video_core: Disable anisotropic filtering for samplers with depth compare
This commit is contained in:
parent
0eacf547c0
commit
b9bba3ac89
|
@ -62,8 +62,9 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
|
||||||
}
|
}
|
||||||
|
|
||||||
float TSCEntry::MaxAnisotropy() const noexcept {
|
float TSCEntry::MaxAnisotropy() const noexcept {
|
||||||
if (max_anisotropy == 0 && (mipmap_filter != TextureMipmapFilter::Linear &&
|
if (max_anisotropy == 0 && (depth_compare_enabled.Value() ||
|
||||||
!Settings::values.use_aggressive_anisotropic_filtering)) {
|
(mipmap_filter != TextureMipmapFilter::Linear &&
|
||||||
|
!Settings::values.use_aggressive_anisotropic_filtering))) {
|
||||||
return 1.0f;
|
return 1.0f;
|
||||||
}
|
}
|
||||||
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
|
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
|
||||||
|
|
Loading…
Reference in New Issue