vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
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@ -425,6 +425,18 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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LOG_INFO(Render_Vulkan, "Device doesn't support provoking vertex last");
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}
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VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT vertex_input_dynamic;
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if (ext_vertex_input_dynamic_state) {
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vertex_input_dynamic = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT,
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.pNext = nullptr,
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.vertexInputDynamicState = VK_TRUE,
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};
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SetNext(next, vertex_input_dynamic);
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} else {
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LOG_INFO(Render_Vulkan, "Device doesn't support vertex input dynamic state");
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}
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VkPhysicalDeviceShaderAtomicInt64FeaturesKHR atomic_int64;
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if (ext_shader_atomic_int64) {
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atomic_int64 = {
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@ -732,6 +744,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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bool has_ext_extended_dynamic_state{};
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bool has_ext_shader_atomic_int64{};
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bool has_ext_provoking_vertex{};
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bool has_ext_vertex_input_dynamic_state{};
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for (const VkExtensionProperties& extension : physical.EnumerateDeviceExtensionProperties()) {
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const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
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bool push) {
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@ -763,6 +776,8 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
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test(has_ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME, false);
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test(has_ext_provoking_vertex, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME, false);
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test(has_ext_vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
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false);
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test(has_ext_shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME, false);
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test(has_khr_workgroup_memory_explicit_layout,
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VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, false);
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@ -827,6 +842,19 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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ext_provoking_vertex = true;
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}
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}
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if (has_ext_vertex_input_dynamic_state) {
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VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT vertex_input;
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vertex_input.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT;
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vertex_input.pNext = nullptr;
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features.pNext = &vertex_input;
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physical.GetFeatures2KHR(features);
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if (vertex_input.vertexInputDynamicState) {
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extensions.push_back(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
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ext_vertex_input_dynamic_state = true;
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}
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}
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if (has_ext_shader_atomic_int64) {
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VkPhysicalDeviceShaderAtomicInt64Features atomic_int64;
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atomic_int64.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
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