Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
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@ -101,6 +101,16 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X6>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X6_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X10>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X10_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_12X12>,
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MortonCopy<true, PixelFormat::ASTC_2D_12X12_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X6>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::Z24S8>,
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@ -170,6 +180,16 @@ static constexpr ConversionArray linear_to_morton_fns = {
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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@ -120,6 +120,16 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
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// Depth formats
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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@ -350,6 +350,16 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
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return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
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case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
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case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
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return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
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return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
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case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
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return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
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case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
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return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
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case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
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return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
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case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
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return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
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case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
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return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
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case Tegra::Texture::TextureFormat::R16_G16:
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case Tegra::Texture::TextureFormat::R16_G16:
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switch (component_type) {
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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case Tegra::Texture::ComponentType::FLOAT:
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@ -510,6 +520,16 @@ bool IsPixelFormatASTC(PixelFormat format) {
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case PixelFormat::ASTC_2D_8X5_SRGB:
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case PixelFormat::ASTC_2D_8X5_SRGB:
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case PixelFormat::ASTC_2D_10X8:
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case PixelFormat::ASTC_2D_10X8:
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case PixelFormat::ASTC_2D_10X8_SRGB:
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case PixelFormat::ASTC_2D_10X8_SRGB:
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case PixelFormat::ASTC_2D_6X6:
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case PixelFormat::ASTC_2D_6X6_SRGB:
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case PixelFormat::ASTC_2D_10X10:
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case PixelFormat::ASTC_2D_10X10_SRGB:
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case PixelFormat::ASTC_2D_12X12:
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case PixelFormat::ASTC_2D_12X12_SRGB:
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case PixelFormat::ASTC_2D_8X6:
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case PixelFormat::ASTC_2D_8X6_SRGB:
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case PixelFormat::ASTC_2D_6X5:
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case PixelFormat::ASTC_2D_6X5_SRGB:
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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@ -530,6 +550,11 @@ bool IsPixelFormatSRGB(PixelFormat format) {
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case PixelFormat::ASTC_2D_5X4_SRGB:
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case PixelFormat::ASTC_2D_5X4_SRGB:
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case PixelFormat::ASTC_2D_5X5_SRGB:
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case PixelFormat::ASTC_2D_5X5_SRGB:
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case PixelFormat::ASTC_2D_10X8_SRGB:
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case PixelFormat::ASTC_2D_10X8_SRGB:
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case PixelFormat::ASTC_2D_6X6_SRGB:
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case PixelFormat::ASTC_2D_10X10_SRGB:
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case PixelFormat::ASTC_2D_12X12_SRGB:
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case PixelFormat::ASTC_2D_8X6_SRGB:
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case PixelFormat::ASTC_2D_6X5_SRGB:
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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@ -75,19 +75,29 @@ enum class PixelFormat {
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ASTC_2D_5X5_SRGB = 57,
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ASTC_2D_5X5_SRGB = 57,
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ASTC_2D_10X8 = 58,
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ASTC_2D_10X8 = 58,
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ASTC_2D_10X8_SRGB = 59,
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ASTC_2D_10X8_SRGB = 59,
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ASTC_2D_6X6 = 60,
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ASTC_2D_6X6_SRGB = 61,
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ASTC_2D_10X10 = 62,
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ASTC_2D_10X10_SRGB = 63,
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ASTC_2D_12X12 = 64,
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ASTC_2D_12X12_SRGB = 65,
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ASTC_2D_8X6 = 66,
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ASTC_2D_8X6_SRGB = 67,
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ASTC_2D_6X5 = 68,
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ASTC_2D_6X5_SRGB = 69,
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MaxColorFormat,
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MaxColorFormat,
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// Depth formats
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// Depth formats
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Z32F = 60,
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Z32F = 70,
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Z16 = 61,
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Z16 = 71,
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MaxDepthFormat,
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MaxDepthFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 62,
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Z24S8 = 72,
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S8Z24 = 63,
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S8Z24 = 73,
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Z32FS8 = 64,
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Z32FS8 = 74,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -185,6 +195,16 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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2, // ASTC_2D_5X5_SRGB
