Allow focus only when in popout mode
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
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@ -123,9 +123,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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// Allow manually setting focus to the widget.
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setFocusPolicy(Qt::ClickFocus);
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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@ -170,7 +170,13 @@ void GMainWindow::BootGame(std::string filename)
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render_window->GetEmuThread().start();
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render_window->show();
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render_window->setFocus();
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// Allow manually setting focus to the render widget if not using popout mode.
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if (!ui.action_Popout_Window_Mode->isChecked()) {
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocus();
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}
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OnStartGame();
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}
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@ -231,12 +237,15 @@ void GMainWindow::ToggleWindowMode()
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render_window->setParent(nullptr);
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render_window->setVisible(true);
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render_window->RestoreGeometry();
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render_window->setFocusPolicy(Qt::NoFocus);
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}
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else if (!enable && render_window->parent() == nullptr)
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{
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render_window->BackupGeometry();
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ui.horizontalLayout->addWidget(render_window);
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render_window->setVisible(true);
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocus();
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}
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}
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