Loader: Fix indentation, whitespace, and a few other such cosmetic stuff.
This commit is contained in:
parent
3ff5a80d46
commit
bc2212106f
|
@ -13,11 +13,9 @@
|
|||
|
||||
#include "3dsx.h"
|
||||
|
||||
|
||||
namespace Loader {
|
||||
|
||||
|
||||
/**
|
||||
/**
|
||||
* File layout:
|
||||
* - File header
|
||||
* - Code, rodata and data relocation table headers
|
||||
|
@ -64,9 +62,9 @@ struct THREEDSX_Header
|
|||
struct THREEDSX_RelocHdr
|
||||
{
|
||||
// # of absolute relocations (that is, fix address to post-relocation memory layout)
|
||||
u32 cross_segment_absolute;
|
||||
u32 cross_segment_absolute;
|
||||
// # of cross-segment relative relocations (that is, 32bit signed offsets that need to be patched)
|
||||
u32 cross_segment_relative;
|
||||
u32 cross_segment_relative;
|
||||
// more?
|
||||
|
||||
// Relocations are written in this order:
|
||||
|
@ -207,28 +205,28 @@ int THREEDSXReader::Load3DSXFile(const std::string& filename, u32 base_addr)
|
|||
return ERROR_NONE;
|
||||
}
|
||||
|
||||
/// AppLoader_DSX constructor
|
||||
AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(filename) {
|
||||
}
|
||||
/// AppLoader_DSX constructor
|
||||
AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(filename) {
|
||||
}
|
||||
|
||||
/// AppLoader_DSX destructor
|
||||
AppLoader_THREEDSX::~AppLoader_THREEDSX() {
|
||||
}
|
||||
/// AppLoader_DSX destructor
|
||||
AppLoader_THREEDSX::~AppLoader_THREEDSX() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a 3DSX file
|
||||
* @return Success on success, otherwise Error
|
||||
*/
|
||||
ResultStatus AppLoader_THREEDSX::Load() {
|
||||
LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
|
||||
FileUtil::IOFile file(filename, "rb");
|
||||
if (file.IsOpen()) {
|
||||
THREEDSXReader::Load3DSXFile(filename, 0x00100000);
|
||||
Kernel::LoadExec(0x00100000);
|
||||
} else {
|
||||
return ResultStatus::Error;
|
||||
}
|
||||
return ResultStatus::Success;
|
||||
/**
|
||||
* Loads a 3DSX file
|
||||
* @return Success on success, otherwise Error
|
||||
*/
|
||||
ResultStatus AppLoader_THREEDSX::Load() {
|
||||
LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
|
||||
FileUtil::IOFile file(filename, "rb");
|
||||
if (file.IsOpen()) {
|
||||
THREEDSXReader::Load3DSXFile(filename, 0x00100000);
|
||||
Kernel::LoadExec(0x00100000);
|
||||
} else {
|
||||
return ResultStatus::Error;
|
||||
}
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
} // namespace Loader
|
||||
|
|
|
@ -149,7 +149,7 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
|
|||
exefs_header.section[i].name);
|
||||
|
||||
s64 section_offset = (exefs_header.section[i].offset + exefs_offset +
|
||||
sizeof(ExeFs_Header)+ncch_offset);
|
||||
sizeof(ExeFs_Header)+ncch_offset);
|
||||
file.Seek(section_offset, 0);
|
||||
|
||||
// Section is compressed...
|
||||
|
|
Loading…
Reference in New Issue