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2, // ASTC_2D_5X5_SRGB
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2, // ASTC_2D_10X8
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2, // ASTC_2D_10X8
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2, // ASTC_2D_10X8_SRGB
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2, // ASTC_2D_10X8_SRGB
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2, // ASTC_2D_6X6
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2, // ASTC_2D_6X6_SRGB
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2, // ASTC_2D_10X10
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2, // ASTC_2D_10X10_SRGB
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2, // ASTC_2D_12X12
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2, // ASTC_2D_12X12_SRGB
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2, // ASTC_2D_8X6
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2, // ASTC_2D_8X6_SRGB
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2, // ASTC_2D_6X5
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2, // ASTC_2D_6X5_SRGB
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0, // Z32F
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0, // Z32F
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0, // Z16
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0, // Z16
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0, // Z24S8
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0, // Z24S8
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@ -269,6 +289,16 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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5, // ASTC_2D_5X5_SRGB
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5, // ASTC_2D_5X5_SRGB
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10, // ASTC_2D_10X8
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10, // ASTC_2D_10X8
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10, // ASTC_2D_10X8_SRGB
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10, // ASTC_2D_10X8_SRGB
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6, // ASTC_2D_6X6
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6, // ASTC_2D_6X6_SRGB
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10, // ASTC_2D_10X10
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10, // ASTC_2D_10X10_SRGB
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12, // ASTC_2D_12X12
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12, // ASTC_2D_12X12_SRGB
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8, // ASTC_2D_8X6
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8, // ASTC_2D_8X6_SRGB
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6, // ASTC_2D_6X5
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6, // ASTC_2D_6X5_SRGB
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1, // Z32F
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1, // Z32F
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1, // Z16
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1, // Z16
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1, // Z24S8
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1, // Z24S8
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@ -345,6 +375,16 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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5, // ASTC_2D_5X5_SRGB
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5, // ASTC_2D_5X5_SRGB
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8, // ASTC_2D_10X8
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8, // ASTC_2D_10X8
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8, // ASTC_2D_10X8_SRGB
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8, // ASTC_2D_10X8_SRGB
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6, // ASTC_2D_6X6
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6, // ASTC_2D_6X6_SRGB
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10, // ASTC_2D_10X10
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10, // ASTC_2D_10X10_SRGB
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12, // ASTC_2D_12X12
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12, // ASTC_2D_12X12_SRGB
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6, // ASTC_2D_8X6
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6, // ASTC_2D_8X6_SRGB
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5, // ASTC_2D_6X5
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5, // ASTC_2D_6X5_SRGB
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1, // Z32F
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1, // Z32F
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1, // Z16
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1, // Z16
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1, // Z24S8
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1, // Z24S8
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@ -421,6 +461,16 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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128, // ASTC_2D_5X5_SRGB
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128, // ASTC_2D_5X5_SRGB
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128, // ASTC_2D_10X8
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128, // ASTC_2D_10X8
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128, // ASTC_2D_10X8_SRGB
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128, // ASTC_2D_10X8_SRGB
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128, // ASTC_2D_6X6
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128, // ASTC_2D_6X6_SRGB
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128, // ASTC_2D_10X10
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128, // ASTC_2D_10X10_SRGB
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128, // ASTC_2D_12X12
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128, // ASTC_2D_12X12_SRGB
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128, // ASTC_2D_8X6
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128, // ASTC_2D_8X6_SRGB
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128, // ASTC_2D_6X5
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128, // ASTC_2D_6X5_SRGB
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32, // Z32F
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32, // Z32F
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16, // Z16
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16, // Z16
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32, // Z24S8
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32, // Z24S8
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@ -512,6 +562,16 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
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SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X8
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SurfaceCompression::Converted, // ASTC_2D_10X8
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SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
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SurfaceCompression::Converted, // ASTC_2D_6X6
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SurfaceCompression::Converted, // ASTC_2D_6X6_SRGB
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SurfaceCompression::Converted, // ASTC_2D_10X10
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SurfaceCompression::Converted, // ASTC_2D_10X10_SRGB
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SurfaceCompression::Converted, // ASTC_2D_12X12
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SurfaceCompression::Converted, // ASTC_2D_12X12_SRGB
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SurfaceCompression::Converted, // ASTC_2D_8X6
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SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
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SurfaceCompression::Converted, // ASTC_2D_6X5
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SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z32F
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z16
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SurfaceCompression::None, // Z24S8
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SurfaceCompression::None, // Z24S8
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