathUtil::Rectangle<unsigned> screen;
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Common::Rectangle<unsigned> screen;
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/**
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* Returns the ration of pixel size of the screen, compared to the native size of the undocked
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@ -23,7 +23,7 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect) {
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const Common::Rectangle<int>& crop_rect) {
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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LOG_TRACE(Service,
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"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
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@ -25,7 +25,7 @@ public:
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
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NVFlinger::BufferQueue::BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect);
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const Common::Rectangle<int>& crop_rect);
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private:
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std::shared_ptr<nvmap> nvmap_dev;
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@ -63,7 +63,7 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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}
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect) {
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const Common::Rectangle<int>& crop_rect) {
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auto itr = std::find_if(queue.begin(), queue.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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@ -67,14 +67,14 @@ public:
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Status status = Status::Free;
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IGBPBuffer igbp_buffer;
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BufferTransformFlags transform;
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MathUtil::Rectangle<int> crop_rect;
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Common::Rectangle<int> crop_rect;
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};
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void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
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std::optional<u32> DequeueBuffer(u32 width, u32 height);
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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void QueueBuffer(u32 slot, BufferTransformFlags transform,
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const MathUtil::Rectangle<int>& crop_rect);
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const Common::Rectangle<int>& crop_rect);
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std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
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void ReleaseBuffer(u32 slot);
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u32 Query(QueryType type);
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@ -420,7 +420,7 @@ public:
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u32_le fence_is_valid;
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std::array<Fence, 2> fences;
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MathUtil::Rectangle<int> GetCropRect() const {
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Common::Rectangle<int> GetCropRect() const {
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return {crop_left, crop_top, crop_right, crop_bottom};
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}
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};
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@ -45,7 +45,7 @@ public:
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} else {
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tilt_direction = mouse_move.Cast<float>();
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tilt_angle =
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std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f);
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std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
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}
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}
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}
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@ -107,7 +107,7 @@ private:
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// Find the angular rate vector in world space
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auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
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angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
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angular_rate *= 1000 / update_millisecond / Common::PI * 180;
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// Transform the two vectors from world space to 3DS space
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gravity = QuaternionRotate(inv_q, gravity);
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@ -44,8 +44,8 @@ void Fermi2D::HandleSurfaceCopy() {
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const u32 src_blit_y2{
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static_cast<u32>((regs.blit_src_y + (regs.blit_dst_height * regs.blit_dv_dy)) >> 32)};
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const MathUtil::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
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const MathUtil::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
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const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
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const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
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regs.blit_dst_x + regs.blit_dst_width,
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regs.blit_dst_y + regs.blit_dst_height};
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@ -503,7 +503,7 @@ public:
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f32 translate_z;
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INSERT_PADDING_WORDS(2);
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MathUtil::Rectangle<s32> GetRect() const {
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Common::Rectangle<s32> GetRect() const {
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return {
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GetX(), // left
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GetY() + GetHeight(), // top
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@ -100,7 +100,7 @@ struct FramebufferConfig {
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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TransformFlags transform_flags;
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MathUtil::Rectangle<int> crop_rect;
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Common::Rectangle<int> crop_rect;
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};
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namespace Engines {
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@ -47,8 +47,8 @@ public:
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/// Attempt to use a faster method to perform a surface copy
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virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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const MathUtil::Rectangle<u32>& src_rect,
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const MathUtil::Rectangle<u32>& dst_rect) {
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) {
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return false;
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}
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@ -779,8 +779,8 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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const MathUtil::Rectangle<u32>& src_rect,
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const MathUtil::Rectangle<u32>& dst_rect) {
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) {
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MICROPROFILE_SCOPE(OpenGL_Blits);
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res_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
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return true;
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@ -1034,7 +1034,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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for (std::size_t i = 0; i < viewport_count; i++) {
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auto& viewport = current_state.viewports[i];
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const auto& src = regs.viewports[i];
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
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const Common::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
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viewport.x = viewport_rect.left;
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viewport.y = viewport_rect.bottom;
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viewport.width = viewport_rect.GetWidth();
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@ -62,8 +62,8 @@ public:
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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const MathUtil::Rectangle<u32>& src_rect,
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const MathUtil::Rectangle<u32>& dst_rect) override;
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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@ -399,7 +399,7 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
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return format;
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
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Common::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
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u32 actual_height{std::max(1U, unaligned_height >> mip_level)};
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if (IsPixelFormatASTC(pixel_format)) {
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// ASTC formats must stop at the ATSC block size boundary
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@ -1062,8 +1062,8 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
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}
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static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
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const MathUtil::Rectangle<u32>& src_rect,
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const MathUtil::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
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GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0,
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std::size_t cubemap_face = 0) {
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@ -1193,7 +1193,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
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void RasterizerCacheOpenGL::FermiCopySurface(
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const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
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const MathUtil::Rectangle<u32>& src_rect, const MathUtil::Rectangle<u32>& dst_rect) {
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const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) {
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const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
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const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
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@ -28,7 +28,7 @@ namespace OpenGL {
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class CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
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using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
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using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
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using SurfaceType = VideoCore::Surface::SurfaceType;
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}
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/// Returns the rectangle corresponding to this surface
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MathUtil::Rectangle<u32> GetRect(u32 mip_level = 0) const;
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Common::Rectangle<u32> GetRect(u32 mip_level = 0) const;
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/// Returns the total size of this surface in bytes, adjusted for compression
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std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
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@ -430,8 +430,8 @@ public:
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/// Copies the contents of one surface to another
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void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
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const MathUtil::Rectangle<u32>& src_rect,
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const MathUtil::Rectangle<u32>& dst_rect);
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect);
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private:
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void LoadSurface(const Surface& surface);
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@ -39,7 +39,7 @@ struct TextureInfo {
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/// Structure used for storing information about the display target for the Switch screen
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struct ScreenInfo {
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GLuint display_texture;
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const MathUtil::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
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const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
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TextureInfo texture;
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};
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@ -102,7 +102,7 @@ private:
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/// Used for transforming the framebuffer orientation
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Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
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MathUtil::Rectangle<int> framebuffer_crop_rect;
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Common::Rectangle<int> framebuffer_crop_rect;
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};
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} // namespace OpenGL
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